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-this would happen every time I quit and loaded back in
-I did not use S+ to store resources or craft items (thanks for the advice regarding this trick, I can give that a try next time), however I did use a modded crafting bench (the Arkitect Crafting Bench) which never caused problems before this save on Scorched Earth
I've just tried another map and the mod seems to be working perfectly fine, as usual. I'll let you know if it acts strangely again. I have no complaints as this is a wonderful mod. Thanks again for all your help!
-this was a new single-player game (Scorched Earth map)
-I already had the mod installed before starting the new game, as I've used it for a while now and throughout multiple single-player worlds without any problems (until Scorched Earth)
-if I quit the game and later loaded my save to get back into the game, most of the resources would revert to act like vanilla - for example, wood being treated as vanilla wood with vanilla properties of weight, stack size
pre-existing items wont convert to modded resources, so those have to be deleted. but if you're gaining both vanilla and modded resourced at the same time; then something is wrong with the game and it isnt fully using the stack mod.
I have also reported this in the 'Report bugs' discussion, but I'm not sure if this is actually a bug or some sort of error on my part.
/Game/Mods/1333158793/consumables/Kibble/PrimalItemConsumable_Kibble_Base_XSmall_Child_C
PrimalItemConsumable_Kibble_Base_XSmall_Child.PrimalItemConsumable_Kibble_Base_XSmall_Child_C
/Game/Mods/1333158793/consumables/Kibble/PrimalItemConsumable_Kibble_Base_XSmall_Child
The way to the kibbles is
....\Mods\(ID of this mod)\consumables\Kibble\
and the files you are looking for are
PrimalItemConsumable_Kibble_Base_Child
PrimalItemConsumable_Kibble_Base_Large_Child
PrimalItemConsumable_Kibble_Base_Medium_Child
PrimalItemConsumable_Kibble_Base_Small_Child
PrimalItemConsumable_Kibble_Base_Special_Child
PrimalItemConsumable_Kibble_Base_XLarge_Child
PrimalItemConsumable_Kibble_Base_XSmall_Child
can i get one of the blueprint paths for one of the kibbles? editing stacks and adding it to the S+ pull system but i cant find how to see the path myself.
https://legacy.curseforge.com/ark-survival-ascended/mods/alfa-stack-10k-90
For the Alpha Stacks I will bring the Y Trap stack, charge battery engram correction and meat cooking
Next update I will add the Y trap stack as 500 and fix the charging battery engram.
I just noticed that the Plant Species Y Traps do not stack. Is this a bug in the mod or do you have to set this extra. The Z fruits are stacked up to 500.
I have never touched this configuration, but I imagine that the best thing is to keep its value at 1, always remembering to save it in the ASM, or if you are directly editing the .INI, do it with the asm/server closed, save it and only then open the ASM and start the server