Total War: WARHAMMER III

Total War: WARHAMMER III

Better Chaos Dwarf Trains (Updated!)
45 Comments
eagleye300  [author] 1 Apr @ 8:51pm 
Just updated it! Should be much more of a menace on the field now!
LEGION-V 1 Apr @ 1:59pm 
Thank you... such is the translator.. I'm glad you understood.
eagleye300  [author] 1 Apr @ 1:54pm 
Im not entirely sure what you are asking but I think you are asking will it work with an existing save and it should theoretically work.
LEGION-V 1 Apr @ 1:39pm 
is it possible to leave it with the new company now and when, if you change it, will it work in the existing game or do you need to re-launch it with the new company?
eagleye300  [author] 1 Apr @ 1:34pm 
Well thank you for pointing it out. I think Im gonna tweak everything up again, make sure the mass is a good chunk (dont want nothing stopping these trains!) and push the acceleration and it should be good to go.
LEGION-V 1 Apr @ 1:18pm 
It's not a big difference really... I don't think it's relevant yet.. If you don't count the health of life at 1,500, it's only a plus... and the attack is at +20" But I don't think it's worth using the mod because of that. I think we should either refine it, add damage at least against armor, or not develop it anymore..)
eagleye300  [author] 1 Apr @ 1:10pm 
Huh guess they buffed them a while back. Interesting... I may tweak them later or this mod might not be needed any more!
LEGION-V 1 Apr @ 8:29am 
The life line is much smaller than the one you specified.. A minor change in defense and attack, and for some reason the damage is lower than the base...
LEGION-V 1 Apr @ 8:27am 
Skullcracker:
Changed Mass to 5265
Acceleration also increased
Attack from 36 to 55
Defence from 20 to 30
Weapon Strength from 150
LEGION-V 1 Apr @ 8:24am 
Iron Daemon:
Changed Mass to 5285
Acceleration also increased
Attack from 45
Defence from 30
Weapon Strength from 120
Charge Bonus from 70
LEGION-V 1 Apr @ 8:20am 
Hi, your mod is less than basic in terms of performance..) I don't know why, but your performance is lower than that of the basic machines.
AphroditeHex 28 Mar @ 8:40am 
It does work now! Thank you so much! <3
eagleye300  [author] 26 Mar @ 8:19pm 
And Updated! Should work now.
eagleye300  [author] 26 Mar @ 8:11pm 
Yeah Im working on it! They changed the Unit Table and for some reason if you have capitalization in the mod it just dies? But update will be out soon!
AphroditeHex 26 Mar @ 8:05pm 
Love this mod, but sadly it nows CTD after 6.1
eagleye300  [author] 23 Jan, 2024 @ 2:18pm 
Should be working
Knight-du-Lys 17 Jan, 2024 @ 10:02am 
Any word if this has been fixed?
eagleye300  [author] 1 Oct, 2023 @ 3:46pm 
Ill see what I can do. Sorry guys got lost in the Starfield.
𝐂𝐇𝐀ᵒˢ𝐃ʷᵃʳᶠ 1 Oct, 2023 @ 2:47pm 
@eagleye300
Update this mod please, @Riv explained the problem.

PS; Do you remeber my request, will you make it?
Riv 15 Sep, 2023 @ 4:41am 
Mass was still on 5000 when i checked it in battle mode. Mod retains attack, defense, weapon strength and charge just right from mod description. Good mod! Please update to revert nerf from 4.0 patch. The nerf caused skull cracker and iron daemon to be trash tier :v Check please splash damage and push values too.
NotAnarchy 14 Sep, 2023 @ 1:45pm 
Update please.
Alderan 14 Sep, 2023 @ 10:31am 
Finally Trains un-nerfed. Thanks!
comisaryarrick 14 Aug, 2023 @ 12:03pm 
High! Super!
eagleye300  [author] 19 Jul, 2023 @ 11:58am 
Ill look into it!
𝐂𝐇𝐀ᵒˢ𝐃ʷᵃʳᶠ 18 Jul, 2023 @ 8:55am 
I want to request submod of this mod for "Chaos Dwarfs Mount expand (Trains and Bodyguards)" , it would be amazing as both mods are really great!
eagleye300  [author] 29 May, 2023 @ 1:03pm 
Updated!
𝐂𝐇𝐀ᵒˢ𝐃ʷᵃʳᶠ 26 May, 2023 @ 12:30am 
Update Please, mod don't work after update 3.1!
'nitzen 12 May, 2023 @ 3:14am 
Please also reduce recruitment to two turns, as that is still something that keeps me from actually using them. Would be greatly appreciated!
AndyMac 30 Apr, 2023 @ 4:28pm 
Think you might consider changing recruitment time from 3 to 2? I want to use these guys but in the early game the magma cannon is already more effective and it takes less time to recruit. I think if it wasn't going to hold my army up so long I might find a reason to put a few in.
eagleye300  [author] 26 Apr, 2023 @ 6:17pm 
@Canis Lupus they actually have 5,000 mass and their acceleration is at .8. This made it really hard for them to actually get through infantry and keep on going. With both of those changed they have no problems now!
Canis Lupus 26 Apr, 2023 @ 6:03am 
dont they have 10,000 mass in vanilla?
eagleye300  [author] 22 Apr, 2023 @ 11:04am 
@EggOnLegs all fixed!
EggOnLegs 22 Apr, 2023 @ 4:01am 
Bug report: Breaks lod on Skullcracker when zooming out from short distance (No dwarfs driving).
NotAnarchy 21 Apr, 2023 @ 1:46pm 
It works perfectly now man, thanks a ton!
Daverin2112 21 Apr, 2023 @ 12:31pm 
For anyone wondering, the changes to HP do add on to the full trains as well, so now those are a very beefy locomotive indeed!
eagleye300  [author] 21 Apr, 2023 @ 12:03pm 
@NotAnarchy I just uploaded the fix! It should work now!
NotAnarchy 21 Apr, 2023 @ 11:21am 
Thanks. I've tried to load your mod both top or bottom of it and sadly it still overwrites your mod.
eagleye300  [author] 21 Apr, 2023 @ 11:20am 
@NotAnarchy Ill look into it!
NotAnarchy 21 Apr, 2023 @ 11:18am 
Is there a way to make it compatible with "Better Chaos Dwarfs"?
I like how the mod overhaul all the units but Skullcrackers and Iron Demon still suck, so would be nice to use both mods together.
eagleye300  [author] 21 Apr, 2023 @ 11:18am 
@Moloch It should work just like normal!
@rflox93 I would say they are now pretty dang strong. It plows threw infantry like a lawnmower over grass. They are still weak to ranged fire and large units. But you wont get caught up in a big glob of infantry anymore. Hope that helps!
rflox93 21 Apr, 2023 @ 10:43am 
can someone who tried this mod tell me how balanced is it ?
Moloch 21 Apr, 2023 @ 8:56am 
how do this interact with the attachments or the units?
Fengxian0830 20 Apr, 2023 @ 8:27pm 
I also love Trains
SeedlesS_420 20 Apr, 2023 @ 8:16pm 
I love how the Skull cracker is now at least somewhat distinct from the Iron Daemon now
Sin 20 Apr, 2023 @ 7:23pm 
Screenshots n Examples of what is changed would be nice