Left 4 Dead 2

Left 4 Dead 2

Left Behind (Official)
88 Comments
TheTrueRman 23 Jun @ 6:58pm 
Having crashes on Chapter 4 during rescue
Rene 12 Jun @ 6:08am 
great game love playing it 10/10:steamthumbsup:
joseph 29 May @ 5:31am 
Its a good map but use Left 4 Bots 2 if you are playing on Singleplayer
22 May @ 6:54pm 
76min 4/5
관두 18 May @ 3:48am 
bhm4_base
overflow error writing string table baseline scenes
Server crash
刚买游戏的萌新 1 May @ 4:09am 
map4 PJ missing string
Business man with standards 20 Apr @ 1:46pm 
tone down the horde and special spawn. first chapter was a nightmare near the end with all the specials getting spammed
Colkillervin 3 Mar @ 4:59am 
the ending for chapter 3 is harder than the finale for some reason
sgt_sas1905 3 Mar @ 4:41am 
map goes super laggy 20fps gameplay
遊戲玩家 27 Feb @ 3:14pm 
除咗呢張地圖,我已經解除安裝晒所有附加元件。然言,我喺第三關發現無線電冇播放任何語音,以及放置安全卡嘅房間有三個紅色嘅「ERROR」嘅標誌。就正如我上述提及,我已經排除晒所有本地圖以外模組嘅影響,確實你嘅地圖係存在一啲問題。

Aside from this map, I have uninstalled all other add-ons. However, in the third level, I found that the radio doesn't play any voice messages, and the room with the security card has three red "ERROR" signs. As I mentioned before, I have eliminated the influence of all other mods except for this map, confirming that there are indeed issues with your map.
Sunny Moly 27 Feb @ 11:29am 
It really not for "competitive play". The map just don't know when enough is enough. Being difficult is understandable, but being tiresome and frustrating make this insufferable even on advanced or normal.
PS_FatCat 16 Feb @ 8:31am 
#####################################################################################
Can't recreate dictionary for maps/bhm4_base.bsp, file must be writable!!!
#####################################################################################
Host_Error: Overflow error writing string table baseline Scenes

your latest update chapter 4 stringtable broken please fix this, server crashed when player join the game
xYx 4 Feb @ 10:46am 
amazing map, hard a bit on the dam tho
诚宝 31 Jan @ 11:08pm 
Hi Trunten, why not fix bhm4_base stringtable?
Rene 31 Jan @ 6:51am 
good game 10/10:2019love:
Xandros Darkstorm 27 Jan @ 9:00am 
Please, re-encode your mp3 files properly (sound/music folder).
They cause map crashes on linux build of the game.
심술난상어 25 Jan @ 12:53am 
I love you bro plz more maps 1000000000/10
윤홍연 25 Jan @ 12:52am 
GOAT

65535/10
我在你隔壁姓王 19 Jan @ 5:22pm 
Please repair the bhm4_base string
Light 10 Jan @ 11:39pm 
Great map overall but some parts where too long and the pc components colection part was really tiring.

Also, the towers in the rescue section made the rescue too easy.
stoney 7 Jan @ 6:55am 
last map boot me to the main menu was fun until then
comcalvin 8 Dec, 2024 @ 12:58pm 
please fix the part where the bots warp into the void and die
wo bist du 7 Dec, 2024 @ 4:34pm 
oh im lost:steamsad:
Jim 22 Nov, 2024 @ 2:53pm 
the map design is pretty good but like many others posting in this thread, the infinite horde events is too much. need to tone it down so the survivors can take a breather.
ilcannibal  [author] 3 Nov, 2024 @ 6:30pm 
@巧克力赛高 ,

I see at lot of input you gave - Thanks

It may take us a few days to translate, we will check on those ideas & bugs you found.
巧克力赛高 1 Nov, 2024 @ 12:05pm 
第五部分
fifth part
总结
summary
我个人还是很喜欢这张图。希望这些问题在对准备游玩的玩家有所帮助,如果作者能改进这些问题,这张图成为
Personally, I still like this picture very much.I hope these questions are helpful to the players who are ready to play. If the author can improve these questions, this picture becomes the best map in left 4 Dead 2.
巧克力赛高 1 Nov, 2024 @ 11:58am 
第四部分
part four
6,关卡过程,在第二关需要大量反复跑图点击物品,但补给少且指向不明显,每次点击处刷新位置随机。在第三关坦克出现过于频繁而位置极小,补给也少。再加上油桶在极易点燃的位置,很容易重来,而且同样点击处过多,体验下来非常累,完全没有爽感
During the level process, in the second level, you need to repeatedly run the map and click on items, but the supply is small and the direction is not obvious, and the refresh position at each click is random. In the third level, tanks appear too frequently, and their positions are extremely small, and there are few supplies. In addition, the oil drum is in the position where it is easy to ignite, and it is easy to start again. Moreover, there are too many clicks, and the experience is very tired and there is no cool feeling at all.
巧克力赛高 1 Nov, 2024 @ 11:57am 
第三部分
third part
5,关卡设计,每一关都太长了,导致玩家必须长时间高集中力,完成后的感觉只是累。
Level design, each level is too long, resulting in players have to concentrate for a long time, and the feeling after completion is just tired.
巧克力赛高 1 Nov, 2024 @ 11:56am 
第二部分
second part
1,极少的有效指引,你很容易迷路。
Without effective guidance, you can easily get lost.
2,物资过于集中,中途补给很少Materials are too concentrated, and there is little supply in the middle.
3,地图问题,僵尸可以随便穿过草坛来突袭玩家,没有任何前置动作,体验极差。
Map problem, zombies can casually cross the grass altar to raid players, without any pre-action, and the experience is very poor.
4,地图物品,那个油桶一点用都没有,可以删了,完全是降低体验。
Map items, that oil drum is useless at all, you can delete it, which completely reduces the experience.
巧克力赛高 1 Nov, 2024 @ 11:56am 
本评论很长,想游玩该图的可以看看,很有帮助。
This comment is very long. Those who want to play with this picture can have a look, which is very helpful.
本地图很长,建议一次只玩一个章节
This map is very long. It is recommended to play only one chapter at a time.
第一部分
first part
它的确是个好地图,但在高难度下极坐牢,写专带着ai打了一个下午,快被一些东西气炸了,没有一点成就感和快乐
It's really a good map, but it's extremely difficult to finish superior diffculty, and I've been playing with a,Ai all afternoon, and I'm almost mad at something.Have no sense of accomplishment and happiness。
地图有以下问题
The map has the following problems
Kayden 10 Oct, 2024 @ 8:04am 
Is this only a one file type of map? that's impressive, other maps (the old ones) usually don't get to reach 200mb for each part, the fact that you've managed to condense it all into one file is impressive, but will low/budget end PC's be able to handle this map?
CappuccinoAssassino 6 Oct, 2024 @ 2:28am 
10/10
Zero 4 Oct, 2024 @ 2:02pm 
The worst part of this campaign is the horde spawn, but still it's a great map
Tabv 22 Sep, 2024 @ 3:41am 
chapter 1 feels like double infinite horde
chapter 2 is annoying need run over places
chapter 3 and 4 are fine
Ghost Bridge 14 Sep, 2024 @ 9:57am 
pretty good map design, the bridge part on map 2 could use some hints for navigation. but infinite horde on Map 1,2 AND 3 is crazy, map 4 feels like a piece of cake compared to that
Trunten  [author] 12 Sep, 2024 @ 2:59pm 
Friendly reminder:
We accept criticism if it's constructive
Not disrespecting users
Or simply being negative because you didn't like something
Maybe be "man enough" to realize your immaturity and harassment
Comments are only removed for not being constructive or respectful
Perhaps be "man enough" to act proper
syahmi2002.sa 26 Aug, 2024 @ 8:47am 
(Cont.)

Chapter 3 - 3/5

- Starting from this chapter onwards, what happens is anti-climactic compared to the first two chapters.
- Not sure about the gauntlet event that takes place here. Hey, at least the paths towards both the access card and safe room are short.

Chapter 4 - 4/5

- Not bad at all. Fighting against 4 Tanks (2 per sequence) can be a challenge.

Overall, a very challenging, average campaign to beat even on Normal difficulty. 3/5.
syahmi2002.sa 26 Aug, 2024 @ 8:47am 
I once played the original version of this custom campaign and I couldn't get past the second chapter. With this updated version, it became slightly more bearable to go through. My thoughts on each chapter are as follows

Chapter 1 - 3/5

- When human bots navigating through the map, their navigation is broken sometimes.
- Considering this chapter takes place in the nighttime, the lighting is too bright.
- The gauntlet event in the end drags for too long.

Chapter 2 - 2/5

- The PC-parts-scavenge event takes too long to finish. It would've been better if the scavenge parts needed is reduced to, at most, half.
- I don't like how the gauntlet event during the cable car section works. I would've preferred a holdout crescendo event after calling the cable car, then a smooth sailing towards the train, outside the lurking Special Infected(s) nearby.
Zelancholy 19 Aug, 2024 @ 2:38am 
Good visuals but genuine dog shit when it comes to navigation. Never got lost more in a campaign and the lack of hints to point me where to go makes this infuriating to play through.
阿尼醬 3 Jul, 2024 @ 4:50am 
nice
Zodiac Zwag 16 Jun, 2024 @ 11:57pm 
good
Yuugenmagen 9 Jun, 2024 @ 2:17am 
Always crashes on startup for me
lyzstart2002 22 May, 2024 @ 4:08pm 
Tense stimulation adventure
PSK 16 Apr, 2024 @ 3:59am 
saw someone open a lobby of this in survival mode. But it's not listed in the description. So ?
the POUTAT 9 Apr, 2024 @ 8:01am 
irritating chapter 2 going back and forth
Posi-peace 10 Mar, 2024 @ 7:27am 
Good visual (level 2,3,4) , very Good and excited gameplay design
cons: level 1 visual design is a little bad , level 2 route design is a little confusing and environment is too dark . level 2 and 3 lack of mission hints, player don't know what to do next and where to go at first time play.
advise: add more hints of mission of level 2 and 3(popup message etc.) ,made level 2 more brighter
ChiiYoshiki 小白 12 Feb, 2024 @ 5:57am 
played... completed.. not bad
TupacDeaDRoW 23 Jan, 2024 @ 3:57pm 
good map:apidalice:
3ipKa* 18 Jan, 2024 @ 4:01pm 
Is there a real need to use cfgs with cvars and sv_cheats 1/0? Is VScript not enough to set all cvars?
Bane 10 Jan, 2024 @ 7:24pm 
I am loving the changes to the entrance of the finale, I love it that you changed the rock and added bushes and a fence, before you reach the supply truck before climbing the humvee, I also love that you changed the old trees to the higher res L4D2 trees, nicely done!