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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3478751234
Don't know if it still works with the latests updates
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3377922635
Conflicting mods:hashuts polearm, hashuts gunpowder,zharr whirwinds
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3334292385
Tried resubbing and moving this and the asset packs around in the mod load order, but doesnt seem to work
I plan them to have their own hellforge slots(this'll cause crashes when i push the update but eh maybe next time)
Either way, thanks for re-instating! Something about spear carrying Chorfs feels like it should be loreful; another blatant sacrilege to their orderly cousins.
-Updated for 5.2!
I'm sure somewhere in the mod community discord there are artists willing to help you out
Manual un- then resubscribing the asset pack might have fixed that problem immediately. This happens frequently with large size mods when an author just pushed an update (Re-verifying game files does it for all your mods, people!)
So, anybody with invisible models still?
@Dannos Wouldn't call a CTD on mouseover a "small" problem HAHA, but you should re-confirm if this happens for you now in 5.1 with no other mods - preferably you should test in campaign
Thanks
Heralds of Hashut: Rocket Division modifies the settlement chains and doesn't work with other unit mods. Fortunately, there is a version of the mod that does not break the settlement chains.
As soon as I fixed it I resumed my campaign to find that all the units were there, from every mod, this one included.
btw made double unit size mod if anybody is interested.