RimWorld

RimWorld

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Sandstorms
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Mod, 1.4, 1.5
File Size
Posted
Updated
4.896 MB
25 Apr, 2023 @ 10:32am
7 Apr @ 2:34am
40 Change Notes ( view )

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Sandstorms

Description
o7
Sandstorms will be a feature in the Odyssey DLC. As such I cannot update the mod for 1.6 to make it available to all users, as it would make use of the DLC-locked sand grid.

Adds sandstorms, which naturally occur on desert and arid shrubland maps. Functionally very similar to snow and rain, but breaks outdoors electronics rather than short-circuiting them.

Sandstorms will produce extremely windy weather and severely affect sight and movement of pawns on the map. They can appear as forced weather quests or incidents on maps that would normally not have sandstorms.

During sandstorms sand will slowly gather on the map, and sand being sand, it gets everywhere, even under roofed areas. Fallen sand will slowly be blown away by the wind on the map. Pawns will also clear fallen sand in any designated snow clearing zone, which now also functions as a sand clearing zone.

Even maps that would not naturally have sandstorms can still be affected by the sandstorm incident, which requires a nearby biome on the world map that would naturally support sandstorms.

If you are unhappy with the breakdown chance, CHANGE IT IN THE SETTINGS. That's what settings are for.

If you feel like sandstorms happen too often or go on for too long, install my other mod to control this behaviour:
- Weather Control

Mod support
Various modded biomes are supported:
- More Vanilla Biomes (Badlands, Desert Oasis, Coastal Dunes, Sandbar)

- Biomes! Oasis (Chromatic Oasis)

- Biomes! Islands (Atoll, Desert Island, Tropical Island)

- Alpha Biomes (Gallatross Graveyard, Pyroclastic conflagration, Tar Pits)

- Nature's Pretty Sweet Continued
(Desert Salt Flats, Desert Oasis)

- Realistic Planets Continued (temperate desert, oasis)

- Mashed's Ashlands (all biomes)

These mods add support for sandstorms:
- Snow Covers All

GitLab link: https://gitlab.com/nightcorp/sandstorms

Uninstalling
If you absolutely need to get rid of this mod mid-playthrough, use the debug actions to change to clear weather TWICE (once for transitioning to, then again to force it *now*) - then use the debug action to clear all sand. Save the game and remove the mod. Upon loading your save you should receive 2 one-time-exceptions, after that you should be good to go.

Personal plug
If you want to get involved more directly with development of my mods or provide feedback, feel free to join my discord server: https://discord.gg/CUjRTvsmpv
Popular Discussions View All (2)
4
5 Nov, 2024 @ 1:37am
Sand doesn't wash off of water
Nim
0
16 Jul, 2023 @ 1:42pm
PINNED: If breakdowns happen too often, change it in the settings
NightmareCorporation
403 Comments
Xwartu 6 hours ago 
o7
Rabirice 11 Jul @ 12:22pm 
o7
MercyChan 11 Jul @ 10:13am 
o7 It was fun
Madlark 3 Jul @ 12:54pm 
o7
IndustrialGradeTacos 29 Jun @ 4:46pm 
o7
Kaz 27 Jun @ 1:19pm 
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Strangely unnormal 25 Jun @ 3:47pm 
o7
Abbalah 24 Jun @ 3:25pm 
o7
urmumwasvrince 22 Jun @ 6:53am 
o7
ne_propheta 21 Jun @ 8:00am 
o7