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My guess was that the game didn't like my mod having the sequences in a different order. They're in the same order as the default spas now. I also noticed while fixing that that the fire sequence had a different name from the default spas's fire sequence name, though I'm not sure if that actually matters as long as the correct ACT command is used. I wish the weapon would just break under any scenario so that I immediately know there's a problem, but ah well.