XCOM 2

XCOM 2

[WOTC] Squad Sight PCS
Počet komentářů: 8
Deacon Ivory 15. čvn. 2024 v 3.32 
[SquadSightPCS.X2DLCInfo_SquadSightPCS]
DLCIdentifier="Squad Sigh0t PCS"

Is that correct? "Sigh0t"?
lordabizi 11. čvn. 2024 v 1.25 
Also the mobility penalty is actually a mobility bonus: the config values are positive, and are not negated in script.
lordabizi 9. čvn. 2024 v 0.07 
Yes, I can confirm this doesn't work, the code is wrong.
The effect checks if the weapon taking the shot is also the weapon from which the squad sight pcs ability comes from. However, squadsight pcs' ability comes from a pcs, not a weapon, so this will always fail.
Presumably this was copied from a code in which the ability comes from a weapon, and then this check makes sense.
As a result, right now the pcs doesn't do anything.
AgRipnus 15. dub. 2024 v 16.27 
It's not working and I don't understand why. I've added some `log() statements in the code to see where it fails and every time I fire my sniper rifle is see that "SourceWeapon" is always "none" so the effect code never proceeds. What does "// Attack must come from correct SourceWeapon" mean? What is the correct SourceWeapon?
TRNEEDANAME  [autor] 7. kvě. 2023 v 6.00 
yes, he really did an amazing job with this mod's mod preview / icons
Pryda4ever 7. kvě. 2023 v 4.10 
Big thanks!! especially to my mate @EndlessPie49 :ne::sectoid:
TRNEEDANAME  [autor] 2. kvě. 2023 v 12.59 
It has a config to make it give squadsight.
On default is on only for Epic rarity
LeyShade 2. kvě. 2023 v 12.30 
To confirm, this only decreases the Squadsight penalty, it doesn't give the equipped troop Squadsight? 🤔