RimWorld

RimWorld

Door Clearance
133 Comments
Mlie 17 May, 2024 @ 5:03am 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2599504692
jsc 15 May, 2024 @ 5:17am 
can u update please
Isaac 1 May, 2024 @ 10:20pm 
@漆黑之梦 What do you mean?
ShySkream 29 Apr, 2024 @ 9:35pm 
I've tested and it works perfectly fine for me in 1.5, including the new doors too.

@漆黑之梦 were you doing something specific or could it be another mod that broke it?
漆黑之梦 29 Apr, 2024 @ 6:34pm 
As far as I know, it has no errors here, but it also doesn't work
Lil Kitty Girl 29 Apr, 2024 @ 8:48am 
From what I've heard, it is!
Three 28 Apr, 2024 @ 3:59pm 
Is it safe to use this in version 1.5? :guard:
Lil Kitty Girl 28 Apr, 2024 @ 12:59am 
Yeah, idk why they were making such a fuss about me asking for the version number be updated to 1.5 sine the mod didn't break anything..
eighmy_lupin 27 Apr, 2024 @ 5:48pm 
I mean hell, if the mod works, you don't even need to change anything, just ignore the version warning it won't hurt anything.
Gerewoatle 19 Apr, 2024 @ 11:51pm 
@Kitty: Do it yourself by finding the mod folder (2965544918), going into the "About" folder, opening the "About" file with whatever text editor (Notepad works fine), finding the line that says:

<supportedVersions>

And adding a line beneath that which says:

<li>1.5</li>

And then there's no more need complain about the modder not being available on demand.
Lil Kitty Girl 19 Apr, 2024 @ 11:13pm 
Do what myself? Hack into the account and change the mods version number to 1.5? The mod works, that's literally the only thing that needs to be done..
Gerewoatle 19 Apr, 2024 @ 9:45pm 
@Kitty: And they will when they get around to it. In the meantime, do it yourself.
Lil Kitty Girl 19 Apr, 2024 @ 9:06pm 
Since it works for 1.5, they should update the version number to 1.5...
ShySkream 19 Apr, 2024 @ 6:36pm 
The mod is 1.5 compatible, it even works with the new doors in 1.5 and Anomaly. you can ignore the warning entirely. Besides looking ugly in your mod list there's zero issues.
kongkim 15 Apr, 2024 @ 2:51am 
Really miss this mod.
actual trash 11 Apr, 2024 @ 1:36pm 
excited for an update
TheGothEmperex 31 Mar, 2024 @ 5:13am 
@Luden They confirmed on their ko-fi a couple weeks ago that they'll be back for 1.5 updates.
Luden 30 Mar, 2024 @ 12:50pm 
Owlchemist hasn't been active since around June/July last year. As far as I'm aware, no one knows if any of their mods will be updated to 1.5
Lost ( Kai )  19 Mar, 2024 @ 7:20pm 
Appears to be working fine in 1.5. No errors, still not putting things in doorways.
jonilgz 3 Mar, 2024 @ 10:02am 
Have an error and i think its because this mod, when you build on a tile adjacent to the door, build its canceled when a pawn use that door. Probably need to test it because i have a lot of mods, but this is the only one related to a door mechanism.
Nicholas Steel 28 Jan, 2024 @ 5:45am 
mgiu7t, the "mod" you're after is Auto Doors, and it's already part of the game...
mgiu7t 30 Dec, 2023 @ 5:39am 
I have a lot of doors at my base, and going through them, even in the “keep open” state, slows down the characters. Is there a mod to remove the slowdown from doors? If not, then try to create it, I think many will be grateful.
Deadmano 20 Nov, 2023 @ 1:43pm 
Hiya Owl! I was tested this compared to the alternative, but it seems if there are no spots free colonists will butcher [i.imgur.com] in the doorway. Any thoughts on this?
ChuckMcGill1216 15 Aug, 2023 @ 6:53pm 
Does this work with fence gates?
kongkim 30 Jul, 2023 @ 9:49am 
Hi @Owlchemist
Im in no way sure this error is from this mod, but it only happens when a pawn is doing something when standing in a door.
And i think this is the only mod i have the has something to do with doors :P
https://pastebin.com/QM7qmdu4
RoninVV 24 Jul, 2023 @ 1:10pm 
I seem to have an issue, when food storages are full my pawns will still drop food in the doorway.
Steve Harvey, Vampire Hunter 10 Jul, 2023 @ 9:34am 
@matheus1 probably a better job for the Replace Stuff mod author.
HKO2006 (no mic) 8 Jul, 2023 @ 8:36pm 
Tainted apparels still block door
Athymeus 26 Jun, 2023 @ 7:21pm 
Hi, I wanted to make a mod request for you. I wanted a mod that when you put a block on the mountain as a steel wall, it prioritizes sending the materials for construction instead of mining, and only mining the rock when it already has the materials to build right away. if possible it doesn't conflict with the Smarter Construction mod, that would be good. PT-BR
Muad'dib 25 Jun, 2023 @ 7:39am 
I'm seeing an issue that I believe is linked to your door mod. Even if it's not your door mod it's probably one of your mods I would assume due to it saying "owl". I actually have a couple errors though, kind of frustrating cause I've not played in like 2 months and sad to return to it having errors on booting up.

https://gist.github.com/HugsLibRecordKeeper/c14c86c0f0f3cf59603f7c49c649173a
Hammerhead 1 Jun, 2023 @ 6:44am 
It seems like this mod is currently not working for me - my storage was overflowing and I had them place some bluefur on the door tile. I have a huge modlist so I have no idea if it could be a conflict.
Owlchemist  [author] 27 May, 2023 @ 2:14pm 
v1.0.5
- Fixes the NRE that various people have been reporting on. Thanks Sn1p3rr3c0n for tracking it down (was caused by malformed XML in other mods, which is why it only affected a few people depending on modlist).
Poindexter1985 25 May, 2023 @ 3:36pm 
I had the same startup error as @UntouchedWagons, and found that it was actually caused by having both [LTS]Tenants and Tenants (Continued) enabled. I don't know why that breaks Door Clearance, but it was indeed what was breaking it for me.
Patient 25 May, 2023 @ 8:19am 
(standalone version, although you can keep hugslib subscribed too if need be)
Patient 25 May, 2023 @ 8:17am 
@UntouchedWages heya consider trying Log Publisher from HugsLib
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2873415404
keybind Ctrl + F12
UntouchedWagons 25 May, 2023 @ 8:07am 
I'd share my hugslib log but its log uploading feature is still broken, copying the log to the clipboard doesn't work either.
Owlchemist  [author] 24 May, 2023 @ 7:38pm 
Huh, well there goes that theory. Thought for sure that was it (based on some other discord discussions about this). Not sure then. This came up when the mod first came out but it was fixed weeks ago and I haven't heard a peep since, weird.
UntouchedWagons 24 May, 2023 @ 5:46pm 
No I'm not using that mod, never heard of it.
Owlchemist  [author] 24 May, 2023 @ 4:20pm 
I take it you're using Faster Game Loading. It's that.
UntouchedWagons 24 May, 2023 @ 3:42pm 
I'm getting an error in the log at startup:

Error in static constructor of DoorClearance.Setup: System.TypeInitializationException: The type initializer for 'DoorClearance.Setup' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
at DoorClearance.Setup..cctor () [0x00043] in <c0f0aefb710a49baab1fd3c0ad2355d6>:0
--- End of inner exception stack trace ---
Glottis 22 May, 2023 @ 9:05pm 
@Owlchemist No worries, and I'll definitely check it out again in the future. After all, I use so many of your excellent mods already, I may as well.
Owlchemist  [author] 22 May, 2023 @ 7:09pm 
@Glottis - yeah, the other one is more thorough about it though at a cost of patching the ticking logic. The plan here was to just cut the problem off at the source instead, but seems you may have found a scenario that slips past that. I was trying to find those odd ball cases that slipped by, I'll take a look, thanks.
SkyLarkBlue 20 May, 2023 @ 12:22pm 
@Deadite I always assume I have plenty of sleeping spots, but it could be true that I'm running short and just don't realize it since I tend to go overboard with animals. I'll try adding even more sleeping spots lol. It's still a pretty dumb behavior. Even pawns who end up without a bed seem to spend more time sleeping in the freezer than any other room.
Glottis 18 May, 2023 @ 2:08pm 
And reinstalling the other immediately bounced them off the doorway tile.
Glottis 18 May, 2023 @ 2:05pm 
I swapped out the original for this, and 2 doors were blocked. It seemed to be around the stockpile as it overflowed, but this never happened with the original. Maybe a bug, just thought I'd mention it before swapping back to the old one.
Gunboat Diplomat 17 May, 2023 @ 4:48am 
...the amount of awesomeness you put-out for this game on a regular basis boggles the mind...
RoboSpongie 14 May, 2023 @ 5:57pm 
So this will be weird bug to explain, I had a strange case where a dog was stuck by the door (despite being nowhere near it and wandering around fine) if I destroy the door the dog dies, if the dog is alive the door will remain open and never close, after that it puked several red errors while the dog remained dead when hovering over the new door

https://gist.github.com/HugsLibRecordKeeper/3325990d647bd10e466d4f987c72a6d1
TheSevenSins 12 May, 2023 @ 10:08pm 
well "prison" might not be accurate because I use a lock mod to allow my prisoners to access a larger area. I believe the clothes that kept the door open where tainted clothes placed there when inserting a corpse inside a sleeve pod from altered carbon
Owlchemist  [author] 12 May, 2023 @ 10:05pm 
So the doors that were stuck open by your prison... The item that was there - was it a crafted item? And something from a nearby workbench then?