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What you suggest is another mod. where we delete all S traders and have mostly L traders. But thats not really a mod I would use plus I have my economy mod that has its own changes to help cargo throughput.
I just really like watching S ships docking and going around while hanging out at an NPC station.
I personally pretty much only use L traders once I can afford to buy them and or build them for lag reasons, ya they are less efficient but, shaving hundreds of ships off the CPU budget isn't nothing.
In my game (150h), "TER" has added many factories, which has led to a severe shortage of minerals.
It would be nice if the mod had options or the files unpacked so we could edit them at a glance. I would personally reduce HAT, ALI and maybe some ANT numbers by half and (if they are ADDED on top of vanilla ones) and bring down everything a tad if it impacted performance heavily
But Xenon finally awakened in my game, looks like everything is balanced, so I'm happy with this mod, thx!
some stations become FPS sinks because they are an extreme amount of ships around them.
This is in a 400h long game, but it's been like that after the first 50 hours and doesn't change
The faction is set to Xenon for the following variable:
"<location class="galaxy" macro="xu_ep2_universe_macro" faction="xenon" relation="self" comparison="lt" matchextension="false"/>"
Is that by design? what does setting it to Xenon do? (out of curiosity?)
Thanks for the great mod!
I tried FE before that - and AI in there is expanding too aggresively, perhaps such amount of transport ships could be of use in there, since AI constantly spams new stations in there all the time, though, other aspects in there are just too weird, sadly.
I also have your mods with large stations (though pretty sure it was not cause of lack of docking capacity) and more AI War Jobs as well as more Xenon jobs (with only xenons jobs on my previous game - they taken Getsu Fune and were pushing terrans pretty hard into Sol and almost managed to capture the Void actually).
Still not sure if it's was the cause as wharfs and shipyards were almost always working full time and only constant lack of resources were slowing them down. Which is lack of infrastucture rather, than logistics problem in my opinion.