Project Zomboid

Project Zomboid

Better Satchel
165 Comments
Molly the Transgender kid 29 Jun @ 11:49pm 
I call it better Satchel Rhymes with Grug
DragonOfWar  [author] 19 Jun @ 11:53am 
@Aech, seems like some other mod messing with it...
Aech 19 Jun @ 7:39am 
when i wear at the front, and try to put one in the back, it simple removes the front one. don't know how to use both sides
Aech 18 Jun @ 1:39pm 
this is messing with customizable containers
Jet 15 Jun @ 6:12pm 
"Adding this mod will not ruin your current playthrough, but there will not be any changes till you start a new game" this applies to all current satchels you own, or any in that same world that spawn after the mod is activated
DragonOfWar  [author] 15 Jun @ 4:46pm 
@Jet, what are you talking about? Be more specific, pls.
Jet 15 Jun @ 12:09am 
damn i cant use satchels with bags on my current save since it requires a new one. I will use the other satchel mod until then
clust3r 27 May @ 11:31am 
working on multiplayer
DragonOfWar  [author] 27 May @ 11:22am 
Will rethink whenever I decide to make a new sandbox lua for the mod...
DragonOfWar  [author] 27 May @ 11:19am 
@Cyrisa, "can" doesn't mean it will... Moreover, should I change it now for whatever reason, it will cause issues for ppl save files. You can change modID on your end for yourself. As I said it works, not gonna ruin hundreds of ppl gameplays for this.
Cyrisa 27 May @ 11:09am 
It can cause loading issues and false errors bloating the log. If I were to port a mod list into a server the mismatch modID would also cause issues.
DragonOfWar  [author] 27 May @ 10:58am 
@Cyrisa, It doesn't really matter...
Cyrisa 27 May @ 4:57am 
Seems it shows this in the active mods text file. Even though it is working.

mod = \2965943353/BetterSatchelWithoutSandbox,
p6kocka 19 May @ 10:33pm 
OK. Got it. It´s in the MOD menu. Thank you
p6kocka 19 May @ 9:07pm 
Where is the version without sandbox please?
DragonOfWar  [author] 19 May @ 4:07pm 
@p6kocka, most likely conflict with some other mod... but as I said before, I do not recommend to use sandbox version of this mod with Build42. Sometimes it works just fine, sometimes it doesn't. I may rework sandbox version for Build42 in the future though.
p6kocka 19 May @ 9:35am 
I get this error:
https://pastebin.com/cZZC4zEN
marshmallow justice 8 Mar @ 6:55am 
Ahh i see, I will save it for when my friends and I start on a fresh world then ! Looking forward to using it, just saw that line suggesting it wouldn't work in an existing world cus of how it changes satchels. Lovely mod regardless, so much flexibility!
DragonOfWar  [author] 8 Mar @ 6:50am 
@marshmallow, not a dumb question, I don't play zomboid nowadays, but as far as I can remember, the game will reload lua upon using a saved game as if you are not using mod at all.
marshmallow justice 8 Mar @ 6:29am 
"Adding this mod will not ruin your current playthrough, but there will not be any changes till you start a new game."

pardon being dumb, it means there's no retroactive change and adding it mid-save = no wearing satchel like this, just that it wont "break anything" by being enabled?
Loccatpowersdog 3 Mar @ 4:39am 
Nice to hear, thanks for the work! Will the model have a carry animation also? RN this They Knew version doesn't appear in hand but has a basic model on place.
DragonOfWar  [author] 3 Mar @ 4:19am 
@Loccatpowersdog, They Knew mod's author changed new zombies names for whatever reason, caz of that new zombies spawn with his mods satchels. Will fix this and reduce satchels spawn on zombies today or tommorow.
Loccatpowersdog 3 Mar @ 2:47am 
Not having issues with using the Sandbox Settings version vs. the regular but found a They Knew spawn today and the Satchel was not your settings or 'mine' via your Sandbox but I'm pretty sure the original mod's version.

I definitely have Better Satchels loading after They Knew as recommended, just curious as to if there is a further fix and also if there is any plan for making the crafted Sheet Sling front wearable?
DragonOfWar  [author] 24 Jan @ 2:18am 
@Mitchel Vories, yeah, the main reason I made the version without sandbox, didn't have those issues in Build41 and not entirely sure what causing this, guess need to remake whole lua part of the sandbox.
irrelevantredundancy 23 Jan @ 11:12pm 
I see what you mean about using the "Without Sandbox Options" version. Using the other one generates hundreds of different versions of this in the debug log:

ERROR: General f:0, t:1737699841886> LuaManager.getFunctionObject > no such function "SpecialLootSpawns.OnCreateNewNewspaper"

Every now and then this gets thrown in:

LOG : General f:0, t:1737699841863> Warning: Radio worldsprite not valid, sprite = appliances_com_01_56
LOG : General f:0, t:1737699841863> Item -> Radio item = Base.HamRadioMakeShift

pasteBin link for the curious [pastebin.com].
DragonOfWar  [author] 23 Jan @ 1:08am 
@/, well it is obvious, what did you expect? All the mods, that add something will behave the similar way upon deletion.
/ 22 Jan @ 6:36pm 
disabled the mod and my satchel got deleted
DragonOfWar  [author] 15 Jan @ 4:14am 
@ÉoBumBlee, If your satchels dont have the same options as FannyPacks, It means game is not using satchels files from my mod and you need to work with your mods loadorder. Some other mod you use changes satchels in some way.
ÉoBumBlee 14 Jan @ 5:52pm 
hey im using your mod and i cant equip two satchels
DragonOfWar  [author] 13 Jan @ 1:41am 
@TacticGuy, there are around 15 variations of survivors, each has subsections for bags with a chance to proc and to select a random one from the list, I only made around four of those variations with additional proc for satchels, guess I need to decrease that chance.
TacticGuy 12 Jan @ 12:36pm 
ive been playing a lot with this and have noticed survivor zombies rarely if ever have normal backpacks anymore, always satchels and usually both on front and back, seems to have a high chance to replace the bags they could have or interacts with survivors and zombies differently, killed 10+ over the a while and all have had satchels, not one duffel or anything else.
DragonOfWar  [author] 10 Jan @ 1:14am 
@Peizar, can't really reproduce this behaviour, most likely you have weird interaction with some other mod you are using. Also, if you are playing Build41 do not use sandbox and the other version at the same time.
Jilfo 9 Jan @ 7:54am 
Hi friend, sorry it was a typing error on my part, with the bag or Satchel if I have it in front and I move it to the back it duplicates dropping one on the floor and the same the other way around. Sorry for my English, I use the translator. Thank you for your good disposition.
DragonOfWar  [author] 9 Jan @ 1:21am 
@Peizar, this mod doesn't interact with wallets in any way, it just can't do anything to wallets. Not the sandbox version, nor without sandbox.
Jilfo 8 Jan @ 1:28pm 
Hi friend, there is a bug that when changing the wallet from front to back or back to front the wallet is duplicated.
Cableguy 31 Dec, 2024 @ 9:41am 
I approve of this mod and its support.
Ilthe 31 Dec, 2024 @ 7:58am 
thank you very much for maintaining the mod - I tried many satchel mods and it is the one I prefer using the most
Nyx2330 31 Dec, 2024 @ 6:05am 
I see. Thank you for maintaining the mod even though you don't play the game anymore.
DragonOfWar  [author] 31 Dec, 2024 @ 4:29am 
@Nyx2330, I will most likely not add any other functionality as I don't play zomboid anymore, only maintain this mod as I have some free time.
DragonOfWar  [author] 31 Dec, 2024 @ 3:53am 
Made a version without sandbox options. I personally recommend to use that version especially for Build42. As I was able to find, that this mod's sandbox sometimes cause issues for Build42 LuaManager's Special loot spawns for whatever reason. There is no such issues without sandbox options, so better use version without sandbox.
DragonOfWar  [author] 31 Dec, 2024 @ 2:06am 
Guys, mod have issues with some other mods. So I will add submod within this one. It will have no sandbox options, but satchels will have default vanilla characteristics.
Nyx2330 30 Dec, 2024 @ 10:36pm 
Would it be possible to make the satchels worn together with the webbings?
Rachel L 30 Dec, 2024 @ 5:22pm 
It seems like you latest update broke something. I am getting this error now (a lot, like 20+ times)
`Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@b53fd915
function: getContainers -- file: !aaaSatchelNewSandboxOption.lua line # 11 | MOD: Better Satchel
java.lang.reflect.InvocationTargetException
at jdk.internal.reflect.GeneratedMethodAccessor320.invoke(Unknown Source)
(...)
DragonOfWar  [author] 30 Dec, 2024 @ 12:39pm 
@Shadow, tested everything once more to be sure. Tested with changed and unchanged items... with items brought through debug's cheats and those found in the world, works fine. It works without anything else, most likely some other mod changing satchels in some way on your end.
Shadow 30 Dec, 2024 @ 10:27am 
I have modified the weight reductions and the reduction does not work. Is there anyone who is playing with the reduction that comes with the mod without changing it and it works?
ColdRogue 29 Dec, 2024 @ 4:50pm 
insane mod
NeonScreams 28 Dec, 2024 @ 11:52am 
Thank you very much for this mod! I consider it one of my core 'must have' for any long play-through.
DragonOfWar  [author] 27 Dec, 2024 @ 4:19am 
Guys, sorry for the hassele. I fuk** up my PC steam somehow, cant change games version and my laptop can barely launch project zomboid and cant start server with or without any mods. So I am removing those new sandbox strings from Build41 and changing the names of those strings for Build42... tired of this already.
MailDeadDrop 26 Dec, 2024 @ 10:12pm 
@Lex the Lua error message is misleading. The Lua file has some syntax errors a few lines up from where the error message is complaining, and that syntax error confuses the Lua parser.
MailDeadDrop 26 Dec, 2024 @ 10:10pm 
@CrocoxBoy you open the server's "SandboxVars.lua" file (it is a text file) in some kind of plain text editor, find the several lines that look like:
SatchelNewBag = {
-- Minimum=1 Maximum=1 Default=1
1 = 1,
-- Minimum=2 Maximum=2 Default=2
2 = 2,
-- Minimum=3 Maximum=3 Default=3
3 = 3,
-- Minimum=4 Maximum=4 Default=4
4 = 4,
},
Then put two minus signs before each of those lines that look like "1=1", etc.
Then restart your server.