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SO I tried out this Cheatmod, but hey seems like this achievement doesn´t work with cheats?
Finished other Achievements long time ago pretty sure using mods also, so does anybody have ideas or hints?
Does your MOD deactivate achievemetns or something known?
now using this, I re-toggled "toggle infopanel cheats" and I'm back in business :D
I did randomly find that hitting ALT+O (as someone said to use Ö) spawns a pile of almost every resource available on the floor where your mouse-cursor is, so there's that.
Otherwise, there are the debug options that show up when you click on something. ResFill and QuickBuild are great for most things. ResFill will fill a fridge/freeze with food, fill a stockpile with random materials and guns/clothes on a wardrobe. Then there's heal and such for your survivors (or invincible).
You may say why care about if it is in the active mod list.I don't. I just didn't want the buttons & info panels that might cause me to accidentally disable an achievement.
So then why do these steps? Remnants of the mod stay active including adding information when pressing ESC during the game including how long till the next attack, how long a negative like toxis ash will last, etc. Playing a solo mission that was invaluable in planning defense, expeditions, etc.
works
I am using a QWERTZ keyboard, and tried also the other keys. is something need to be activated before using this mod?
To disable the cheat menu select (or type) "toggle infopanel cheats" when in the cheat menu.
Used it for:
- Testing how the bug's AI pathing works to finally understand how am I supposed to build those damn killboxes
- Tweaking the start, e.g. deleting the resources when I use the lower difficulty only to slow the "progress" increase.
- Speaking of Progress, you can monitor it in Esc menu, and see what contributes to it! Very useful to have an idea how it works so I could choose the difficulty I wanted.
You learn things like resources being 800% while 6 survivors only 150% of contribution on my 2nd year save. And also that Very Hard difficulty doubles this scaling, and also adds a time component to it.
Honestly, the customization and explanation of difficulty (Progress effects rly have to be listed for each difficulty) and rules is ok at best in the game, but being able to reverse-engineer it like this mitigates the problems to a degree.
Before everyone writes here that the mod doesn't work, don't forget to activate the mod in-game
So that you can not accidentally use the cheats.
I know its possible.
I have a Qwerty keyboard and it's the tilde key (without needing to hold shift) for me, so make sure that's the key you are hitting, not to be confused with the ' key that is over next to Enter. They look almost the same here on steam: ` vs. '
return false, "cheats used"
end
Obviously I used some cheat by mistake in the last save game where achievements got disabled. Probably clicked one of the words in the infopanel without even realizing it.
I appreciate this mod, as having access to that console and commands can help with testing mods as well as getting out of any game glitch situations (not that I've actually seen any glitches yet).
But obviously I can manage to 'use' a cheat by mistake, so just my advice to anyone who cares about achievements is Be careful what you click!
Platform.cheats = true
config.BuildingInfopanelCheats = true
We already know the first one does NOT disable achievements (which I tested again yesterday and it still doesn't). So, my guess is that it is the 2nd one which disables them.
I'm going to test that as soon as I'm 'close' to earning an achievement. I've saved a revised version of this mod with that command disabled.