XCOM 2
[WOTC] Squad Sight PCS
8 Comments
Deacon Ivory 15 Jun, 2024 @ 3:32am 
[SquadSightPCS.X2DLCInfo_SquadSightPCS]
DLCIdentifier="Squad Sigh0t PCS"

Is that correct? "Sigh0t"?
lordabizi 11 Jun, 2024 @ 1:25am 
Also the mobility penalty is actually a mobility bonus: the config values are positive, and are not negated in script.
lordabizi 9 Jun, 2024 @ 12:07am 
Yes, I can confirm this doesn't work, the code is wrong.
The effect checks if the weapon taking the shot is also the weapon from which the squad sight pcs ability comes from. However, squadsight pcs' ability comes from a pcs, not a weapon, so this will always fail.
Presumably this was copied from a code in which the ability comes from a weapon, and then this check makes sense.
As a result, right now the pcs doesn't do anything.
AgRipnus 15 Apr, 2024 @ 4:27pm 
It's not working and I don't understand why. I've added some `log() statements in the code to see where it fails and every time I fire my sniper rifle is see that "SourceWeapon" is always "none" so the effect code never proceeds. What does "// Attack must come from correct SourceWeapon" mean? What is the correct SourceWeapon?
TRNEEDANAME  [author] 7 May, 2023 @ 6:00am 
yes, he really did an amazing job with this mod's mod preview / icons
Pryda4ever 7 May, 2023 @ 4:10am 
Big thanks!! especially to my mate @EndlessPie49 :ne::sectoid:
TRNEEDANAME  [author] 2 May, 2023 @ 12:59pm 
It has a config to make it give squadsight.
On default is on only for Epic rarity
LeyShade 2 May, 2023 @ 12:30pm 
To confirm, this only decreases the Squadsight penalty, it doesn't give the equipped troop Squadsight? 🤔