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Ahh I see! Yeah the current PDX team has a rough track record but hopefully they can turn it around in time and get to more meaningful updates again. (Fleets, warfare resolution, internal politics, espionage/cloaking, armies)
The sequel is in a bad state after almost two years from the release.
What is "Colossal Order" and what happened there?
@Akashi
Yeah I am hoping that 4.1 or 4.2 will be mostly ironed out. The UI remains a really big issue. My worry is that they will rush on to the next thing too fast, leaving a lot of stuff half baked (which is exactly what the custodians are there to help fight against, to be honest! Certainly not to contribute to.) So we'll see.
You mean the slower PDX updates? They're on their summer holidays right now.
I'm sorry to say that I'm really not interested in updating my mods until 4.0 looks fun and playable to me. I don't like the idea of taking my stuff off of 3.14 (which is fun and playable!!!) forever for a game I don't even want to play anymore, With that in mind, how fast PDX patch doesn't really matter - all that matters is they walk back a their dodgy designs (or convince me they're actually worthwhile) and fix the bugs. So let's hope they start doing a good job when they get back!
Because I do miss modding and I've been itching to come back for ages now.
Yeah we'll see how things look after the summer planet GUI experiments from PDX are going. A few more weeks away at least.
Not for a long time, I think 4.0 is awful and until there are real performance gains in exchange for the crummy design I won't be updating.
Glad to hear you agree!
All this said I am rather curious why the 4.0.13 edition specifically broke this... especially given how minimal this mod is. In many ways it can be described as just a button to a custom GUI panel.
Thanks, added to the desc!
Today i was testing some mods of my 3.14 modlist. I was able to get one research option for the attachments and select it. I'll keep looking for some bugs or CTD around it
I can't really help with this except to check it's the correct mod version (steam sometimes serves the wrong one).
Not a secret, just not thinking about it ATM as I'm distracted by the Oblivion remaster!
Shouldn't need a patch, unless you know of a specific issue.
Yes the AI should use attachments too! Let me know if they don't.
Thanks for making the mod.
Absolutely!
No they aren't killed, they're deleted. And there is already stuff like you're describing in game by the way (Reanimators!) and it's all good.
That's my biggest worry about it but if the code doesn't work like that then no worries
This mod spawns your attachment armies on the beginning of an invasion - and then the end. The specifics of what happens on the battlefield won't ever interfere with the code.
I can easily imagine that if the mod is not programmed in such a way that those armies that you created straight up just go right back up and not get remove which means free units.
Definitely something that will require some testing and fiddling around with but I can at least say that a lot of that new origin and everything that said in that dev diary is stuff I can imagine can give you even more attachments and effects that you can do depending on what traits the civilization or ruling race has
That'll totally depend on the difficulty mode and how out matched you are! I designed the bonus armies to be small reinforcements for the flavour, but who knows! I've had no reports on how it plays.
Cool ideas! i'll add them to the list.
but yeah that's what I was more so asking about if you were going to add unique stuff like that because I can imagine if we have entire flesh battleships then it makes sense to have flash planetary attack fighters similar to the zerg
Pop changes and removal of trade lanes are perfect you're right! And precursor selection, etc. Great changes.
What I'm referring to is the zones planetary management rework. They're a completely irrelevant extra layer that aren't required for any of the other 4.0 changes. They're horrendously broken, and we're gonna lose a year at least that could have been spent on better stuff.