Stellaris

Stellaris

WP's Army Attachments Revived (3.14)
362 Comments
WP 🥔  [author] 16 Jul @ 11:06am 
@Nekrux
Ahh I see! Yeah the current PDX team has a rough track record but hopefully they can turn it around in time and get to more meaningful updates again. (Fleets, warfare resolution, internal politics, espionage/cloaking, armies)
Nekrux 16 Jul @ 4:57am 
Colossal Order is the development studio behind Cities: Skylines and it's sequel Cities: Skylines II whose games were published by Paradox Interactive.

The sequel is in a bad state after almost two years from the release.
WP 🥔  [author] 16 Jul @ 4:37am 
@Nekrux
What is "Colossal Order" and what happened there?
@Akashi
Yeah I am hoping that 4.1 or 4.2 will be mostly ironed out. The UI remains a really big issue. My worry is that they will rush on to the next thing too fast, leaving a lot of stuff half baked (which is exactly what the custodians are there to help fight against, to be honest! Certainly not to contribute to.) So we'll see.
Akashi Zetsugou 16 Jul @ 4:14am 
Sorry to hear that, though I completely understand, I heard 4.0.22 is doing better but it has its bugs, take your time and I hope you do see an interest in it when you find some joy in it, I would roll back if it wasn’t for bioships, do genuinely enjoy them
Nekrux 16 Jul @ 4:02am 
Wait, what? Is that an epidemic that started at Colossal Order and is now spreading to Paradox Interactive too?
WP 🥔  [author] 16 Jul @ 2:28am 
@Akashi
You mean the slower PDX updates? They're on their summer holidays right now.

I'm sorry to say that I'm really not interested in updating my mods until 4.0 looks fun and playable to me. I don't like the idea of taking my stuff off of 3.14 (which is fun and playable!!!) forever for a game I don't even want to play anymore, With that in mind, how fast PDX patch doesn't really matter - all that matters is they walk back a their dodgy designs (or convince me they're actually worthwhile) and fix the bugs. So let's hope they start doing a good job when they get back!

Because I do miss modding and I've been itching to come back for ages now.
Akashi Zetsugou 16 Jul @ 1:27am 
@WP 🥔 I am just curious if now with the slower update releases there will be an update soon, your mod looks so great!
qwertyuiop181813 26 Jun @ 3:36am 
This mod is so interesting, it has sparked my imagination about the unseen images, and I hope to update it soon
WP 🥔  [author] 14 Jun @ 10:23am 
@Democracy Officer
Yeah we'll see how things look after the summer planet GUI experiments from PDX are going. A few more weeks away at least.
Chefferson 14 Jun @ 9:41am 
man I really liked this mod now I gotta unsub, props to the WP tho really fun while it lasted
Colithiel 3 Jun @ 9:37am 
Roger that, guess ill unsubscribe to the thread, this was a cool idea while it lasted!
WP 🥔  [author] 2 Jun @ 12:33pm 
@Joachim
Not for a long time, I think 4.0 is awful and until there are real performance gains in exchange for the crummy design I won't be updating.
Joachim 2 Jun @ 12:10pm 
Hello, will there be an update for 4.0?
Colithiel 27 May @ 7:55am 
Subscribed to thread to get notified of the update when it eventually comes! Thanks for your awesome mods!
WP 🥔  [author] 27 May @ 7:45am 
@Comrade
Glad to hear you agree!

All this said I am rather curious why the 4.0.13 edition specifically broke this... especially given how minimal this mod is. In many ways it can be described as just a button to a custom GUI panel.
Comrade Phoenix 27 May @ 2:06am 
Yeah, I'm waiting for patches to settle down before trying it out, so understandable.
WP 🥔  [author] 26 May @ 6:41am 
Sorry everyone, there will be no patches until they settle down with 4.0.x. No point updating it for one hotfix only to potentially break with the next.
Colithiel 25 May @ 9:54pm 
Looking forward to the potential fix for the 4.0.13 issue
Zangism 23 May @ 12:56pm 
Same
United States of Zergrush 23 May @ 6:47am 
For me it used to run fine until the game updated to 4.0.13 now the popup to specialize doesn't appear when researching the technology anymore and the edict doesn't unlock
WP 🥔  [author] 21 May @ 7:01am 
@Mr_Dishwasher
Thanks, added to the desc!
Zeizei Pumpum 9 May @ 9:51pm 
Hell Yeah then
WP 🥔  [author] 9 May @ 9:13pm 
I haven't verified or checked anything for 4.0 yet, but my instinct is that this mod works 100% fine with it. The update didn't change anything remotely related to this!
☣︎Monstah☣ 9 May @ 8:12pm 
@roymend1
Today i was testing some mods of my 3.14 modlist. I was able to get one research option for the attachments and select it. I'll keep looking for some bugs or CTD around it
roymend1 6 May @ 12:08pm 
Just wanted to hop here to say like many others I'm also really hoping for a 4.0 release of this mods - and your other mods as well! Your mods are some of the best on the workshop for Stellaris and deserve so much more recognition! I hope this great mod gets the update it deserves
Zeizei Pumpum 6 May @ 10:25am 
so u have plans for a 4.0 update?
WP 🥔  [author] 3 May @ 11:44am 
@Dr
I can't really help with this except to check it's the correct mod version (steam sometimes serves the wrong one).
Dr. Quackers M.D. 3 May @ 8:42am 
Still havnt found the attachment menu
WRXKiller-GM 2 May @ 5:29pm 
You could also even try to dabble a little bit with the new trade system because of the whole fact trade upkeep is supposed to be represented as essentially invisible truckers traveling across space to deliver resources. So I can very much see adding mechanics based on increasing or decreasing trade upkeep representing having different kinds of supply trucks or supply tactics.
WRXKiller-GM 2 May @ 5:27pm 
lol fair enough on that point I don't know what all of the kind of stuff that this mod has already in it but hey you could always add stuff to armies with the new player crisis. Because like think about it if the empire is already building space Dragons then why can't they also be able to build normal size Dragons or even dragon pets you very much act like a very deadly pigeon or dog in comeback and war.
WP 🥔  [author] 2 May @ 3:39pm 
@WRX
Not a secret, just not thinking about it ATM as I'm distracted by the Oblivion remaster!
WRXKiller-GM 2 May @ 2:38pm 
So with everything we finally revealed about the DLC and 4.0 are there any new attachments that you're thinking of adding in a future update 4 are you going to be keeping that kind of stuff a secret from us for now?
Dr. Quackers M.D. 27 Apr @ 11:22am 
I dont see the Attachment Library (found in edicts)
WP 🥔  [author] 26 Apr @ 7:04am 
@Dr.Quackers
Shouldn't need a patch, unless you know of a specific issue.
WP 🥔  [author] 22 Apr @ 5:48pm 
@Zanmato
Yes the AI should use attachments too! Let me know if they don't.
Zanmato 22 Apr @ 5:33pm 
Hello. This looks very interesting. Always felt that the armies in the game being bland. Just a quick question. Does the AI make use of this new features too? I don't want ground combat being easier.

Thanks for making the mod.
WP 🥔  [author] 10 Apr @ 9:08am 
@WRX
Absolutely!
WRXKiller-GM 10 Apr @ 8:58am 
Oh OK then it just means more fun for us but that dev diary definitely seems fun and definitely makes me wonder what you think of it and what kind of stuff could already be implemented into this mod from it
WP 🥔  [author] 10 Apr @ 8:46am 
@WRX
No they aren't killed, they're deleted. And there is already stuff like you're describing in game by the way (Reanimators!) and it's all good.
WRXKiller-GM 10 Apr @ 8:30am 
OK yeah I get that part but I'm just like wondering when you get rid of them does the code like see it as them getting killed because in that aspect it could end up having it so that they get killed but then spare organ activates and they have that 20% chance to come back.

That's my biggest worry about it but if the code doesn't work like that then no worries
WP 🥔  [author] 10 Apr @ 8:07am 
@WRX
This mod spawns your attachment armies on the beginning of an invasion - and then the end. The specifics of what happens on the battlefield won't ever interfere with the code.
WRXKiller-GM 10 Apr @ 6:25am 
Totally but also a really quick just want to say that you might need to rethink that stuff a little bit or figure out how to do some extra modding for that stuff just simply because of the new dev diary that just released revealing the trait like spare organs 20% chance that an army being killed is just recreated.

I can easily imagine that if the mod is not programmed in such a way that those armies that you created straight up just go right back up and not get remove which means free units.

Definitely something that will require some testing and fiddling around with but I can at least say that a lot of that new origin and everything that said in that dev diary is stuff I can imagine can give you even more attachments and effects that you can do depending on what traits the civilization or ruling race has
WP 🥔  [author] 9 Apr @ 12:32am 
@WRX
That'll totally depend on the difficulty mode and how out matched you are! I designed the bonus armies to be small reinforcements for the flavour, but who knows! I've had no reports on how it plays.
WRXKiller-GM 9 Apr @ 12:29am 
Yeah I think all of this stuff would work really well with the new DLC but as a side note I do have a quick question about this mod from it spawning new military armies does that mean we don't actually need to build that big of a army just a few to start the invasion?
WP 🥔  [author] 8 Apr @ 11:25pm 
@WRX
Cool ideas! i'll add them to the list.
WRXKiller-GM 8 Apr @ 11:23pm 
Either way when I was asking about the 4.0 update I was more so meaning if you were going to update it with the new stuff from the DLC like have some of those new attachments be related to how you can have biological ships or how they're adding different forms of genetic modification and how each of those different forms are supposed to affect your population in different ways so I could imagine they would affect your army in different ways as well at least if the developers cared about it but like you said they don't so we gotta do it ourselves

but yeah that's what I was more so asking about if you were going to add unique stuff like that because I can imagine if we have entire flesh battleships then it makes sense to have flash planetary attack fighters similar to the zerg
WP 🥔  [author] 8 Apr @ 3:59pm 
@Cinrade
Pop changes and removal of trade lanes are perfect you're right! And precursor selection, etc. Great changes.

What I'm referring to is the zones planetary management rework. They're a completely irrelevant extra layer that aren't required for any of the other 4.0 changes. They're horrendously broken, and we're gonna lose a year at least that could have been spent on better stuff.
Comrade Phoenix 8 Apr @ 3:46pm 
I mean, to be fair, pop lag is very real, and I've seen lots of people begging for a rework of it. And trade lag is also a thing, and as long as you're reworking pops in general, might as well rework trade value as well, especially if the end goal is to reduce lag.