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considering your points:
- The army base entrance thats deliberate (the walls can be driven over though), so im not sure yet if i will change that for now
- for the hedges, thats the same, though light vehicles can also drive over those. I wanted to split the park entrance for the infantry just for that reason
- performance is an issue which i realised when i made the map, i tried to make the pine trees visuals instead of EBPS, but the performance for you is a still a hit. I shall remove more of the off map trees and hope that helps a bit
- considering the trees, i assume you mean the pine trees? I used the palette to make those and thats unfortunately not randomized upon placing. Other oak trees should be relatively randomized rotated, which ones do you mean exactly ? The oaks with bushes were also made with the palette so arent that randomized at all
thank you for the feedback!
I think its pretty cool to make a map from historic photos. I do have a few pointers
- In the south there is an army base that only has 1 entrance, which means you have to run around to get to the capture points inside. Since its already a very big map this takes too much time, maybe add more entrances? Same thing goes for the side of the park, only vehicles can pass through the hedges, which makes playing infantry a bit frustrating.
- The performance wasnt great for me. Maybe its the size of the map or the amount of trees, I don't know. Also all the trees are rotated the same way which looks a bit weird, its easy to recognise the same pattern on every tree and makes it look worse than it is.