RimWorld

RimWorld

[RH] Faction: War Mongrels (1.4/1.5/1.6)
99 Comments
BeyondAquilaRift 15 Jul @ 4:55pm 
Can confirm this is working with no issues 1.6
Leonidas1989 15 Jul @ 11:42am 
1.6???????
killgaet  [author] 14 May @ 5:33am 
Yeah but pawn generation error regarding what? Personally I don't have pawn generation errors so idk.
footman 13 May @ 3:13pm 
PAWN GENERATION ERROR
killgaet  [author] 12 May @ 5:48am 
Now it should be done, I removed all attempts to have the pawns from this faction spawn with specific values of Mining, construction, social, plants and cooking, hopefully it should fix it.
killgaet  [author] 12 May @ 5:43am 
ffs, hold on...
Teslin 12 May @ 12:06am 
tried to brute force past the incident by changing the storyteller in the previous save to phoebe and setting it to peaceful but still getting the same error
Teslin 11 May @ 11:26pm 
Getting the same pawn generation as BeyondAquilaRift just with mining instead of construction, causing the game to chug and the save being unplayable. Was at least able to turn off permadeath and revert to a previous save but the same bug appeared when my storyteller tried to regenerate the event. Here's the log if that helps https://gist.github.com/HugsLibRecordKeeper/df2767ba0d3bf48ba827c4639f187c6e
killgaet  [author] 11 May @ 12:37pm 
Should be fixed now, tell me if there is any pawn generation bug.
killgaet  [author] 11 May @ 4:22am 
Should be a pretty easy fix.
General Rafiki 10 May @ 7:37am 
Im getting the same issue of the pawn generation as "BeyondAquilaRift" please fix
Magi Maki ☆ Magician Gal 8 May @ 9:47am 
These pawns and their gear look really blurry and low res for me.
Str1k3s 29 Jan @ 10:56am 
Best faction mod ever
BeyondAquilaRift 12 Jan @ 7:00pm 
issue of the pawn generation

Pawn generation error: Generated pawn incapable of required skill: Construction Too many tries (120), returning null. Generation request: kindDef=RH_WarMongrels_CQB, context=NonPlayer, faction=Condor Legion Krieg Detachment, tile=-1, forceGenerateNewPawn=False, allowedDevelopmentalStages=Newborn, allowDead=False, allowDowned=True, canGeneratePawnRelations=True, mustBeCapableOfViolence=False, colonistRelationChanceFactor=1, forceAddFreeWarmLayerIfNeeded=False, allowGay=True, prohibitedTraits=, allowFood=True, allowAddictions=True, inhabitant=False, certainlyBeenInCryptosleep=False, biocodeWeaponChance=0, validatorPreGear=, validatorPostGear=, fixedBiologicalAge=, fixedChronologicalAge=, fixedGender=, fixedLastName=Wanderkvaast, fixedBirthName=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
BeyondAquilaRift 12 Jan @ 12:40pm 
New issue related to pawn generation, one is spawning without construction and throwing an error and reattempting to generate. Same as earlier one in the thread. Hope this helps, will post logs if needed. Error didn't differ much from before other than conflict
Kaiser 31 Dec, 2024 @ 6:06am 
@Maltesefalcon Those are in Rimmu-Nation Weapons mod
John Wick 24 Dec, 2024 @ 9:00pm 
also merry christmas
John Wick 24 Dec, 2024 @ 9:00pm 
can you make some of the other 1.2 RH2 factions this is great
Maltesefalcon 4 Dec, 2024 @ 10:13pm 
Might be missing something here, but where do I create their weapons?
Deathmask00 21 Nov, 2024 @ 2:07pm 
So for biotech pawns from this faction can't give birth. Throws up a bunch of errors involving construction null.
killgaet  [author] 15 Nov, 2024 @ 12:34pm 
@saintbrutal normally it should work.
saintbrutal 6 Nov, 2024 @ 4:48pm 
has the issue with CE been fix now? according to @beschi with the backpack thing
Andy? 17 Jul, 2024 @ 9:32am 
Отличный мод) но как по мне старая версия брони больше подходила
killgaet  [author] 16 Jul, 2024 @ 1:06am 
@TheWageGap we shall see
TheWageGap 15 Jul, 2024 @ 2:01pm 
Would it break the mod if you removed the BTR?
killgaet  [author] 15 Jul, 2024 @ 12:25pm 
@TheWageGap i'll see what I can do, the BTR might make the thing impossible for me to update tho.
TheWageGap 15 Jul, 2024 @ 10:09am 
Could you also do Umbra Company?
FadingBrick 28 Jun, 2024 @ 2:28pm 
10/10 mod would recommend for any modded modern day play through.
personal I think the only issue is the berets, they look to big for me
Beschi 23 Jun, 2024 @ 6:16am 
@killgaet seems good now. No errors on my side. Thanks for the fix.
killgaet  [author] 19 Jun, 2024 @ 4:08am 
Updated, didn't see any bugs, tell me if there are any.
killgaet  [author] 19 Jun, 2024 @ 3:58am 
thanks, i'll do the fix.
Beschi 9 Jun, 2024 @ 12:53pm 
And 4 Sounddeffs (Folder Explosion) and Mollyignite have to be changed to <li Class="AudioGrain_Clip">
<clipPath>Molly/RNMollyIgnite</clipPath> ...
Beschi 9 Jun, 2024 @ 2:15am 
Hello @killgaet, it seems CE calls the Backpacks now "CE_Apparel_Backpack" instead of "Apparel_Backpack". This causes an Error. (I use the latest beta build of CE for testing). I patched it for me, but others may not be able to do so. Greetings
evilempiregodamn 24 May, 2024 @ 4:18am 
cool mod!
I would like to see the revival of all his old mods on 1.5 with CE
Sengoku 16 Apr, 2024 @ 10:53am 
I can already hear the Balkan music
rex6564 11 Apr, 2024 @ 3:51am 
thx 4 the update
Tess Tickles 31 Mar, 2024 @ 11:56am 
Serbia strong
ポンコツヘイッキhk 23 Mar, 2024 @ 11:06am 
thanks bub
killgaet  [author] 23 Mar, 2024 @ 5:32am 
updated
killgaet  [author] 23 Mar, 2024 @ 5:11am 
@williamb1995 soon
williamb1995 21 Mar, 2024 @ 4:18am 
1.5 ?
Nimal 20 Mar, 2024 @ 1:27am 
The pawn generation is still throwing an error when spawning a raid (maybe a siege?):

Pawn generation error: Generated pawn incapable of required skill: Construction Too many tries (120), returning null. Generation request: kindDef=RH_WarMongrels_Marksman, context=NonPlayer, faction=The Winner Band, tile=-1, forceGenerateNewPawn=False, allowedDevelopmentalStages=Newborn, allowDead=False, allowDowned=True, canGeneratePawnRelations=True, mustBeCapableOfViolence=False, colonistRelationChanceFactor=1, forceAddFreeWarmLayerIfNeeded=False, allowGay=True, prohibitedTraits=, allowFood=True, allowAddictions=True, inhabitant=False, certainlyBeenInCryptosleep=False, biocodeWeaponChance=0, validatorPreGear=, validatorPostGear=, fixedBiologicalAge=, fixedChronologicalAge=, fixedGender=, fixedLastName=Marjot, fixedBirthName=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Vault Tech 18 Mar, 2024 @ 11:58pm 
Would you do a 1.4 For The RH: Alleigance Faction or is it too much work, I never got to enjoy that one and it would fit well with this one two Slavic Factions
Zarkon 18 Mar, 2024 @ 12:15am 
Ah, that makes sense. Oh well
killgaet  [author] 17 Mar, 2024 @ 10:30am 
@ZEISSTY they're balanced around CE tbh.
Zarkon 16 Mar, 2024 @ 1:40am 
The guns are horribly unbalanced.
killgaet  [author] 13 Mar, 2024 @ 9:55am 
@BeyondAquilaRift did a quick fix, simply removed the part about generating a specific crafting value, doesn't matter much for a combat oriented faction anyways, generated multiple 10000 points raids, no errors so it should be good.
BeyondAquilaRift 12 Mar, 2024 @ 6:11am 
Edit: my game is lightly modded, this is not an issue with conflicting mods (I do not use combat extended).

The only user solve I could find was just to kill the pawn
BeyondAquilaRift 12 Mar, 2024 @ 6:03am 
Pawns spawn broken in the world for the faction, not sure if this is just me but it keeps happening every so often. If your game stutters to a stop open dev mode, scroll through for a pawn name and kill off the world pawn with the name listed in the logs. This string is what it looks like, keep scrolling through your logs until you find the generated pawn that conflicts. Just a warning, be patient when this happens and let the game run for a few seconds and pause for the logs. From there you should be good to just use the dev command to kill the glitched pawn

Hope this helps someone. If you need help my discord is colossus2540


Pawn generation error: Generated pawn incapable of required skill: Crafting Too many tries (120), returning null. Generation request: kindDef=RH_WarMongrels_CQB, context=NonPlayer, faction=The Saw Beasts, tile=-1,
killgaet  [author] 29 Feb, 2024 @ 9:41pm 
@saintbrutal Loot or Buy, they're not meant to be crafted.