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yer they go very well together ^^
i added it on the updated mods page:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2994598887
is bc we are removing all refs that isnt mount ref from the table so that no items are bound only to one character.
thats why data__ is essential or rows binding lords and items exist.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2994953390
there will be able to be used with most mods and simply allow you to equip staffs etc. on all characters ^^
tell if there is any issues with it (on that mods comments :P )
hope its fun :D
honestly let me make it in a seperated file, no reason to have it in as one big, when they don't overlap tables :)
one sec
yer sry the original used this one
ancillaries_included_agent_subtypes_tables
honestly i am unsure how that functions. for some reason it works when its named data__ but not anything else. can't find other ref to it in the .packs
so not sure why it works, figuring it out today ^^
I really do enjoy having that extra slot for my characters :D
It is really cool, that you try your best to let this mod stay alive for all us who enjoy it btw :)
thing to remember when you edit in
agent_subtypes_tables
the database name has to be the original one so
data__
or it doesn't get loaded for reasons i don't know right now :)
if you link the one with it i can add it in and make a second upload with it for those who want all lords to be able to wield them.
is that including dwarfs and khorn? or just all others then tham?
:)
@Anatoly
@noob player
@Medayas
@pissimist
@Mon'Keigh Chirurgeon 50A
@MasterQuintus
@zetsubou_gintama
sry to anyone i didn't get tagged ^^
updated as requested:
this should work; updated it, if you run into any errors do tell. i dont own cdwarfs so i can't test; but it looks correct ^^
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2994598887
Flag the original mod so steam takes it down, I'd gladly use your updated version.
ty :)
i am just happy you mentioned it. if nothing was wrong i dont want to step on toes. but if it doesnt work i will update this one so it does and whoever want the extra stuff his doing will have to run his. but this will stay working so people don't lose their savegames ^^
ty for the detailed info; it would be too much time trying to figure it out myself when its specific items that crashes when used :P
ty.
damn didn't translated his text... that's not how you get people to like you ;D
nah its not your fault or your reupload, just saying regarding the OG mod, messing with the game in the !!!unique_craft.pack file by changing something regarding brettonia passive ability.
but like i said he kinda nuked the mod again, also by changing the description to "if you want to write, then write a-holes"
sucks.
will give it a look a bit later;
to remove the clutter, and include Cdwarfs ^^
just saying it here since i cant comment there lol
if anyone need something smaller and specific modded give me a msg; most things are pretty simple ^^
could be confusion from me linking a base off just fusion for test and mod checking ^^
removed the link for that so it doesn't confuse anyone ^^
sry about that if thats the case:)
yer just tested it seems like it works ^^
do tell if something doesn't work on it :)
ty for info.
will look at it later ^^
sry only english ^^
OG updated it for newest version;
OG updated version.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2965975068&searchtext=Improved_Item_Fusion
and i just made one just now as vanilla base if you like; it just sets all items to be fusable and all items to be able to drop randomly after a fight.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2991373898
everything else within the other one is for the custom/changes to items ^^
you can run this with most item stats/effect changers and they can fuse, there is no change to items on this one.
no worries, I was able to clean up the original mod with RPFM. Looks to be all be working fine. There was a lot of random stuff in there like test unit tables, tables from other mods, and just blank tables
been working on a full overhaul, for me.
when i got energy i will look at the fusion system, as my overhaul need that as well.