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Could I add you on Steam or elsewhere to chat about such mod interdependence? I'm a fan of the Phoenix Court and Seasons & Holidays mods as well by the way, so I'd be grateful for the opportunity to learn something from you.
I haven't experimented much without Mixer, honestly, and the mod came out a while ago, so I don't have a perfect answer to your question off the top of my head. It's possible the Harbinger might not appear without Mixer, but they might, too. It is also imaginable that Tor Elyr might be affected by Mixer. But it's also possible the mod needs Mixer less than I think.
I appreciate your work so far, and the attention to detail that comes with it. Bravo!
- Adjusted the upgraded Ellyrian version of Foe-Seeker to match the patch's Foe-Seeker buff
@sp♠de sumbul - It's intended, as a way of creating some incentive to keep the cavalry hero as cavalry in some cases, but good point about the ammunition.
@Poké Pidgey - Is the Great Eagle not visible in the effect?
Admittedly I have not had the chance to embed them and checked in battle yet... as imrik does not need the help just yet!
If it is, they still have the "ammo" bar under their healthbar but no shooting animation
@ccynq - Good suggestion.
The Gazpacho Police - I can't tell you how many times I adjusted colors trying to get the right combinations of blue, pink, purple, and silver. One subtle element of this mod is that the metal armor on many of the units, especially the Silver Helms, was modified to be more striking and chivalrous without becoming mirrorlike or cheap-looking.
At times I also remove color, adding more white to a unit in order to allow more vivid colors in other parts of their uniform without getting too garish.
@Hoshi - The "Unrestrict Units" submod in the description would help with that for now, if you are wanting them. I'm hesitant to make them available to other factions by default, as while I think it's a very balanced unit, it's a type of unit High Elves don't normally have (flying cavalry).
@RedDragon0908 - Thanks Red. Certainly possible this one's on me.
@Illegal FQ - It seems likely you have another mod causing a really massive problem with script. It's hard for me to help with it; try disabling things until it works again. For what it's worth, High Elf Sea Patrol is definitely compatible.
In general I don't touch vanilla buildings that much (only landmarks) so not sure where this might come from.
My core issue was economic: I could not generate enough monies to prepare for the hordes that would eventually come (I guessed this was due to the climate issues I mentioned), at the same time, from multiple directions: the noted vermin, traitor elves, barbarians from the North (and even the bloody Bretonnians would arbitrarily declared war on me (ungrateful creatures that they are). I would be overwhelmed by all the evil them.
@Your Mother - Oh goodness, I don't know if the improved Landmark will be a game-changer or anything. Try not to wear yourself out in the Old World...
How did you find Old World diplomacy as Ellyrion in your playthroughs?
Maybe a little cinematic or just regular hero pose would do better?
It's just personal opinion, no offence :D
* Now also recruitable at Unicorn Gate (mainly added for multiplayer co-op, so your ally can recruit them without conquering you).
@Nixon#1 - Great detective work. Bugs come from such strange places sometimes; I'm glad it wasn't Ellyrion.
I FOUND THAT SOMEHOW ```OLD WORLD CAMPAIGN``` BLOCKS IMRIK DRAGON BATTLES (IN EMPIRES EXTENDED, NOT EVEN IN OLD WORLD CAMPAIGN ITSELF, BUT NOT SURE!!!!1), ABSOLUTE MADNESS.
OH MY FRIDGED GOD.
IT'S NOT EVEN RELATED CLOSELY AS QUESTS, BATTLES, UI OR EVEN ELVES STUFF.
HOLY SHEET.
Per the climate: I checked the other Old World Elf factions. They all seem incoherent. I don't think the Old World designer thought about faction climate coordinating. The fellow was only focused on making the map. For example, Imrik is fine in Wasteland, but uncomfortable in Temporate. Eltharion is also fine in Wasteland, but again Temporate is uncomfortable. Teclis is fine in Jungle and Savanah, but Temporate is uncomfortable. These values are bizarre and irrational. Anything you can do to fix the Ellyrion faction would be appreciated.
Will try to find it, something with quest I suppose.
I can't really justify giving Ellyrion Temperate climate when more outgoing factions like Lothern or Teclis's Order of Loremasters don't have it. But I may have another look at their Old World-only landmark, if that's any consolation.
@Nixon#1 - Do you also use Phoenix Court (which I made with Rhox)? It's at least imaginable as a Phoenix Court bug, though I haven't had an issue. But I can't think of any way Ellyrion could affect the dragon battles.
Can Imriks dragons battles be bugged and skipped because of this mod?
I press the button to fight them and absolutely nothing happens.
The buff and influence stuff work actually.
But the battle does not even show up :/
Raises hand: why is a temperate climate unfriendly to Elves? Are elves so fragile a not-Italian climate is too rough for them? I think this really undercuts their viability.
@Younghappy - A pleasure, thanks.
@Your Mother - I bet. Almost none of the terrain nearby is comfortable for High Elves, and the south has a lot of enemies. I haven't tried it yet myself. Good luck carrying out the expedition.
Are you still having an issue? Do you still want help?