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Perhaps you are having some kind of conflict with another mod, or something in your game's config files is breaking it?
I may perhaps be misunderstanding the tone of your posts, but I kinda get the impression you are a little riled? If that is the case, I don't know if my posts below had anything to do with that, but if they did, may I apologise profusely if I caused you any upset. It certainly was not my intent at all.
That's just because the dust will be remapped differently than it was remapped from hulks version.
Similar with at least some ammo types which will be remapped in higher stack sizes than they were before on hulks version.
If so - delete those and try again.
Good to hear I could help you get your cluster/server back on running. ;)
Happy hosting. ;)
Restart your servers without a stackmod (no HG and no eternal) and of course backup savegames, tribe- and playerprofiles before.
After this log into your servers and force a saveworld (or do this remotely through a script of your choice).
If that's done, install eternal stackmod again, reboot afterwards and then reload one of your backup savegames.
This should avoid any signal 11 crashes.
The only thing on this variant is that dynamic storages such as s+ dedicated storages won't be accessible. So you'd have to transfer dedicated storage content to a static inventory container (storage box, TEK-rep, ....) and re-adding resource types to the blank dedicated storages.
Hope that helps, NiceGuyLuca.
http:// steamworkshop.download/download/view /768023924
*spaces added to prevent link removal*
It'd be huge as i have a personal cluster using that mod specifically.
Gonna test the 2500 / 50% for now tho.
Yes. Swapping instantly won't force any item loss.
@Leutian Kane:
Like the post before mine already stated. Thanks for this in aspect of saving a huge data loss on my cluster.