Crusader Kings III

Crusader Kings III

AGOT - Armies of Westeros
676 Comments
Syrius  [author] 50 minutes ago 
@Commander Kieling
Start the launcher, go to the playset that has AoW, then put the mouse on it and press the "..." and then "show in folder". This will open the folder of that mod.
Commander Kieling 30 Jul @ 11:05am 
doesn anyone know, where i can find the images in the mod folders?
Dark Seed Juice 13 Jul @ 12:55pm 
And maybe a little boost for riverlands heavy infantry. They are really weak
compared to other cultural regiments.
Syrius  [author] 28 Jun @ 6:38pm 
Yes, heavy cavalry will probably be added to the Riverlands.
Dark Seed Juice 28 Jun @ 6:00am 
I mean adding more regiments, like heavy cav or infantry. Bowmen seems pretty good.
Syrius  [author] 21 Jun @ 12:55am 
@nathan.dugray I don't know. I know that there were some issues in the past. Therefore, if there is no compatibility patch, probably not.
nathan.dugray 21 Jun @ 12:35am 
Hi. Is this mod compatible with agot+ and legacy of valerya ?
Syrius  [author] 15 Jun @ 7:07am 
@Dark Seed Juice, you mean better stats or adding more regiments?
Dark Seed Juice 14 Jun @ 3:09pm 
Thanks for the mod. Will you improve riverlands regiments ?
Hann3o 8 Jun @ 10:14am 
@Veslefrikk in base mod same with ironwood spears
Syrius  [author] 8 Jun @ 6:18am 
Yeah, I think so. In the second-last update they changed some if the recruitment parameters and I just use those for compatibility. That is probably the issue. I will take a look into it at some point.
Veslefrikk 7 Jun @ 3:50pm 
Hi. It seems to be an issue with the MAA where the different cultures have too many options available that they should not have. For example the Ironborn can recruit Ironwood spears and Heavy Cavalry etc, and the Rivermen can recruit River bows, crossbowmen and normal Bowmen etc. I think it may be from the base mod itself, or am i missing something here? I dont remember it being like this before.
Syrius  [author] 1 Jun @ 2:11pm 
@Hann3o They look very nice! Yeah, sure, we can collab, add me so we speak here or on Discord, my notifications don't work properly for some reason.
Hann3o 1 Jun @ 12:24pm 
@Syrius Hey, I made some units for some minor facitons/places based on this mod, also some art for Essos units. Was wondering if you want to collab or so? I already made a small submod that adds some mythical untis to AGOT inspired by your mod. And now wanted to do some normal units. But another alternate version of this mod sounds like a lot of extra work if this one already exists. If you dont feel like also oki :)
Pekockn 25 May @ 1:11pm 
There is Royce MAA in the Minor House Flavor mod, both that one and this are amazing *chefs kiss* Truly value the work put in, coding and moding truly is an art.
Syrius  [author] 25 May @ 8:28am 
@Kejoris Not at the moment, no. The Vale has plenty of regiments at the moment IMO. I will probably start adding some images for the Essos regiments in the future rather than adding more to Westeros. But no major updates in the near future.

@theprez95, it worked just fine, but I still updated so people don't wander if it works or not when they see the annoying "not up to date"flag in their mod list.
Kejoris 18 May @ 11:23am 
is there any Royce MAA planed to be had?
theprez95 15 May @ 9:09am 
updates expected?
Syrius  [author] 3 May @ 2:15pm 
Camel you say? Hmm...
Enjoy!
The Crusader 3 May @ 2:05pm 
okay its all fixed now. no more issues with this cheers mate i will let them know in a meeting about the camel men at arms situation but that wont be until next week or so. have a brilliant evening
The Crusader 3 May @ 1:56pm 
okay stand by
Syrius  [author] 3 May @ 1:49pm 
And AGOT also have them in. But it's not important as long as AoW has them anyway. Dunno, hope it's fixed by deleting and re-subscribing.
Syrius  [author] 3 May @ 1:48pm 
They cannot be recruited with the new trait. Strength in numbers or whatever. Make sure it's not that.
Syrius  [author] 3 May @ 1:47pm 
1. Go to the launcher, open the mod folder.
2. Go to Steam and unsubscribe from AoW.
3. Delete the mod (numerical folder) entirely from the PC.
4. Re-subscribe.

Both lines are in. Here you go:

agot_tradition_reachman = {
category = regional

layers = {
0 = steward
1 = mediterranean
4 = tools.dds
}
is_shown = {
scope:character = {
any_held_county = {
title_province = { geographical_region = world_westeros_the_reach }
}
}
}
parameters = {
enable_garden_duchy_building = yes
can_appoint_court_gardener = yes
can_recruit_gardeners = yes
close_family_better_councillors = yes
close_family_better_court_positions = yes
unlock_maa_summer_knights = yes
unlock_maa_reach_pikes = yes
unlock_maa_reach_swords = yes
unlock_maa_reach_scouts = yes
coastal_agriculture_building_bonuses = yes
coastal_holding_bonuses = yes
}

The Scorpions I just fixed before.

Or maybe it some other sub-mod.
The Crusader 3 May @ 1:35pm 
oh and for some reason the summer knights men at arms is not available for the reach culture even though it has to culture to recruit them at start but im not too sure if that is because of this mod, i will contact agot main for a double check
The Crusader 3 May @ 1:32pm 
Try and load up the game yourself and double check with me please.
The Crusader 3 May @ 1:32pm 
Still having the same issue mate i have tested without and with and its defienetely this mod, the culture is fixed to say can recruit men at arms scorpions but without anto DW i can still get scorpions
Syrius  [author] 3 May @ 1:03pm 
OK, done. The scorpion recruitment should be back to normal.
Syrius  [author] 3 May @ 12:57pm 
@The Crusader That's because I updated right before you signalled the issue to tgem. So know I know who's at fault for me reuploading. Kidding :))

I will fix it.
The Crusader 3 May @ 10:14am 
I have contacted the agot modding team to fix the scorpion issue and they released a patch fix but when i use your mod the issue is still there. Its the issue that everyone has the scorpion men at arms regardless of culture can you see into it and find out. Thank you
Syrius  [author] 3 May @ 4:02am 
I deliberately waited for the update (30th and 1st of May), ffs :))
I will give it another day for now, to make sure another patch doesn't come in, and tomorrow I will redo the innovations. Thanks!
EnumaEllis 2 May @ 11:01pm 
Syrius: *updated mod*
AGoT: *updated hours after*
"-Scorpions can only be hired by cultures that have discovered the appropriate innovation"

Hmm, may need to check if they made any changes lol! someone in AGoT is really out to getcha.
Syrius  [author] 2 May @ 5:15am 
Hope there are none. Cheers!
EnumaEllis 2 May @ 5:04am 
I found a bug .... and it was me after all! T_T

Joking, I'll definitely do a test later. Not currently playing CK3.
Syrius  [author] 2 May @ 4:43am 
@EnumaEllis

Let me know if you find any bugs with these new implementations. Enjoy!
EnumaEllis 2 May @ 4:37am 
Been waiting for my favorite submod to update!
Syrius  [author] 2 May @ 4:35am 
Done. I guess most if not all the new DLC incompatibilities have been fixed. Let me know if there are other issues and enjoy!
Syrius  [author] 2 May @ 2:28am 
I will. Later today.
Mrsalesman 1 May @ 8:46pm 
Please update!
Hydoshi 1 May @ 4:56pm 
plz update
|Warden| 1 May @ 1:42pm 
For some reason it adds camel riders to every culture with the recent update
GodFear 1 May @ 8:49am 
plz update
Tojax 1 May @ 6:43am 
not sure if interaction with another sub mod, but on new update reavers cost 0
FenFenScreeScree 17 Apr @ 9:17pm 
Okay. I've confirmed it. This is not compatible with Armies of Legacy of Valyria. I would GREATLY appreciate a compatibility patch.
Syrius  [author] 15 Apr @ 6:05am 
You're welcome, guys!
Monday 15 Apr @ 2:03am 
Thanks a lot @Syrius !
EnumaEllis 14 Apr @ 3:59pm 
I simp for Syrius's diligence. Thanks for the update!
Syrius  [author] 14 Apr @ 12:03pm 
@Monday

Yes, from Paradoxplaza. Go to the mod thread here: https://forum.paradoxplaza.com/forum/threads/agot-armies-of-westeros.1579557/

From here click the download link: Version 47, then once you're there select second-last version in the upper left corner. It should be v52.
Monday 14 Apr @ 11:29am 
my game crashes during loading since the very last update. Is there a way to get the previous version of the mod?
Syrius  [author] 14 Apr @ 8:00am 
Updated the new recruitment parameters, which should fix most of the current errors. There will still be some left, so please let me know in the Error Log Discussion.