RimWorld

RimWorld

Sandstorms
404 kommentarer
Alexios II Komnenos 14. juli kl. 7:00 
o7
Xwartu 12. juli kl. 13:14 
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Rabirice 11. juli kl. 12:22 
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MercyChan 11. juli kl. 10:13 
o7 It was fun
Madlark 3. juli kl. 12:54 
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IndustrialGradeTacos 29. juni kl. 16:46 
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Kaz 27. juni kl. 13:19 
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Strangely unnormal 25. juni kl. 15:47 
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Abbalah 24. juni kl. 15:25 
o7
urmumwasvrince 22. juni kl. 6:53 
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ne_propheta 21. juni kl. 8:00 
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Allied_Mastercomputer 20. juni kl. 15:04 
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Marty in the multyvers 20. juni kl. 4:28 
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Black Dog 19. juni kl. 23:16 
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Zacky 0.0 19. juni kl. 21:14 
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Caar 19. juni kl. 14:34 
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lloki 19. juni kl. 13:03 
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Tyge 19. juni kl. 12:10 
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ZaiahPlayz 19. juni kl. 12:02 
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CloudJuri 19. juni kl. 11:30 
о7
I'M ORANGE CAP 19. juni kl. 11:12 
o7
Caramel 19. juni kl. 11:00 
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TheSimpleDude42 19. juni kl. 10:50 
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NyxJen 19. juni kl. 10:10 
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TheNamelessOne 12. maj kl. 14:15 
That'll do it. Thanks!
NightmareCorporation  [ophavsmand] 12. maj kl. 13:31 
I hate sand. It's rough and coarse, and gets everywhere.

Just use the mod "Cherry picker" if you want to remove it without breaking the mod.
TheNamelessOne 12. maj kl. 13:29 
Where is the "Sand everywhere" thought debuff in the game files? I want to delete it. Thanks.
NightmareCorporation  [ophavsmand] 7. apr. kl. 9:32 
Bah, URLs don't work in comments, huh? Just check the mod description for the link.
NightmareCorporation  [ophavsmand] 7. apr. kl. 9:32 
@kingrevolucion12
I'd imagine the scenario creator from RW would allow you to make sandstorms a permanent game condition, yea.
I'm not sure what you mean with wasteland, but a map with a permanent sandstorm is probably somewhat comparable to ice sheet? Nothing to grow, difficult to do combat outside, very bunker-like playstyle.

On another note you could achieve the same by using [url]WeatherControl[/url], which allows you to crank up the likelihood for sandstorm weather and remove all the other ones, so you can have phases of clear weather to get a bit of a break from the constant sand.
kingrevolucion12 7. apr. kl. 9:25 
Can it be made a permanent game condition?
And how does it affect everyone if it becomes a wasteland? That would be spectacular.
Sverd 7. apr. kl. 8:34 
Awesome, thank you man. I play with a few upgraded versions of Geothermals (the advanced geothermal from VPE and solar geotherm from beyond our reach) so will let you know if there's any weird interactions!
NightmareCorporation  [ophavsmand] 7. apr. kl. 2:37 
@Sverd @CrackaJack
I've updated the logic for buildings that are "filling cells", like coolers and geothermal generators. It should now be a universal solution to all buildings that go over walls / act as walls and are able to break down.
Sverd 5. apr. kl. 13:29 
Sounds good - will be checking this space to see what you cook up! And yeah the breakdown feature is really cool IMO, fun way to add some additional gameplay rails in the desert. Thanks for your hard work on this awesome mod, appreciate all you do to help spice up the Rim
NightmareCorporation  [ophavsmand] 5. apr. kl. 9:42 
@Sverd
I've received so much annoyed feedback about the breakdown feature that I can't help but assume everyone hates it, I'm super happy to hear that's not the case!

For coolers there is also a "smart" fix implemented in the mod, basically using the place worker to check the "red and blue" cells for the outside-ness check rather than the cooler cell itself. For geothermals that won't work, but I might be able to come up with a good solution for them rather than just flagging all of them as "immune" to breakdown from sand.
CrackaJack 4. apr. kl. 16:49 
aah so thats why! well, why not make them "immune", after all the steam powering the turbine comes from below the earth and blows outwards
Sverd 4. apr. kl. 10:52 
An option to toggle off 'geothermals impacted' in the settings menu would be fantastic - that way if you have only indoors geothermals you could go in and switch them off from being affected. Wasn't aware of coolers being impacted but it would make sense to do that as well if they're impacted by the same logic.

Thanks so much for your quick responses and reactivity. I really love this mod, it makes playing in deserts much more fun and dynamic and gives an in-game incentive to do stuff you normally wouldn't (like enclosing geothermals in a vented room). Apologies for the miscommunication earlier
NightmareCorporation  [ophavsmand] 3. apr. kl. 23:48 
@Sverd @CrackaJack
Alright, I misunderstood then, sorry. Right now I could apply an "exemption" for geothermal generators, but that would apply to all of them. The game considers geothermal generators as always outside, because they are fundamentally "walls" - so they are neither inside nor outside... I'll have to apply a similar solution as with the coolers, which used some of its placeworker logic to make it work dynamically.
Sverd 3. apr. kl. 15:00 
What the other guy said. I actually love the breakdowns for my outdoors equipment, the problem is just that they affect geothermals even when indoors
CrackaJack 3. apr. kl. 4:20 
he said the generator is indoors, the breeakdown is a bug thats his point.
that guy WANTS it active.
NightmareCorporation  [ophavsmand] 3. apr. kl. 0:14 
@Sverd
You can disable breakdowns or lower its likelihood in the settings. It's mentioned in the description, there is a pinned discussion, it's basically the only thing being talked about in the comments. I don't know what else I can do about making it more apparent that you can disable the mechanic.

People hate the breakdowns, I get it. I'll disable them by default in a future update. It's a crying shame, but I get it. Sandstorms will just become visual and impact sight and movement, which I find incredibly dull, but that's just what the people want as the out-of-the-box experience.
Sverd 2. apr. kl. 19:24 
The same sandstorm has now broken down my inside geothermal generator five times. I understand if you don't want to work on this mod anymore but this is a very painful feature to not be able to mitigate.
Sverd 1. apr. kl. 23:03 
Was going to comment same thing about geothermal generators as below. Any chance we could get like an exclusion for geothermal generators breaking down from these or something? Great mod, but them regularly breaking down my enclosed geothermal that the whole base runs on is very frustrating.
CrackaJack 20. mar. kl. 11:36 
i think vfe insectoids and multifloors might require a patch
Arthur GC 9. mar. kl. 22:30 
Nice mod!
NightmareCorporation  [ophavsmand] 13. feb. kl. 6:21 
@SiaNKs
I'm afraid you can't just put a slider in and have it work like that. Weather commonalities are baked into the Def of the given Biome that you are playing in. Hence why a proper mod that respects commonality logic and solves the problem altogether by safe-guarding potential issues that come with def modifications makes more sense than copy-pasting the mechanic, breaking half of it and shipping it with the Sandstorms mod.

The breakdown mechanic has been reportedly disliked by users of this mod, but outside of that mechanic I have no idea how to make this mod interesting from a gameplay perspective, hence why you can just disable the breakdowns if they are too disruptive.

I hope you provide some more constructive feedback, calling me lazy is kind of a mood killer when I provide mods in my free time :(
SiaNKs 12. feb. kl. 15:07 
Sandstorm happens every day, if i go two days without one it's miracle, on top of that I set up chance of destroying electronic to 4% and still it happens frequently. I got More Vanilla bioms and ReGrowth Core installed if that helps. If none of these implement anything that collides with Sandstorms, then we need a SLIDER for sandstorm chance, and NO we dont need ANOTHER mod, that's just excuse of being lazy to do it
ggfirst 26. dec. 2024 kl. 2:44 
Thx mate I will look into it :)
NightmareCorporation  [ophavsmand] 26. dec. 2024 kl. 2:20 
@ggfirst
Install my other mod WeatherControl do control exactly how often and how long sandstorm and any other weather can be.
NightmareCorporation  [ophavsmand] 26. dec. 2024 kl. 2:20 
@Darian Stephens The game considers geothermal generators as outdoors due to being such a large building - I think specifically because it's "all walls" and walls are technically outdoors. I simply affect the buildings the game tells me.
Darian Stephens 26. dec. 2024 kl. 1:35 
Sandstorms keep breaking my geothermal generators, even when they're entirely roofed and enclosed in walls.
Is this intentional, or is something broken? Do I need to put some space between the generator and the walls?