RimWorld

RimWorld

Kraltech Industries
721 Comments
LordKhalelNoob 12 Jul @ 8:21pm 
man its already 1.6 its never gunna get updated ever sadly i enjoyed this
kinok 9 Feb @ 6:49am 
SoS2?
Tokyo 26 Dec, 2024 @ 2:36pm 
the cargo ship beacon does not work, when trying to activate it, the settler just comes and goes, and nothing happens, how to fix it?
MOREART 17 Sep, 2024 @ 3:00pm 
CE?
Admiral Zander 1 Aug, 2024 @ 12:30am 
honestly unuseable, even with a nerfed version. at least VOID doesnt throw its OP stuff at you right off the bat. even the militors are nigh unkillable and are the ONLY thing that spawns in ancient dangers.
PunPun 22 Jul, 2024 @ 12:40pm 
the cargo summoning beacon for the secret boss isnt working for me, ive crafted it but cant activate it. is there something ele i need to do?
2962342497 6 Jul, 2024 @ 11:42pm 
1.5?
Ku Klux Kevin 27 May, 2024 @ 1:02pm 
im trying to commission a ce patch for krall-tech. truthfully, i'd rather give the money to the creator of the mod to make a patch. i guess the going rate for something as big as this is a couple hundred bucks so please message me if youre interested. im on the rimworld mod commission discord.
Metal LED 26 May, 2024 @ 9:19am 
The next update will hopefully beat Glitterworld Destroyer 4's mechanics hard and head-on.
silverskene 22 May, 2024 @ 8:08am 
One question: will the Revamped Kraltech be SOS 2.7 compatible?
FerrisCG 20 May, 2024 @ 8:56am 
1.5 port is live with permission from blackmarket420
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3250496402
晓楽帕夏 19 May, 2024 @ 7:44am 
I'm very sorry to bother you, can you make a separate mod for the new weather system in the mod, I just want to play with the cyborgs in it!
Paolini 19 May, 2024 @ 1:48am 
Omg i always loved the mechs from this mod but the other stuff felt overwhelming, very happy to hear you're dividing this mod into modules for 1.5 !!
Please take your time your mods are top quality !
FerrisCG 18 May, 2024 @ 7:09pm 
I have a fork of this done already just contacting dev to ensure i have permission to post it
SAFA 18 May, 2024 @ 7:07pm 
is there a 1.5?
silverskene 13 May, 2024 @ 12:42am 
A third motion for a fork to this mod. My colony is at a place where I cannot play much farther without it - and we started as Tribals!
nikita150u 12 May, 2024 @ 8:03am 
Oh no. Welp i'll need many tape
daan_son 12 May, 2024 @ 4:46am 
also would want something to bridge the time till blackmarket gets to this one
Aladar 7 May, 2024 @ 10:21pm 
That news saddens a bit. Is there anyone out there that could make a forked update for this? At least until this entire new version is out to replace it?
hashbrownselfie 6 May, 2024 @ 9:57pm 
Good to hear from ya! Sorry to hear stuff is busy irl. Take your time my friend, life takes priority.
BlackMarket420  [author] 6 May, 2024 @ 3:40am 
Hey everyone, been a while eh? Apologies for the late reply, been drowning with a lot of tasks in real life, but I'm here to inform y'all that kraltech will be remade into modules in the future, just like The Army Of Fetid Corpses.

For the time being, this plan will fall later down the line, still need to finish the TAOFC modules and Hunterphage modules, and currently, I'm designing my very own zombie apocalypse scenario for the current TAOFC module using mechanics from anomaly.

So I hope you guys will be patient until then, Kraltech Industries will return!
silverskene 5 May, 2024 @ 2:19pm 
Would you please give us an estimate on when the 1.5 update will be? Lots of people, including myself, love your mod and it will help us patiently wait know if and when you plan on updating it.
GooseDove 3 May, 2024 @ 6:11am 
Do you hate your life? Do you want to fight in a battle with no path to victory? Well, if you answered YES to either question, download Kraltech! You'll get to peruse 1001 ways of being torn to pieces by nobodies that put Master Chief to shame and that can give Saitama a run for his money, all while suffering a variety of fun weather events that will make you wish your colonists lived in the void of space - because that would be more liveable! Rage virus? Heat waves++? A toxin developed by an ancient necromancer with an undying hatred for every living being to ever exist? You've got it!

Best form an alliance with VOID, because you aren't surviving an enforcer.

In all seriousness, I like this mod - but oh my god, my 1-year colony can't survive 4 guys with 200% armor and cybernetics that make them invincible. I'm beelining, trying to out-tech them. Recommended if you're either willing to die or use dev mode. This mod is ruthless, and as most have mentioned, it's very unbalanced.
Aladar 28 Apr, 2024 @ 8:49pm 
I love this mod as is, I really hope it gets carried forward, it has become a core part of all of my games. Great work!
Neothardus 26 Apr, 2024 @ 12:03am 
@Ifchan, tahnks for the info !
ifchan 25 Apr, 2024 @ 12:11pm 
@Neothardus, no, you cant. It exactly like VOID, but harder, i think. That a neat part, actually
M@radёr 25 Apr, 2024 @ 7:31am 
Guys, who knows how to switch off boss summoning cooldowns? I can't wait 2 days on each boss. Maybe you know some mods?
Neothardus 24 Apr, 2024 @ 6:55am 
This is my first time discovering that mod;
Sounds fantastic but I am worried it will be kind of hardcore like the VOID.
Can we handle those new mech with a low developped colony ?
1747630327 23 Apr, 2024 @ 6:13pm 
Please update to version 1.5 quickly, we need help from Valkyrie!:steamhappy:
SutiituS 21 Apr, 2024 @ 9:42am 
I get this is an 'Hardcore' overhaul, hut here's some things I would like too see if-when kraltech is updated.
Balance, the obvious. Really, if the stuff was moved to be way more end-game It'd be fine. Getting hit with 5 Miltor MK.2 at a complex with dudes wearing plate mail is owie. (I had one of the EMP weapons of the mod and didn't even break one miltor shield.)

Vehicles. Let me ride the dragon >: ).

That's it, really. Just make the point of experiencing Kraltech stuff way later in the game and allow other op mods to also have some form of affect on dealing with Kraltech. (Watched a Void member get buttmushed by a few mechs was horrifying.)
rex6564 18 Apr, 2024 @ 12:26pm 
@Vedrit thank u
FairFly35 18 Apr, 2024 @ 8:05am 
Cant repair mod turrets
Vedrit 17 Apr, 2024 @ 10:13pm 
So, Kraltech *mostly* works, but seems that research documents are buddy. No errors, but they also don't do anything.
I know the dev said they're working on "the real" mod, this is more for anyone else that really want so Kraltech in 1.5. Be forewarned
Highwayman 17 Apr, 2024 @ 8:02am 
ah yes, high tech masochism.
scionic21 15 Apr, 2024 @ 11:39pm 
Oh how I dream of the day you return to me my love... I await your chaotic touch.. your high tech embrace
gravy 12 Apr, 2024 @ 12:29pm 
mod author has asked for patience. Not gonna get it any sooner just by saying that you need it.
MAx0N 12 Apr, 2024 @ 4:12am 
1.5 plssss
BigDoofish 9 Apr, 2024 @ 6:38am 
i fucking love this mod lol
CapMJK 5 Apr, 2024 @ 11:34pm 
@bone: I would say its 50% compatible to CE: Weapons do not use the CE ammo system. They kind of work but especialy against Mechs they behave oddly and destroy parts only without doing alot of HP dmg.
rex6564 3 Apr, 2024 @ 4:29am 
plz do a 1.5 update bro when u get the time plz this is lik the dark souls of rimrim
Bone 2 Apr, 2024 @ 8:33pm 
So, is this CE compatible? I can't find a reliable source to say whether it is or isn't.
Sgt Asskicker 30 Mar, 2024 @ 3:29pm 
yeah, as blackmarket said this mod is HORRIBLY balanced. I tried to run it in a playthrough but it just made everything boring or impossible. Wait for the full release unless you have a specific run in mind. Great mod, great potential, but the polish is about as clean as a well waxed pile of donkey shit.
gravy 22 Mar, 2024 @ 11:49pm 
My pawns do not attack each other during social fights with this mod installed. I'm not saying that this mod is causing it as I have many other mods installed, this is just the only one so far that I have found
Пятушок Петя 15 Mar, 2024 @ 2:37pm 
Support multiplayer?
BlackMarket420  [author] 13 Mar, 2024 @ 2:53pm 
Just a friendly reminder guys, kraltech is y far, a pilot mod, which means the real deal is now under developed, and ofc, I'll make the mod balanced. Although I'm pretty sure that I won't e working on this any time sooner considering the number of projects that I'll be making, though I hope you'll be patient until then.
haha_get it 13 Mar, 2024 @ 2:43pm 
So will this mod overhaul for 1.5, or just make it more vanilla? I love this mod so much and it is an excellent mod.
BigDoofish 12 Mar, 2024 @ 10:17am 
please for the love of god make it so youre able to disable extreme heat waves and cold snaps, they just ruin the fun imo
hardwoodmarble 11 Mar, 2024 @ 8:54pm 
@krof Gninut You can send them gold to become allies with them. Then you can call them up and ask for them to send a caravan which they will. Their caravan will have a good bit of stuff. Not everything, but a very good bit.
Mismagius 8 Mar, 2024 @ 11:48pm 
question, will there be another Kraltech Industries in the future thats more balanced? the artwork is great and the concept is rather good too but even with that lite version its still unbalanced. and giving mechs such high health causes the game to lag when viewing the health tab due to the game having to load all those injuries. i hope to see a more balanced version of this mod in the future that gets harder the more you play the game instead of throwing everything at you. like for example limiting how many days should pass for incidents to happen
Best Username To Exist 8 Mar, 2024 @ 5:49pm 
@Krof Gninut Any non vanilla start makes Kraltech permanently hostile. Even then, forssome reason, they never trade with me.