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Sorry for the long comment, I only made this comment because i kept confused on which side of the map i am at. the map has no real problems because of it design. so we still can find enemies and ways to get into the point. [p2]
Tho i have one problem with it. the use of red brick and wood are fitting for the building and theme of this map but i kept getting confused on which side of the map i am because of that. the map being circular and symmetrical mean it's less of a problem. but wood and red bricks are strictly used in tf2 as the red team theme. i know the map is team colored but the different themes of wooden for red and industrial metal for blue. really help distinguish them and help you tell on which side you are in. i know the map have few things help you tell in which side you are in but few elements do confused me (keep in mind it's not big of problem especially in this map) [p1]
t r a i n s
... execpt for the one German one that has been in the game since Launch ...
I mean, the number on the model itself is literally 81 XXX, lol.
Regarding the cargo wagon sounds, I admit the sounds are kind of half-assed. It's the three stock TF2 train sounds, assigned to each second car, repeating. It's not super accurate, but I'm not 100% happy with this detail in general, as the map is set in Germany but we lacked the time to replace the American wagons with thematically fitting custom ones.
Apparently, I also I tricked you into revealing that you modeled the 81 so we can mention it on the wiki page under the new Trivia rule when this gets added. :)=
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