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Is the map balanced for both teams?
Aesthetics of CS:GO and not TF2
-The sideways opening door to inside at spawn disappears into the wall without a trace.
-From the side outdoor bits you can see the shed by each spawn with culling holes in it.
-The helicopter spawn doors open for the other team and have no entry signs that are cutoff and have alpha sorting glitches.
There few things you can improve on in my testing to make the map better to play
1. Extend the spawn room the the entrance to the building, the Heli door is super spawncamp-able from my games I've played
2. on some of the door ways the collisions with projectiles are a bit wonky, stickies float in mid air, etc
Other than that the Sniper sightlines are good and not too extreme, and the flank routes are plentiful, the map plays very well. Right now this is my favorite map on the workshop