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the ship mechanic was not too happy with me when i blew his kneecap out.
THESE MODS WEREN'T UPDATED IN A WHILE AS SUCH THEY PROBABLY DON'T WORK TOO WELL, INCLUDING THE MANY BUGS THAT WEREN'T FIXED SINCE THE LAST GAME UPDATE, I HIGHLY SUGGEST NO ONE TO USE IT UNTILL THG COMES BACK.
also all the talent recopies are still broken
I only have your mods installed (Weapon Pack, Armory and NPC overrides). Any idea what that's about?
Failed to load "C:/Users/varan/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2975929734/Items/Weapons/WeaponParticles.xml": Failed to add the prefab "bulletshell" (Barotrauma.Particles.ParticlePrefab) from "AUG Guns Revived" (C:\Users\varan\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2975929734): a prefab with the same identifier from "THG Armory - 'Vanilla' Weapon Pack" (C:\Users\varan\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2966487783) already exists; try overriding
at Barotrauma.PrefabSelector`1.AddInternal(T prefab, Boolean isOverride) in B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabSelector.cs:line 116
@SeverinNyx As for the PDW, it's gone even on my side - i really don't know what happened with that, as i never INTENTIONALLY deleted it, but i suppose i must have by accident at some point or another. I will likely re-implement it as well with the coming update.
After seeing your comment I checked the mod's code for any reference to the PDW, nothing came up. The image for the weapon seems to be stored in the mod's files but not used, unless I'm mistaken I believe weapon isn't actually in the mod right now.
The hash code is stored at the end of the "contentpackage" line in the filelist.xml file of the mod, it should look like "expectedhash=..." completely delete this to allow Barotrauma to load this file.
What is the hash code and how do I remove it?
<ItemContainer capacity="1" maxstacksize="1" hideitems="false" containedstateindicatorslot="0" containedstateindicatorstyle="bullet" containedspritedepth="0.56">
(It's best if you copy this mod to the localmods file, then remove the hash code in the filelist, so that you can avoid conflicting with the steam workshop)