Victoria 3

Victoria 3

Seeds of Change: Agriculture Overhaul
112 Comments
Hasboob 22 May @ 7:39pm 
game crashes ;C
15woodse 4 May @ 1:00pm 
Game currently will crash with this mod installed
Decalius 19 Mar @ 1:45am 
the images arent working, they stay every time purpble with some face
[Z] EMKP 11 Jan @ 7:31am 
this should work for 1.7.7, right?
[Z] EMKP 10 Jan @ 11:10am 
whenever I play without this mod, the game crashes. what is going on?
[Z] EMKP 10 Jan @ 8:30am 
can there be an integration compatch with Edoard_Saladier's more meat variety?
MeteorJunk 2 Nov, 2024 @ 2:38pm 
Has it really been that long? Well thanks for clarifying. It's a shame there's nothing similar to it, yet.
Callumander  [author] 2 Nov, 2024 @ 1:53pm 
I made this mod back when I was in high school so I don't really have the time anymore to go back into the modding scene and re-learn the code to fix it. If someone wants to update it themselves they have my full permission.
MeteorJunk 1 Nov, 2024 @ 4:54pm 
Some people need to get over themselves. Anyway, this is one of the few mods that makes agricultural economies (and agriculture in general) viable so a little baby update would be nice.
antonioreinadiaz 25 Sep, 2024 @ 5:00am 
Update please!! Its a big mod :D
Holarula 8 Jul, 2024 @ 8:39am 
not work now
hjfleeman32 4 Jun, 2024 @ 7:49pm 
danso is an incel
srGubs 1 Apr, 2024 @ 7:53am 
Please sir, may I have some more of this updates?
Danso 20 Mar, 2024 @ 11:58am 
Unless you're paying him, he doesn't have to do shit. How about you figure out how to patch it yourself, or is your brain too smooth to learn? :Blessing:
Vurae 17 Mar, 2024 @ 6:44am 
Yes, I do. That's why we have free speech. He could at least update this mode and not let it sink further down into unplayable void like the other mods.
Kadaeux 17 Mar, 2024 @ 5:50am 
Imagine having the audacity to get things for free then complain.
Vurae 14 Mar, 2024 @ 1:14pm 
Imagine making mod and not puting a work into it to update it.
Kiev 13 Jan, 2024 @ 3:54pm 
upddate pls
🗿🗿🗿🗿🗿 9 Jan, 2024 @ 6:45am 
pls fix i love this mod:GDNormal:
ovnxize 23 Dec, 2023 @ 4:05pm 
Shame this mod is abandoned
Lord_Belou 16 Dec, 2023 @ 6:55am 
After trying the mod, it appears it renders the game unplayable by removing the ressource output of all buildings but mines.
Vurae 6 Dec, 2023 @ 4:48am 
Lovely mod, is there any chance in updating it to current version?
Black_air _solder 16 Nov, 2023 @ 7:37pm 
I like your mod, but in the current 1.5 version, using this mod will cause farms to produce no goods. It's time for an update
icecoldham 23 Sep, 2023 @ 8:44pm 
@DukeofBrittany since the mod creator is busy you can fix this issue yourself by copy-pasting the data in map_data>state_regions from the base game files into the mod files. This fixed the same Constantine -> Algiers issue for me. But if you do this make sure that you re-add the resource availability in each state_regions file that you copy-paste so that cocoa and spice plantations can still be built. You can do this by copy-pasting "bg_spices_plantations" and "bg_cocoa_plantations" into the line - arable_resources = {
SuperSerb 23 Sep, 2023 @ 9:38am 
Dont know how if Im pointing out already brought up complaints, but so far i like the mod besides a few bs things:

1. Goods substitution isn`t being calculated properly, I had grain with the price of 21.5 and canned food with the price of 8.6 and the lower strata was still spending 18.6% of their money on grain, with grain being used way way more than canned food, with canned food being way cheaper and the basic food worth of 1.25 compared to grain`s of 1.

I think I had an example or two more, but i cant remember now, but yeah really nice idea, needs a bit more work
Callumander  [author] 31 Aug, 2023 @ 8:25pm 
@horngeek I haven’t had time to update or fix this mod since I’m working on a new one right now. It’s probably a bit broken but you can check yourself.
horngeek 31 Aug, 2023 @ 5:32pm 
Hey, just checking- how well does this work/does this work with the 1.5 changes?
Jack 1 Aug, 2023 @ 11:28pm 
Your mod is impressive and I love it, cant play anymore without it. But something should be done with new foods demand:

1) Spices should be demanded as arts in the world upper classes. Right now it's useless and it doesnt make anysense.

2) Chocolate and coffee economy have something wrong. It looks like few buildings in the world can supply world demand and they totally improductive.

3) Fish demand is really improductive too because few buildings now needs it.

Not so different with sauseges and canned food. Mod needs more obessions events with new foods
Callumander  [author] 30 Jul, 2023 @ 9:50am 
@walkingwolf01 This mod removes groceries, which I explain in the description is because food industries output is split into 3 new goods. You can't use that mod you linked because it uses groceries in it's PMs. You'll have to edit that mods production_methods file if you want to use it.
walkingwolf01 29 Jul, 2023 @ 7:43pm 
question for you, first thing, I love this mod. I recently downloaded it along with 2 others. Only thing is I produce enough canned goods to flood a small town. It continues to say I do not have any groceries even though noone produces groceries anymore. Not sure if it is this mod causing that, or the other one. Ill paste a link to it.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3007678964
Atlas is 25 Jul, 2023 @ 7:41am 
Is this compatible with the Victoria Flavor or the Victoria Tweaks mod?
Nihillman 23 Jul, 2023 @ 6:21am 
Hi there, russian translate, could you please add lnik?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3008652024
DukeofBrittany 16 Jul, 2023 @ 5:54am 
Hi. It seems that the mod is still broken or partially broken right now. I started a new game as France, and immediately I get the Great Famine. When I go to the military menu, some provinces aren't in any HQ. Also, the French treaty port of Constantine, despite having a lvl1 port, is considered out of the market. And after I conquer the rest of the state of Constantine, it is fused with the state of Algiers instead of my treaty port.
Eagle-Six 13 Jul, 2023 @ 2:34pm 
everything seems good just notice that skirmish infantry require canned goods and the tech need like 8 years to research and everyone can only use line infantry.
Callumander  [author] 11 Jul, 2023 @ 9:55am 
Hey everyone, just rolled out an update that fixes some bugs and rebalancing.
Ellidominus 9 Jul, 2023 @ 6:16am 
maybe it's in combination with other mods, but this mod is unplayable because they removed normal methods from irrigation. It's all automatic and you need engines which you can't build early game, early game's agriculture like wheat farms etc also don't give enough food and are unprofitable therefore starving your population. Please fix.
Belethi 6 Jul, 2023 @ 4:42pm 
Hi. The idea is really interesting, but looks like it punishes early techs by a long shot.
Epicperson21 2 Jul, 2023 @ 3:04pm 
This is a great mod, but it de- populates almost all de-centralised nations, as their subsistence buildings cant produce enough. This is kinda dumb, but also means that you can make africa white when you colonise it which makes the game a bit more boring, as you get no resistance.
DkHyacinth 29 Jun, 2023 @ 8:36am 
It's a very good mod, however the coffee beans, sausage or spice producing and consumption may need to be rebalanced.
Nintz 28 Jun, 2023 @ 5:28pm 
Hello. This mod overwrites common/religion/religion.txt. That file was changed in vanilla in 1.3 to include atheism, so as it stands right now the mod makes every atheist state have no state religion at all.
ImaginTouch 28 Jun, 2023 @ 8:24am 
are you planning on tweaking the agriculture? fertilizers are almost impossible to use, they make the buildings too unprofitable
Callumander  [author] 12 Jun, 2023 @ 1:35pm 
@Phobos A. D'thorga I'm sorry but I did some testing and I can't find any issues at all. If you are sure there are no other mods running which may be incompatible, try verifying integrity of the vic3 game files.

@h.j.haller I don't feel palm oil is important enough to be added, but if you can provide evidence I would consider it. If you want an oil expansion, check out my other mod in the collection above.

@AllTheSteemSales Industry banned will most likely be changed whenever my next update is.

@Frei·schütz I overlapped the cocoa icon on a plantation icon and used paint.net to edit it.
Mein Führer 10 Jun, 2023 @ 5:49am 
How did you make the background icon for the cacao production facility?
Average Ligurian 10 Jun, 2023 @ 5:13am 
feels so "vanilla" and cool, I fucking love lots of type of food in games I don't even know why
MegaRiggedGame 6 Jun, 2023 @ 9:43pm 
Do you have plans to tweak the new Industry Banned law?
h.j.haller 3 Jun, 2023 @ 6:24am 
@Phobos A. D'thorga i got same problem i disable other mods but same problem is still ther so i think this mod causes it
h.j.haller 2 Jun, 2023 @ 8:58am 
can you add in west africa palm oil
Phobos A. D'thorga 29 May, 2023 @ 6:38pm 
@Callumander The issue disappeared when I removed your mod, "Seeds of Change", and only that mod before starting a new game again. Although, yeah, I guess there could still be a conflicting mod.. hmm.. not sure then! Do you have any guidelines for what mods to avoid?
Callumander  [author] 29 May, 2023 @ 6:19pm 
@Phobos A. D'thorga Sounds like you are using an incompatible mod.
Phobos A. D'thorga 28 May, 2023 @ 1:16pm 
An update towards 1.3 would be greatly appreciated, please :) There's a bug where the standard, "Food Industry", still appears but is otherwise all but a blank slate. I can see the AI getting caught-up on building these to no economic gain.