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If it does not let me know and I can update it
They are *really* good at wiping out your own stuff, and this only makes that more true :P
10/10 would friendly fire again for the evulz
im not moder so idk if its possible, just throwing in ideas :)
It's still a very mid anti-infatry option compared to flame/magma cannons and other rocket launchers, but at least it can kill blobs semi-reliably now.
Left some suggestions as well :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2966843543
If you're not a fan, feel free to delete this message as well
Fortunately, this mod only touches the vanilla projectile and makes a vortex for it to spawn, so would be fully compatible with any other reworking for the Deathshrieker you want to do, or any adding of new artillery that uses it :)
If you do upload any mod with (hopefully relatively balanced) longer trains, do feel free to share the link here
I've tried some editing on the different things here and there (most likely not super balanced).
I made a little something for myself with 2 Dreadquake Mortars towed and a Deathshrieker towed by an Iron Daemon (I haven't seen anything like this in the Workshop yet?). It looks really pleasing with all the explosions, especially with the added visuals from your mod here :)
2 of them killed 600 ghouls in 4-5 volleys
Also, using the burning head absolutely works, but could you consider the first level hashut spell vortex? I feel it would be a better vfx match to the rockets, but cool either way.
Another note, at the moment the spirits are not too strong, I don't want to make the deathshrieker just the best of the artillery units, but at least not as much of a bad choice. Also I always imagined it would do something like this. But if people find it's still too weak, I can look into tweaking the numbers until it's in a good spot