Company of Heroes 3

Company of Heroes 3

(6p) Oosterbeek
16 Comments
Sheol Raver 29 Mar @ 2:46pm 
Looks nice. Seems to be incompatible with COH3 Expanded tuning pack mod though. When in use, none of the tuning pack units and upgrades are displayed and some units behave weirdly. For example: Brit medics are no longer selectable or controllable units even though they spawn on field ok and move to your spawn point, once at your spawn point they are dead assets.
simon1288 21 Feb @ 9:04am 
Tried playing as Brits v Wehrmacht but AI seems broken, units wander aimlessly and are then motionless.
The_Itch  [author] 17 Sep, 2023 @ 11:08am 
odd i played it the other day, the map is made without using any mods ...
Bom-BSvapor HQ 14 Sep, 2023 @ 8:45pm 
@The_Itch I get black screen every time I try to play this map
Novato  [author] 14 May, 2023 @ 2:22pm 
The last screenshot with the sand bags, units and medi truck holding that corner with those destroyed tanks and broken building looks epic.
Arms 28 Apr, 2023 @ 5:36pm 
That makes sense! It looks great dude. I think the thing that was jumping out at me, is the light gray road, and how its edges are really visually sharp in some areas. The high contrast of it next to the grass is a lot. Regardless, I really enjoy playing the map, please make more! :D
The_Itch  [author] 28 Apr, 2023 @ 5:14am 
thanks for the feedback, as the map is so large i was afraid for the performance with too many details though
Arms 27 Apr, 2023 @ 12:24pm 
great map! Little bit barren as far as detail meshes and decorations go, but gameplay wise, its excellent!
माझं नाव फार 25 Apr, 2023 @ 8:50pm 
It's an amazing map. I love this map
The_Itch  [author] 24 Apr, 2023 @ 10:54am 
thanks man ;)
Pingu 23 Apr, 2023 @ 1:57pm 
Mad skill.
Pingu 23 Apr, 2023 @ 1:57pm 
Woow! Cool map man! :)
The_Itch  [author] 23 Apr, 2023 @ 1:56am 
just tested, the jeeps from the US forces can drive through hedges, and any light vehicle except the jeeps can drive through the walls. Also a bazooka squad can blow up the wall too, so im leaving the factory walls and the hedges for now like they are, i did add some randomization to some trees and bushes, removed some out of map pine trees and added an changed a strategic point to a fuel point near the river spawn as fuel was a bit unbalanced for one side
The_Itch  [author] 22 Apr, 2023 @ 2:58pm 
hey Ekamdu, thanks for the feedback!
considering your points:

- The army base entrance thats deliberate (the walls can be driven over though), so im not sure yet if i will change that for now
- for the hedges, thats the same, though light vehicles can also drive over those. I wanted to split the park entrance for the infantry just for that reason
- performance is an issue which i realised when i made the map, i tried to make the pine trees visuals instead of EBPS, but the performance for you is a still a hit. I shall remove more of the off map trees and hope that helps a bit
- considering the trees, i assume you mean the pine trees? I used the palette to make those and thats unfortunately not randomized upon placing. Other oak trees should be relatively randomized rotated, which ones do you mean exactly ? The oaks with bushes were also made with the palette so arent that randomized at all

thank you for the feedback!
Ekamdu 22 Apr, 2023 @ 10:27am 
Hey, I just played this map vs AI.

I think its pretty cool to make a map from historic photos. I do have a few pointers
- In the south there is an army base that only has 1 entrance, which means you have to run around to get to the capture points inside. Since its already a very big map this takes too much time, maybe add more entrances? Same thing goes for the side of the park, only vehicles can pass through the hedges, which makes playing infantry a bit frustrating.
- The performance wasnt great for me. Maybe its the size of the map or the amount of trees, I don't know. Also all the trees are rotated the same way which looks a bit weird, its easy to recognise the same pattern on every tree and makes it look worse than it is.
The_Itch  [author] 21 Apr, 2023 @ 3:11pm 
map is loosely based on https://www.poleninbeeld.nl/wp-content/uploads/2014/09/Perimeter-Oosterbeek-kl.jpg and the current google maps layout of Oosterbeek. I kept the old church, factory and farm in it. Give me any feedback on the map as its my first coh3 map. I usually play against AI and on annihilation so i hope the victory points are balanced enough