XCOM 2
[Deprecated][WOTC] Filtered Build Items Menu
29 Comments
Vlain 11 Apr @ 12:43pm 
This mod helps so much!

I'm especially grateful that I can now isolate available weapon attachments in order to sort out who gets what.

Thank you!
yukiro 13 Mar, 2024 @ 6:21am 
There might be other contributing factors, but when I set StatsW=272 for [WOTCIridarBuildItemStats.UISL_BuildItemStats] in the config file of Item Stats Engineering, the right edge of the item is displayed correctly in my case, without any missing parts."
DaViper 3 Jan, 2024 @ 11:45pm 
While I like this mod, it is shoving everything else to the right. As an example, Iridar's new Item Stats Engineering mod is a good example as the info box for stats/info gets the right side clipped pretty badly. Other things clip a bit as well. Just fyi.
Aks 28 Nov, 2023 @ 8:49am 
I created a Russian localization file for your mod, please add it. I posted it in the discussion.
pgg12  [author] 11 Jun, 2023 @ 1:01pm 
@rockmanphuc I sadly do not think so, no.
rockmanphuc 11 Jun, 2023 @ 4:24am 
Is it possible to do this for poses in the photobooth? Currently there's a problem in the photobooth where if you have over 300 poses on the same page it crashes the game.
DaViper 3 Jun, 2023 @ 7:58am 
I really love this mod.

That said, the filtering is a little less than it probably should be. I'm seeing things in the "filtered" results that have nothing to do with the filters being applied.

(Nothing breaks, and sometimes it nails what I'm after, but for others, it is still a scroll fest to get to what I'm looking for as nonpertinent items are still showing up Then sometimes the thing I'm after doesn't show up in the filtered list at all even though I KNOW it is there. (I had this happen with some armor types recently. I went "unfiltered", scrolled, and there they were.)

Another issue is the very noticeable hang when going from squad select (yes I use Robojumper's mod) to build items.

I hope this is a mod that will continue to get updated, as I personally will continue using it as it is something I was hoping would get made.

If there is anything (log and such) needed, I'd happily toss them to you.

Again, awesome work!:steamhappy:
pgg12  [author] 28 Apr, 2023 @ 10:24am 
@Thalioden Ok thanks for confirming my suspicions. I believe it should work now.
Thalioden 28 Apr, 2023 @ 8:57am 
This is spammed in the log over 500 times right before the crash: WOTC_BuildItemsImprovments: ITEM: X2SchematicTemplate_70
pgg12  [author] 28 Apr, 2023 @ 6:36am 
@Thalioden could you check the logs, whether a single entry of the form "ITEM: X2SchematicTemplate_##", where ## is a number appears over and over again shortly before the crash?
Thalioden 27 Apr, 2023 @ 2:51pm 
This is such a cool idea, I was really excited to try it out, but I waited until I started a new campaign. Unfortunately, this mod causes a CTD for me. I have a very heavy modlist, so it is difficult to tell what it might be interacting with that would cause the CTD. But consistently, clicking on "Build Items" from the Engineering menu causes CTD. Disabling this mod and loading the same save, I can select "Build Items" and it immediately takes me to the build menu without a glitch. If there is additional info that I could provide that might help you to track down this bug, please let me know.
pgg12  [author] 25 Apr, 2023 @ 8:55am 
@mike_calhoun420 how recently did you encounter this? I believe this may already be fixed.
M0NSTER 25 Apr, 2023 @ 3:56am 
I'm getting lots of duplicate items showing in my list. From what I can tell it is just a display issue as if I buy an upgrade it seems to increase it for both duplicate values when I exit and go back to the screen.

Using true primary secondary and prototype overhaul.
pgg12  [author] 24 Apr, 2023 @ 10:08am 
@Vegeta002 Thanks I think I found the issue, so thanks for letting me know. (I will still need some time to fix it though). And also yes, the technology level filter (and the Weapon category filter) currently simply accepts all items to which it can not be meaningfully applied to.
Vegeta002 23 Apr, 2023 @ 3:20pm 
@pgg12

WEAPONS: I have a bunch of vanilla and mod weapons of both Magnetic and Plasma tier in the list, those always appear regardless of filters selected. I have a single Conventional-tier weapon, which correctly doesn't appear unless the Conventional filter is selected though.

ARMOUR: I have the vanilla Proving Ground armours (EXO/WAR & Spider/Wraith) in the Engineering list, those are filtered correctly by the Plated/Powered filter. The only problem there is vests and mod-added armour, but those aren't tied to a specific tier so the tiers presumably don't apply to them.
pgg12  [author] 23 Apr, 2023 @ 11:19am 
@Vegeta002 I do not know, this mostly depends on the way the items are setup.

If you do not mind me asking, do the technology filters not change anything, or is there at least partial functionality (i.e. do vanilla weapons get filtered by their tech level successfully for example)?
Vegeta002 23 Apr, 2023 @ 10:10am 
The "upgrade" filter, will that work for the lightsaber parts from the "Jedi Class Revised" class mod?

Overall, looking forward to when this is finished. Only the "Item" filter seems to be working for me right now, not the "Weapon" or "Technology Level" filters.
RustyDios 22 Apr, 2023 @ 7:24pm 
Thankyou for the Logging change. Much appreciated :)
Stolas 22 Apr, 2023 @ 7:07am 
I've seen worse. =P
pgg12  [author] 22 Apr, 2023 @ 6:30am 
@A Steve Jobs Reincarnation, @Ydah Shet at some point in the future maybe, but as it stands not any time soon, as both of these would probably be essentially mods of their own.
Ember 22 Apr, 2023 @ 5:51am 
could you do something similiar to the proving grounds? With mods they get so cluttered-
MrBananaClipps 22 Apr, 2023 @ 2:32am 
wow a game changing mod that i never knew i needed well done
EvilBob22 21 Apr, 2023 @ 9:35pm 
Nice! I was just thinking today how hard it is to find stuff when you have a bunch of mods.
Inadequate Coin Champion 21 Apr, 2023 @ 9:01pm 
This is already a great and super handy mod! Would it be possible to extend this functionality to the inventory tab too? It could use something like this as well.
Risitas_Fanboi 21 Apr, 2023 @ 8:07pm 
this is fire
M0NSTER 21 Apr, 2023 @ 6:05pm 
I have been waiting for a mod for this for the longest time. Gets so confusing after getting prototype armory and tons of extra items to quickly find what you are looking for.
Tedster 21 Apr, 2023 @ 5:01pm 
Yooooo! Happy to see this made, definitely hit up Rusty for advice on UI/formatting and whatnot.
RustyDios 21 Apr, 2023 @ 3:54pm 
nice...!!
Please make your logging statements toggleable
eg;
`LOG("ButtonPressed");

>>

`LOG("ButtonPressed", default.bBoolValue, 'ModName');

But otherwise looking good, give me a shout on discord (at the XCOM2 modders discord) if you want some pointers, like how to insert 'linebreaks' between the elements
MrMister 21 Apr, 2023 @ 3:27pm 
YO, this is TIGHT.