XCOM 2
[WotC] Inventory Cleanup for Tactical Armory UI
13 Comments
Stardust 🌠 7 Oct, 2024 @ 12:41pm 
Might be a conflict with a mod i've had, but for the information of other people using this mod, This caused intense FPS drops on the Tactical layer. Going from 120fps to 30fps with this mod installed.
Haven't tried it isolated or anything 'cause i didnt really care to figure out if it was specifically this mod's fault or not. But
Just incase anyone is having slowdowns on tactical after installing a bunch of mods, This might be one of the mods causing the problem. so try removing this one :P
silverleaf1 21 Aug, 2023 @ 7:37am 
@Lost OK.
elbe  [author] 21 Aug, 2023 @ 5:51am 
@silverleaf1 That's intentional.
silverleaf1 21 Aug, 2023 @ 5:24am 
@Lost I am using the Tactical Armory UI but when I activate this mod the Alternative fMod Launcher indicates there is a conflict.
Here is a picture of what I see. https://www.transfernow.net/dl/20230821Jqb0gJfn
aredenrare 2 May, 2023 @ 3:50am 
Still nice work. Would just love to get a stable tactical armory or reduce clutter that works properly;)
elbe  [author] 1 May, 2023 @ 6:25pm 
Just the duplicates, unfortunately. It's meant to provide compatibility.
aredenrare 1 May, 2023 @ 2:55pm 
So this fixes the crashes on Tactical armory, or just fixes duplicate problem?
elbe  [author] 26 Apr, 2023 @ 5:10pm 
There does seem to be a number of complaints of crashes and whatnot on it's page.
headdy 26 Apr, 2023 @ 4:56pm 
I seemingly remember this mod crashing a lot. Especially when you try to attach mods to your weapons and changing them for another one.
elbe  [author] 26 Apr, 2023 @ 4:09pm 
@RustyDios The non-infinite items seemed the easiest to fix but it feels less weird than duplicate infinite ones. I'm sure it'll be a bit of trial and error to work with the gamestates, I just have to find the time to really look at it more.
elbe  [author] 26 Apr, 2023 @ 4:04pm 
@Newt It says so, yes, but it is intentionally overwriting Tactical Armory UI so you can ignore it.
RustyDios 26 Apr, 2023 @ 4:00pm 
What it should be really be doing instead of skipping or removing...
... is to make the gamestates non-infinite (if they are), increase the quantity of one gamestate by one, remove/cleanup/quantity0 the gamestate of the other, (then set the gamestates back to infinite if they were before) ...

this way it will also tidy up non-infinite individual build items

~ I wish you good luck in this task
Newt 26 Apr, 2023 @ 3:48pm 
conflict with Tacical Armory UI on launcher