Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Timmeh's Unit Textures
53 Comments
The Viral Divinity 21 Mar @ 10:40pm 
..Any chance of you coming back to this game and doing the other DLCs? I think the game's development is done, or as done as it will be for at least a year.
GalaxyCat 23 Dec, 2024 @ 8:08am 
l love this artwork, when is the texture optimization for Drukhari coming out?
Vasya[JCRSs] 6 Oct, 2024 @ 1:48am 
Mod is good, but after applying all 3 of your texture mod, usage of RAM trippled, not sure if this is normal
Invertin 29 Sep, 2024 @ 4:10pm 
would it be possible to make the Chaos Space Marine textures a little brighter/more saturated? CSM are obviously meant to be grim and dark and such but videogames always bake that into CSM textures and it ends up with them just having less viable colors than other factions.
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 24 Mar, 2024 @ 6:55pm 
does anyone know if this affects animations?

Because im having a crash with tau firewarrior movement is what it says.
Coastalaxe 21 Feb, 2024 @ 10:10am 
@Timmeh

This mod doesn't interfere with the vanilla changes to units after certain research, does it?

Some research in the vanilla game adds meshes to units, like an additional weapon, gunner, etc, to the base model. Since you mention additional elements like "thrusters", I'm wondering if your mod does anything similar, and if it possibly might interact with that vanilla system?
sheep from hell 9 Feb, 2024 @ 5:38pm 
will there be an update at any point?
benji 5 Dec, 2023 @ 5:58am 
I absolutely love your mods, keep up the good work!
lynchie72 3 Dec, 2023 @ 9:50am 
Great - thank you for such a quick response!
Timmeh  [author] 3 Dec, 2023 @ 7:58am 
No need to re-apply after unlocking dlc.
lynchie72 3 Dec, 2023 @ 6:03am 
Nice mod. Thank you. Just bought base game. If I buy the Reinforcement Pack DLC (or other DLC) after applying this mod do the new units in the DLC automatically use the textures in this mod or do I need to reapply the mod?
Nexus 666 1 Dec, 2023 @ 11:53am 
Cool thanks for the update
Timmeh  [author] 1 Dec, 2023 @ 11:40am 
Yes. Just give it some time :)
Nexus 666 1 Dec, 2023 @ 11:01am 
Will this be updated for the dark eldar DLC
CBT Enthusiast 13 Nov, 2023 @ 9:50pm 
These are all really well done, thanks for your work.
CreeperDelta 8 Nov, 2023 @ 9:09pm 
Sweet mod, dude! Will you do a Dark Eldar pass?
Timmeh  [author] 13 Sep, 2023 @ 7:56am 
@Devian, Thanks. Go ahead and use them.
Devian 13 Sep, 2023 @ 7:38am 
@Timmeh You work is amazing. The base game dds are... well you know what i mean. But yours are so detailed, it's impressive. Can i ask you permission to use some of your works for my mods ? You'll be credited, obviously.
Timmeh  [author] 31 Jul, 2023 @ 11:23pm 
Whichever mod is higher up in your mod list will override the other.
Shouldn't cause any issues.
Mathusalem 27 Jul, 2023 @ 12:39am 
how this mod interact with reskin made by gladius+ mod?
Thrawn 10 Jun, 2023 @ 11:55am 
Very nice mod, thank you for your work !
Offline 6 Jun, 2023 @ 6:39am 
Multiplayer Kompatible ?
Timmeh  [author] 31 May, 2023 @ 2:41pm 
My flyer mod does a little scaling, but other than that, nothing I've published.

I made many of the textures, particularly vehicles, slightly larger than they need to be for vanilla scale so they should work well for mods that scale up units.
Eazy_V 31 May, 2023 @ 12:48pm 
Do any of your mods resize the units (Other than the city mod)? I love this one but I use the gladius+ revived, not sure how good they will work together
Timmeh  [author] 31 May, 2023 @ 2:54am 
Thanks, but I won't be making alternate versions of this mod.
Cleaning up the grit would probably be more effort than making this in the first place.
You're welcome to mod these textures yourself though.
_jo.nat_ 30 May, 2023 @ 10:09pm 
I removed Cities+ as a requirement from my Tabletop Unit Scaling and Tabletop Squad Sizes mods and recommend your mod as an optional add-on :steamhappy:

Is it possible btw to have a version of this mod with less gritty textures on the units? I love the increased detail and what appears to be emissives however! I think this mod might also pair well with an increased unit scale mod with a Kill Team or Combat Patrol theme!
Gooseforged 29 May, 2023 @ 11:38am 
Very nice.
Timmeh  [author] 28 May, 2023 @ 2:24am 
Nope, that would just end up being endless work.
Belegar 28 May, 2023 @ 2:07am 
This is just awesome, great work! Will you do this for the faction mods like chapters of the imperium?
Timmeh  [author] 27 May, 2023 @ 9:38pm 
Thanks. It's good Roach asked about it or I probably wouldn't have noticed the dlc so fast.
Shin 27 May, 2023 @ 4:48am 
Wow, already upgraded the new units of the Fire Power pack. Timmeh you are amazing! Have a big award!
Roach 26 May, 2023 @ 11:45am 
god tier man sweet
Timmeh  [author] 26 May, 2023 @ 9:32am 
Just did.
Roach 26 May, 2023 @ 4:08am 
sweet, you play to update them at some point?
Timmeh  [author] 26 May, 2023 @ 1:02am 
It should be compatible, but it does not include the new units.
Roach 25 May, 2023 @ 1:56pm 
is it compatible wiht latest DLC they added with new units like rogal dorn and such?
Timmeh  [author] 23 May, 2023 @ 12:44pm 
I agree with a few of those observations.
Chaos was one of the first factions I processed and I later fine tuned my filter settings, providing less gritty, more sharper/cleaner results.

Space marines was the very first faction I processed, so it had a similar issue, but I gave them another pass at the end with much nicer results.

I contemplated doing the same for chaos, but I figured the very gritty look actually kind of suits their faction. I was even thinking about doing another pass to add more blood stains to their units because they overall look too clean.

Necrons, I guess I could do more, but they were one of the last factions I processed, and I was just pushing to get it done, because this took a lot of time.
L'Oreal 23 May, 2023 @ 6:33am 
First, you saved me a lot of trouble ;P

Observations:
- Some units are perhaps too gritty (Chaos infantry in particular just looks grainy and overly saturated).
- Conversely, other units may not have enough grit (Necron infantry notably, whose lack of detail makes them appear almost low-res compared to the now much fancier Space Marines infantry).
- HQs & fortifications are too clean (and yep, I'm using city textures), were they not meant to receive the same treatment?

Of all factions, Space Marines benefited the most (Devastator Space Marines really stand out with their fancy new gear now, for instance).
Blazeymix 17 May, 2023 @ 1:53am 
This is super cool and appreciated. :lunar2020hearteyesrabbit:
Timmeh  [author] 12 May, 2023 @ 6:24pm 
Ah, I see. I actually went and cleaned up the baneblade texture to see what could be done with the normal map technique I suggested, but it took a little more trickery to get good results.

If you're not experienced with your image software (I'm using GIMP btw) you're probably best off scrubbing away the grit on the diffuse texture, then evening out the blue areas on the SIC map.

You can use the Levels tool to conveniently isolate the blue channel from your SIC map on a new layer, then edit it and overlay it again with a bit of transparency.
That way it's easy to clean up the team color area without affecting the specular (red channel).
Baka Racker 12 May, 2023 @ 5:52pm 
I should clarify, I was referring to the vanilla textures, I haven't played Gladius with this mod yet. I did poke around with the SIC map once before but didn't have any luck. I'll have to try again sometime using your advice.
Timmeh  [author] 12 May, 2023 @ 2:02pm 
Thanks Baka.
This stuff isn't hard - I'm not a pro at this either.
It'll just take time if you end up cleaning it by hand.
With some experimenting you could maybe find some tricks with filters that save you time - that's where the experience come in.

When I remade some of the weapon diffuse textures that were too low res and dirty, I started by opening the normal map, desaturing it to get the contours and then adding my new details and re-coloring it.
That's probably where I'd start for the very dirty vehicles.

Tbh, I agree AM could use a little polish.

The blue channel of the SIC map determines the coverage in team color... looking at the textures, I think that might be the main issue for you.
I may have just left the blue levels too low on AM.
Baka Racker 12 May, 2023 @ 1:21pm 
These look fantastic!

Question for you, how difficult would it be to remove the dirty look to all of the Imp Guard's vehicles? My buddies and I play with a color mod we made, and the colors really stand out on units like the Space Marines/Tau/Eldar, since their textures are so clean, but not so much on IG. This isn't a mod request, it's honestly something I'd like to do myself but I'm not very experienced with texture editing.
SynisterSyclone 10 May, 2023 @ 5:41pm 
That is awesome to hear! Thanks for all you have done!
Timmeh  [author] 10 May, 2023 @ 1:47pm 
I think I did leave out one set of predator weapon textures. There are textures in the files, one ends in Lascannon, the other Lascannons, but they are identical and the one I left out wasn't being used in a material as far as I could tell. Figured it was just something the devs didn't clean up. Other than that I processed all predator weapon textures in the folder.
SynisterSyclone 10 May, 2023 @ 11:11am 
Timmeh, I am referring to the predator weapons that are not available in the base game, but exist in the files. Cut content so to speak. Either way though, you killed it here.
Timmeh  [author] 10 May, 2023 @ 7:24am 
I added textures for the Predator's weapons in the last update, although I didn't do anything special with them.
Just place your mods higher in the mod list to get the textures you want, or make a patch mod.

Feel free to use these textures as a base for any re-coloring mods you make if you want to.
SynisterSyclone 9 May, 2023 @ 11:48am 
I haven't had a chance to look yet, but did you by chance texture the las sponsons or autocannon for the predator? I like to mod them into the game and I know a lot of ther people who do the same. Would be a shame if they stuck out with their old textures.
Timmeh  [author] 9 May, 2023 @ 11:10am 
Thanks Shin. Thanks lacton, that's exactly what I was going for. To make it feel a little less like a board game and more of an immersive experience.
I've still got some ideas floating around, but after processing all these unit textures I'm taking a break :)
[BGG] ClockYze 9 May, 2023 @ 9:48am 
With all your mods subscribed, it actually looks like a battlefield now instead of the weirdly proportioned depiction of vanilla :D awesome !