Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪help william afton
🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪take down
🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪the doge's
🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪quick
🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪copy and paste
🟪🟪🟪🟪⬛⬛⬜⬜🟪🟪🟪⬛⬛⬜⬜this all over
🟪🟪🟪🟪⬛⬛⬜⬜🟪🟪🟪⬛⬛⬜⬜steam
🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪do it now
🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪
🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪
🟪🟪⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛🟪🟪🟪
🟪🟪⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛🟪🟪🟪
🟪🟪🟪🟪⬛⬛⬛⬛⬛⬛⬛🟪🟪🟪🟪
🟪🟪🟪🟪⬛⬛⬛⬛⬛⬛⬛🟪🟪🟪🟪
🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪
🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪take down
🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪the doge's
🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪quick
🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪copy and paste
🟪🟪🟪🟪⬛⬛⬜⬜🟪🟪🟪⬛⬛⬜⬜this all over
🟪🟪🟪🟪⬛⬛⬜⬜🟪🟪🟪⬛⬛⬜⬜steam
🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪do it now
🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪
🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪
🟪🟪⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛🟪🟪🟪
🟪🟪⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛🟪🟪🟪
🟪🟪🟪🟪⬛⬛⬛⬛⬛⬛⬛🟪🟪🟪🟪
🟪🟪🟪🟪⬛⬛⬛⬛⬛⬛⬛🟪🟪🟪🟪
🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪🟪
The only flaw (and it's not your fault) is that all your information gets hidden by the pause screen.
I wish there was a way to disable the pause screen overlay.
It's fine if you don't have the time to do it this mod is already so good as it is thanks again.
Do you think it would be possible to implement a color gradient for the health bars? E.g. going from yellow to red. Or simply one color but with min/max alpha, e.g. 30% alpha at full health and 80% at 1 HP so that enemies who are near death would be more visible.
Lastly, I can't help but point out that the game appears to display the bars *above* the player character and elites/bosses. The offset adjustments are great but they would have to account for the entity size to work properly. I think displaying them below looks good enough but maybe an option to go with what vanilla game chose to do. Thanks for your time.
1.找到你的Steam的mod安装位置,例如我的是D:\Steam\steamapps\workshop\content\1942280
2.之后找到一个名为2967418648的文件夹,里面的ShowEnemyHealth.zip文件就是mod文件
3.双击打开它,再打开里面的文件夹,找到manifest.json和seh_main_event_listener.gd这两个文件,双击打开并在接下来进行修改
4.对于manifest.json,修改properties里的内容(e.g.SEH_SHOW_OPTIONS,SEH_SHOW_HEALTH_BAR,SEH_SHOW_ICON_UI,SEH_SHOW_LABEL,SEH_SHOW_BOSS_HEALTH_BAR。。。)
[此处的修改仅仅是显示在Mod Options中的内容,并未修改实际的效果]
[下面的才是修改实际效果的部分]
对于seh_main_event_listener.gd,修改上述相同的内容即可(e.g.SEH_HEALTH_BAR_COLOR,SEH_LABEL_COLOR,SEH_SHOW_BOSS_HEALTH_BAR)
Please go to the %user%\AppData\Roaming\BrotatoQianMo-ShowEnemyHealth folder, delete all json configuration files, and you can see the health bar display after restarting the game!
PS.thanks again to the author for providing such a convenient mod
BIG THANKS !!!
Anyway at least I don't need to enable the mod each time I play the game. This is "good enough" for me.
Great job man!
ERROR: Could not create directory: /seh_config
at: (core\os\dir_access.cpp:180)
INFO SEH: Encountered an error (20) when attempting to create a directory, with the path: /seh_config
Also there are a lot of warnings about deprecated syntax.
WARNING ModLoader:Deprecated: DEPRECATED: The var "mod_data" was removed, use "ModLoaderMod.get_mod_data_all()" instead (since version 6.0.0)
WARNING: DEPRECATED: The var "mod_data" was removed, use "ModLoaderMod.get_mod_data_all()" instead (since version 6.0.0)
at: GDScriptFunctions::call (modules\gdscript\gdscript_functions.cpp:789)
Just to make it clear I run the game through Proton though I didn't have any problems with the game in December on the same setup. Hope this helps.
I launched the game from console and it prints this when trying to save.
ERROR: Could not create directory: res://seh_config
at: (core\os\dir_access.cpp:180)
INFO SEH: Encountered an error (2) when attempting to create a directory, with the path: seh_config
I tried changing the line
_save_path = base_path.plus_file("seh_config/" + CONFIG_NAME + ".json")[i/]
to
_save_path = base_path.plus_file("/seh_config/" + CONFIG_NAME + ".json")[i/]. (Note the '/' before "seh_config".)