Oxygen Not Included

Oxygen Not Included

Fixes and Tweaks
30 Comments
cervik-po 29 Jun @ 2:54am 
the mod is stupid how do i remove it
El3m3nTor 4 Apr @ 5:14am 
It's a crash from mixing this and Stock Bug Fixes mod
El3m3nTor 22 Jan @ 4:47pm 
For some reason i get a crash when exiting the game from this mod, keep up the great work!
Hanneshore 4 Dec, 2024 @ 12:00pm 
Causes the game to crash on exit. Sometimes also on startup, can only suggest to save before end the game for your progress. Otherwise neat little mod.
46mofu 26 Nov, 2024 @ 11:27pm 
After updating the base game, an error now appears when exiting the game.
Artimipa 23 Nov, 2024 @ 3:20am 
After update game craches when you try to quit
myxal 6 Sep, 2024 @ 2:32pm 
Ooops, nevermind. Didn't have the mod updated.
nolhan.kdfr 6 Sep, 2024 @ 9:18am 
hm then maybe i was overthinking everything, but ether way i am a bit of a perfectionist, so just forget this interaction, on second thought i don't need anything more than 6 second precision
llunak  [author] 5 Sep, 2024 @ 1:09pm 
See the wiki on cycles - one day is 600 seconds, with 24 blocks that makes one block 25 seconds, 4 blocks is 100 seconds. You reallly shouldn't need 15 minutes with a calculator for finding the numbers of seconds for each schedule block.
nolhan.kdfr 5 Sep, 2024 @ 11:34am 
can you tweak the cycle sensor's time settings to snap to some kind of 24 grid aligned with the schedules ? or not, it may break some things but i would like to finally be able to automate based on schedules without having to spend 15 minutes just tweaking the cycle sensor armed with a calculator to know exactly on what number it should be to be aligned with a schedule block, it might be a nice addition and it might not be,

ether way bessides this request this is a great mod
Pönttinen (chill-lock) 4 Sep, 2024 @ 12:31pm 
it still crashes my game on world gen
llunak  [author] 2 Sep, 2024 @ 10:29pm 
@Alzy: Fixed.
Alzy 22 Jul, 2024 @ 12:55am 
It seems the Frosty DLC update partially broke this mod.

When this mod is enabled - Creating a new game will crash during World Gen (just before letting you pick your starting dupes).

But you can enable the mod after world gen on a re-load, and it seems to work...
Самодѣр̆жецъ 18 Jul, 2024 @ 3:02pm 
Update incomming?
El3m3nTor 11 Feb, 2024 @ 9:14am 
That's because it's meant to trigger at 1000 kcal Mr VitaRabbit!
VitaKaninen 25 Sep, 2023 @ 12:57pm 
My dupes are getting the starvation message at 1000kcal with the mod enabled. Any idea what might be causing this?
llunak  [author] 23 Jul, 2023 @ 9:34am 
@Angelous Wang: All this mod does is, when 'Copy Settings' is used with a farm plot with a grubfruit plant, it changes the seed order from the non-existent grubfruit seed to the spindly grubfruit seed, and that's it. I don't quite see how that could break any other mod, but if it does, I expect it's the other mod that needs to adjust, or at least analyse the situation.
Angelous Wang 23 Jul, 2023 @ 6:42am 
This mod seems to conflict with customise plant settings, specifically grubfruits. I guess whatever fix you applied to fix that copy bug on them conflicts with having customised grubfruits settings. When I have both installed for some reason grubfruit seeds get linked to "grubfruits" rather than "spindly grubfruits" which breaks them.

This doesn't happen with ether one or the other installed separately.
llunak  [author] 1 Jul, 2023 @ 2:19am 
@The Rat: Works for me just fine, and with that kind of (lack of) information saying that is the only thing I can do.
Hatsune Miku 1 Jul, 2023 @ 12:59am 
Idk it just keeps being weird
llunak  [author] 27 Jun, 2023 @ 1:09pm 
@The Rat: I'm not aware of anything.
Hatsune Miku 27 Jun, 2023 @ 11:46am 
for "fixes and tweaks" it seems to cause more problems than it solves when you have a lot of mods
llunak  [author] 15 Jun, 2023 @ 10:06pm 
@wilki24: Should work now.
wilki24 15 Jun, 2023 @ 9:16pm 
The "Check low breathability" fix causes a crash as of today's update. I opened an issue on github - posting this here for visibility.
glin 14 May, 2023 @ 12:48pm 
@llunak : Thank you very much, didn't expected so quick fix! Played today and it works :).
llunak  [author] 13 May, 2023 @ 2:24pm 
@glin : I assume the fix in the latest update takes care of your problem too.
glin 13 May, 2023 @ 12:23pm 
Reply on my previous post:

I checked oni wiki and atmo suit has 75kg of oxygen storage, so it should be ok for more than 1 cycle. And it happened for 2 guys on second asteroid so often and almost never on first asteroid. So I checked and it's caused by Slimelung - duplicants loose some air in lungs even in full atmo suit and once they want to hyperventilate to refill it to full, they loose the atmo suit even though it was almost full.
glin 13 May, 2023 @ 12:08pm 
> Makes duplicants remove empty oxygen mask or suit when running out of oxygen

This is not a good solution as when duplicants are outside and oxygen runs out, they drop atmo suit, breath and go working to volcano, get burns and can die (happened to me several times) or even break some vacuum around lava or something.

Please disable this"fix" until there is some better solution, I have to turn the whole mod off because of this and it contains a lot of good stuff :-).
Wonka Wonka 5 May, 2023 @ 9:32pm 
Thank you, in particular for the oxygen mask fix.
nipodemos 1 May, 2023 @ 10:29am 
Very nice tweaks and fixes my friend, thanks for that