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Ne looks very different, at least from the cover, which rather puts you off whether it fits the vanilla game.
Which is why I don't watch into Editor something like this if I don't like it beforehand.
Поясни
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But it can also be another problem and comes from a combination of mods that do not get along.
Question do bots drop tools that they have with them, so you give them before. ?
Since bots never drop their own, it should only happen if they pick up something and the container does not recognize this item, then bots drop it even if they picked it up beforehand.
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Guests from missions who leave welders after the mission, I had a leak and they took welding gas tanks from a cabinet, and then left welders that I didn't have anywhere before when docking, so I got my welding gas back, and standard welders that I no longer use and could disassemble. / The cabinets have tags for these things.
And what do you think should be unlocked there?
I gave access to the most important and delicious things. Changing other things may harm performance of the sub.
In the editor you can find it under R 26, or was it R-26
But I assume it's not on purpose that the cables are blocked, because it has no real use, because the submarine is too small for multiplayer, where some people prefer that everything is blocked so that others can't change anything for the worse.
But they always fall out.
I had already tried to fix them in the acacia, so that they are still there as decoration and not usable, but I don't know how they were ever used as decoration.
Therefore, with the Acacia I have adapted, none as decoration.
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Cupboards, no matter which submarine, scooters cannot fall out.
Scooters go on every cupboard place, only suitcases no longer go everywhere and these jump into the new places, unless there are too many suitcases, then the rest fall out.
So space is freed up by suitcases, cupboards also get more places, so scooters can't fall out at all.
In the editor you can find it under R 26, or was it R-26
Not like the "Acacia" which is in the editor with the name , why the "Tara" so not stands unknown , "Tara" does not exist so in the Steam Workshop except this one.
And my "Acacia" Versions are uploaded but not released yet , because the text in the workshop does not fit yet.
But a shuttle control normally has only 1 connection, and the navigation terminal 3, which are not used in the "Tara", but the sonar works on both.
On the "Acacia", sonar only works on the shuttle control, so everything else on the navigation terminal is difficult to use if you can't see any enemies.
That's why I can't put the Acacia's control unit back on a shuttle control unit, and the emergency battery is where it was.
this is neat to know as well though
"Acacia", version 3 has everything before it, and version 2 only has what 1 has.
Reason version 1 , oxygen boxes on power , to the other one electric plate a one more another in addition with an extra super charger , the control changed because the Acacia still has an older control and all devices are connected to the navigation terminal but you drive with shuttle control everything else is only cumbersome to use , and I will go with the Acacia in my version 3 also to biome 4 and further , it give the perk for how to expand level 3.
From version 2 onwards, there is also a manufacturer and a dismantling machine, both of which can be switched off and are connected to their own battery, which is connected to the normal power supply.
From version 3, this is added, an alien drone that does not need electricity, has its own energy source.
"Acacia"
Also from him a submarine, I have made 3 continuous versions.
But I leave the translation of the poems, because I don't know enough English and no Russian that I could translate it appropriately.
Tara and Acacia, for me, have similar power consumption if you go by how it's built, but haven't used the Tara yet, just looked at it in the editor.
If you connect the oxygen boxes with a button to switch, and only charge when you switch it, then there should be no power problems.
With my Acacia, the oxygen boxes are permanently connected to the power supply.
Those are really nice poems, didn´t expect that :)
But could you please tell me, why you locked the Air Stuff for wiring etc?
Is the system at its maximum and wouldnt work otherwise?
Just a short question, there is something written in the Infobox of the Diving Suit Coontainers (and Air botte shelfs) I asume it has something to do with them beeing locked for wiring but since its written in cyrillic letters I cant read it. Could you please translate it for me what you wrote there?
I´m really curious since i`d love to give power to the Air Bottles shelf but i dont dare to do since i guess theres a reason - I just dont get it :D
Thank you in andvance!
I really do spend a lot of time with your sub!
When I compare both submarines from the pictures, it looks the same height.
So maybe the navigation points for bots should be adjusted manually.
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I won't make any more versions of the submarine, the "Tara" fits like this.
The "Acacia" is a good choice to finish the game with, because of the pulse laser without ammunition boxes , as extended versions.
Green and yellow indicator lights above the terminal. They must be signed.
Точка появления груза аккурат где стойки для ящиков. У красного ящика прописан тэг для руды, чтобы всё что ты насобирал боты фасовали туда. Так же в нем могут спавниться купленные вещи.
Yes. Carefully reread the instructions for the submarine.