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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1881890980&searchtext=Eurocentric+Institutions+1.35
Its crashing in 1701 for me and the crash goes away when I remove this mod :C
Naturally ths issue is in the stupid amount of extra native "states" that were bloated in over time (looking at australia, polynesia etc), so it's a complex system that currently "works" but only if you resign to having entire world colonized by 1680s.
the colonization speed making everything fully colonized by 1650 seems easy to fix, just make it slower but then people won't even bother taking explo/expansion and just beat up the colonizers to steal their hard earned expensive colony.
a lot of the things that would be needed to be done to fix colonisation speed are in the realm of a total overhaul mod, not a quick fix.
Also this suggestion for removing RNG elements isn't bad at al, but the issue with using ages or time, for example, is that the reality is by 1650 the world is more or less colonized, so anything beyond, say dip 20, is already too late. I'll think about this for a bit, see if I can come up with a more reliable solution.
If it's also possible to expand the mod so it's more historical in terms of both colonization targets, and colonization speed. We'll see.
I just wish there was a more streamlined way of doing it, like locking colonists behind a level of dip tech that depended on tech group so western/eastern nations would be able to colonise as soon as they picked up exploration and had range, then other nations would have a decision that required the colonisation institution plus a certain level of dip tech depending on their tech group (could be dip 12 for 1 group, 15 for another, 20 for another, African/Australian/NorthSouthAmericans could be 25).
maybe combined with a reduction to various settlers bonuses so the world remains mostly empty until at least the age of revolutions.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2559550126