Rain World

Rain World

Line of Sight
93 Comments
IamMael 29 Jun @ 1:44pm 
Darkworld (darkwood)
WhittleWillow 14 Apr @ 6:51pm 
this seems to work just fine with the watcher update fyi
Zombieseatflesh7  [author] 12 Apr @ 5:39pm 
if you want it to fade to black, just lower the visibility and brightness, or play on classic mode.
rivulet go ploink 13 Mar @ 8:53am 
ngl it makes it more realistic
Aku 11 Mar @ 5:44am 
holy shit rain world darkwood mod????
SpaceKitteth 14 Feb @ 5:50pm 
That vulture in the thumbnail is chomky
Zombieseatflesh7  [author] 24 Jan @ 9:53am 
To answer some questions:
1. Updates are slow because i don't play Rain World very often. My main focus is on the story and fancy mode. I have not finished playing the downpour scugs yet. I am in the process of playing through each scug with this mod. So far i finished survivor, hunter, gourmand, and arti. I won't add support for other gamemodes or mods unless i like them.
2. Fancy mode is the intended way to use this mod. I don't plan on updating classic or fast render modes because they are inferior and can't be improved.
3. Fancy mode will half your framerate.
4. I don't plan on supporting safari mode or rain meadow right now.
5. I am working on a fix for arti's dream sequences, as well as some other small things that bothered me while playing the campaign.
6. I will be including the shaders in the github after the next update so anyone can compile the mod. If you wanna try adding compatibility for safari or another mod go ahead. Also feel free to contact me.
Just a Floating Eye 20 Jan @ 9:48am 
Oh yea support for playing as creatures would be nice, eg safari.
VorimexiloAthdrivar 19 Jan @ 7:33pm 
Can you make it so the line of sight is turned off during Arti's dream sequences and the like?
Naugam 17 Jan @ 5:34am 
Add support for meadow please!
Just a Floating Eye 16 Jan @ 9:29am 
Is this mod resource intensive by any chance? Can it cause the game to lag if the config is set in a certain way?
nikoteane+ 14 Nov, 2024 @ 12:00pm 
Hard more is fun but it's difficult to find room exist pipes, not sure what a solution could be to make finding them just a little easier. Like, I can't see a pipe in the floor even if I stand nearby, they are visible only from almost directly above.
GIGOT 29 Oct, 2024 @ 8:42am 
Changes a lot how the game is perceived, really liked it, cognitively interesting
мразь 26 Oct, 2024 @ 11:12am 
now it's a horror where only sound can sve you
@Mr. man
Mr. man 5 Oct, 2024 @ 2:09pm 
now memory crypts is 1000 times more horrifying
riley_ 1 Oct, 2024 @ 6:22pm 
please make it so you can still see when inside pipes
The Artificer Cat 1 Oct, 2024 @ 4:07pm 
ok is it just me or is that vulture looking thicker than normal?
NNaskölator 26 Sep, 2024 @ 12:36pm 
Okay, mod idea; FOV Memory. Levels are left in darkness unless revealed by what the Slugcat sees, leaving them visible until they spend a certain amount of time in another area.
onyx 13 Aug, 2024 @ 7:35pm 
amazing! i always wanted slugcats to have a fov like all other creatures!
onyx 13 Aug, 2024 @ 7:29pm 
what would be neat is if hazer smoke counted as a tile, and flashbangs blinded you like you were stunned.
SleepyNotDead 6 Jul, 2024 @ 6:35pm 
I love using this.. something weirdly satisfying about it? Even if it causes me to die a lot more.
Do recommend pairing it with the Threat Music Pulse remix option, for anyone looking to get this.
SleepyNotDead 2 Jul, 2024 @ 10:29am 
I am so using this for my first playthrough lmfao and i have no regrets, i love pain..
Fancy mode, though.. i like the background art.
ColdEggyBites 22 Jun, 2024 @ 9:20am 
like spearing for long periods of time without letting the spear go!?
ColdEggyBites 22 Jun, 2024 @ 9:19am 
uh
Zed 22 Jun, 2024 @ 6:19am 
wouldn't recommend this to anybody on their first playthrough, because you'll miss so much of the art--but as someone who's been playing for years this is so THRILLING and terrifying and immersive on classic mode. Throw on the camera scroll mod-- maybe even use the experimental feature to zoom in a little more, and jump into an expedition--feels like playing a new game.

ESSENTIAL mod. not... for like, playing ALL THE TIME, but--you gotta try it at least once
Brandon 17 Jun, 2024 @ 2:35pm 
agum sus
sNif145 12 Jun, 2024 @ 6:05am 
caught using rotund mod for thumnail
Hunter 28 May, 2024 @ 3:29am 
which stuns them for a prolonged period of time
Hunter 28 May, 2024 @ 3:23am 
no slide spearing is vanilla and is usually used to hit a lizard in the mouth
ColdEggyBites 19 May, 2024 @ 6:40pm 
does lolight use a mod to slidespear???
Zombieseatflesh7  [author] 29 Apr, 2024 @ 1:21am 
Having done a full playthrough with this mod, I have to agree that black lizards are TERRIFYING
Nai 1 Apr, 2024 @ 4:44pm 
One upon a time, I did not fear the black lizard. Then I got this mod. I'm still recovering from that horror movie. 10/10
zvonkopihirvecko 30 Mar, 2024 @ 12:54am 
when will there be an update where u can play this mod after the QoL update
Ряженка# 10 Feb, 2024 @ 11:22am 
Is this possible to disable LoS during dreams and cutscenes?
Lolight2 3 Feb, 2024 @ 9:16pm 
Hey! I finally got around to revisiting this mod in my latest video! :D
Thank you for taking all the feedback I had into consideration, the mod feels incredibly polished and I didn't notice any bugs or issues this time around! :)
https://www.youtube.com/watch?v=DOCWG89ln9k
Feel free to use it for the workshop page if you want! :rwslugcat:
ThePhantomX64 27 Jan, 2024 @ 11:36am 
Is the visual effects one of the rendering errors since rain and water effects seem to render very strangely
CtenosaurOaxacana 13 Jan, 2024 @ 12:22am 
My reasoning for adding dropwigs to the filter list, it's the same reason why pole plants are on that list: keeping them off reveals their 'stealth mode' secret for ambush.
CtenosaurOaxacana 13 Jan, 2024 @ 12:21am 
Would it be possible to add a default option to the fancy mode filter that excludes dropwigs? They seem much easier to notice now, when they are revealed with line of sight.

I'm guessing you can't set it up so it only affects them when they are in 'ambush mode', but they're much more commonly encountered in that status anyway.
Eevee_lol24 31 Dec, 2023 @ 4:10am 
very scary, play tested with zombie and its very good
zvonkopihirvecko 30 Dec, 2023 @ 9:02am 
does it work when controlling the creatures in safari mode?
CritterHeart 22 Dec, 2023 @ 10:26am 
once this is compatible with jolly coop (and hopefully splitscreen), this will make it onto my modlist
Ряженка# 14 Dec, 2023 @ 11:02am 
Some effects that renders outside the FOV now give away creature location:slugcatdead:
zackis7yearsold 6 Dec, 2023 @ 3:20am 
i have plans to use the lights out mod with this (: <
AutumnFox 19 Nov, 2023 @ 1:40pm 
Change "target_game_version": "v1.9.0.7b" tae "target_game_version": "v1.9.07b" in modinfo. It'll solve th' wrong game version issue :rwslugcat::rwspear::rwscavenger:
Blujay777 3 Oct, 2023 @ 8:29pm 
Are there plans to make this compatible with jolly co-op?
WorsethanWorst 11 Sep, 2023 @ 4:14pm 
cuz ya know you can use modded characters in hunters campaign or idk use hunter in a modded campaign
WorsethanWorst 11 Sep, 2023 @ 4:14pm 
I'm assuming jolly coop works but you can't use multiplayer. like you could prob use it in singleplayer
HK-47 9 Aug, 2023 @ 7:58am 
I've seen this sort of thing in other games like barotrauma and it's great! Probably won't use because game is hard enough lol. May try it tho at some point
KatzenSindKool 26 Jul, 2023 @ 9:39pm 
im gonna play this with the enemy randomiser
Skelly Eddy 15 Jul, 2023 @ 3:44am 
I like the premise of this mode a lot!
It increases the difficulty in a natural way but the vision is a little to linear. Is it possible to make the transition from not visable to visable more smooth? It could make the mod more apealing to the eye.