Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The mod has been updated to latest ck3 + agot versions but I have not tested it in play as I don't play agot any more, so hopefully it works but if not lemme know and I'll see if I can find time to fix the issue and play test the mod.
It may do but won't be top of my priorities and my schedule has been nocked back quite a bit as I lost internet access for a few days, so can't give any timeline.
Honestly I have no idea but probably not or at best partially.
I haven't updated my AGOT workbench since September 2024 and haven't played AGOT for a much longer time.
My AGOT mods are very low on my agenda and atm I'm doing some heavy bug fixing in my other mods.
I haven't played AGOT in a long while so don't know if they have updated to 1.14.0.1 yet.
If they haven't then yes it is compatible but if they have updated then it will be out of date with the CK3 version, but the only issue with the underlying ck3 game would be with the hunt event and that would be minor.
Hopefully that will lower the chance AI picks Coastal Corsairs, tyvm for the report.
Yeah that last tweak went wrong, I'll be fixing it when I go through the current patch later today.
No new traditions added this time around but laamp added to three of the traditions to provide ample opportunities to go adventuring.
I'll do a update in the next day or tow now that AGOT has caught up.
That's an issue with steam, all you can do is
1) unsubscribe from the mod
2) open the launcher
3) shut the launcher
4) verify ck3
5) re-subscribe to the mod
You might have to do that sequence a couple of times if steam is going through one of it's wtf phases, you can probably omit step (4) but I tend to do that too whenever I have to go through this chore.
I won't be able to look at AGOT until the week-end, so I'll probably get around to it then, but I've been losing interest in AGOT as it lags so far behind vanilla and as yet doesn't add that much from a player pov imho
However there was only a minor update to MTv2 for Peacock, so there's probably very little to do with MTv2AGOT, but as I have not reviewed the latest AGOT mod yet there could be more modifications required from the AGOT pov.
BTW if you do setup a new playset with AGOT and MTv2 to test the issue, remember to start a new game otherwise your existing savegame will mask the problem.
And ofc remember to backup your existing savegame so you do not lose it while testing.
I think you are misunderstanding the issue @Bwurbanski had, which was very much a case of AGOT working as intended,
They were trying to use a AGOT tradition that was not compatible with their AGOT faith, which they resolved when they conformed to the AGOT rules. It had nothing to do with MTv2.
If you do not see any MTv2 traditions then you either have not included MTv2 in your playset, or have a conflict with another mod or another unidentified issue with your game, because the MTv2 traditions work for any AGOT culture, subject to the various tradition criteria such as not a pacifist culture, has gavelkind innovation, etc.
First though are you even looking the right place? All MTv2 traditions are in the Regional tab.
If you cannot see them in the Regional tab then I suggest you create a new playset with only AGOT and MTv2 then start the game to see if they show up for you, if so then you have to resolve whatever conflict you have with other mods.
It includes a buff for speed and safety, but it is expensive and there are consequences to adopting this tradition.
You courtiers are more likely to roam if they have nothing to do, your culture generally sneers at craven and content characters, because being content to stay where they are or too scared to step outside their local community is opposite to having a wanderlust.
And because you are not there more often than you are your realm development and control is slightly stunted.
Other traditions were slightly buffed/nerfed, see the change notes for details.
This is not a full description.
Nope, the mod doesn't overwrite anything, legalistic is still there.