Hearts of Iron IV

Hearts of Iron IV

Additional Effects: RE-loaded
40 Comments
Dr. Baphomet 2 Aug @ 5:31pm 
Would love if you add a game option to have the decisions+national levels available to the player only, the AI picking these breaks some civil wars I think
Theholyocean 24 Apr @ 10:29pm 
I FUCKING LOVE BLOAT
Kabutops880 22 Oct, 2024 @ 1:37pm 
road to 56 version ?
vanomorodellefake 24 Apr, 2024 @ 10:25am 
% of factor consumer goods should be much increased (5% -> ~20%), because it started work by another way new versions of hoi 4
UXO843 21 Mar, 2024 @ 10:50am 
hi, I created a variant of my mod thx for great work!
Trident 21 Oct, 2023 @ 7:54am 
They nerfed my boy so much(((
:steamsad:
striker  [author] 20 Oct, 2023 @ 7:11am 
@MT7
By national spirits you meant national advisers? Which ones are you having the most trouble with?

For research bonuses I have a few ideas planned.
Daredpickle10 9 Oct, 2023 @ 3:31am 
very nice mod but the master propagandist is op af since its basically 100% stability and war support all the time
MT7 30 Sep, 2023 @ 1:06am 
This mod is great and the army/navy/air focuses and the national advisor are perfect.

But wow that national spirit decision(s) is probably the most overpowered and broken feature I’ve seen in a mod that’s not a cheat mod. It needs heavy balancing or the axe. (AKA turn it off if you’re playing this mod).

For the research bonuses, I think Voyager (guy below me) is on the right track for using relevant force XP and political power/command power to get the bonuses. You would be using the XP gained in the field to “improve your equipment in the lab.”

Love this mod and will have it permanently in my mod list.
Reisija 15 Sep, 2023 @ 1:39pm 
@Teammate Remover Thanks for adding the disable option! Regarding the research decisions I do have a few ideas (I might make a personal version with these changes, assuming I find the time lol). Perhaps the research decisions could have their costs more varied and relevant to their bonuses. For example you could also decrease production efficiency growth for economic research bonuses, cost command power and/or relevant XP for Army/Navy/Air research bonuses, and then just a 5% consumer goods debuff for other miscellaneous research bonuses. These debuffs could last perhaps 90 to 120 days? That's the one part I don't have too much of a solid idea on.
Archangel  [author] 14 Sep, 2023 @ 1:28pm 
@Voyager @Pillowesque @Boss of this Gym I've not exactly had time to push a new update, but in the one I pushed just now I've included an option under game rules where you can modify if you want to have these decisions or not, as default I've left them enabled (As Additional Effects initially shipped with them too)

We've been intending to rework these decisions for sometime, however we're not quite sure where to go with these at the moment.. Might be possible that these just become disabled by default in the future, not entirely sure on that yet as they can be too powerful too quickly with little PP requirement or too useless with a high PP requirement but with a meager research boost.
matthewboneo 6 Aug, 2023 @ 12:32pm 
░░░░░░▄▄▄░░▄██▄░░░
░░░░░▐▀█▀▌░░░░▀█▄░░░
░░░░░▐█▄█▌░░░░░░▀█▄░░
░░░░░░▀▄▀░░░▄▄▄▄▄▀▀░░
░░░░▄▄▄██▀▀▀▀░░░░░░░
░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
░░░░░░▐▌▀▄▀▄▀▐▄░░
░░░░░░▐▀░░░░░░▐▌░░
░░░░░░█░░░░░░░░█░░░
Reisija 26 Jul, 2023 @ 1:06pm 
@Pillowesque & @Boss of this Gym
if you go to:

C:\Program Files (x86)\Steam\steamapps\workshop\content\394360\2968868383\common

and delete the decisions folder, the decisions will be gone. The first number the address is Hoi4's Steam Workshop code, and the second number is the individual mod's Steam Workshop code. Usually it's just easier to to see if you're editing the right mod file by checking the thumbnails of said mod, at least that's what I do.
Pillowesque 23 Jul, 2023 @ 2:23pm 
I would love a version of this that doesn't have the massive amount of decisions, or an decision option to hide them all like OWB does for it's hologram (clutter) decisions. Thanks for your work
Boss of this Gym 18 Jun, 2023 @ 6:02am 
All those political decisions are OP. I can just pick a fuck load of "free" 40-50% research boosts for pretty much anything. 50 pp for a 40% boost on the next industry research? Why? I can get a solid 1945-era economy within the first ingame years just with those decisions when playing a major.

It'd be a better mod without those political decisions imo. Just stick to the effects, no need to clutter my political decisions tab with 4238947 trees that got 39847238954 decisions. It's very excessive.
russtom1 21 May, 2023 @ 5:53pm 
So I use "Ultimate Ideas Pack (NSB)", which uses an older version of "Additional Effects: RE-loaded". I am going to load your mod after Ultimate Ideas Pack (NSB) and see what happens. May need to start a new game though. I have no issues with Ultimate Ideas Pack (NSB) currently.
Gnarkada 19 May, 2023 @ 4:43pm 
Honestly Pog mod. Works with Kaiserredux, Kaiserreich, R56, the great war, and even cold war mods I have tried. And I love using it with all of them.
Archangel  [author] 12 May, 2023 @ 2:07pm 
@mistershredder The AI is fully able to use the features given in this mod.
mistershredder 12 May, 2023 @ 1:20pm 
Is the A.I able to use these buffs?
striker  [author] 6 May, 2023 @ 2:19pm 
1700 subscribers!

Thank you!
Archangel  [author] 6 May, 2023 @ 9:59am 
Nah RT56 only has something that's called "National Character" under the political tab, they might have implemented Additional Effects at some point in the past though.
Termxy 6 May, 2023 @ 9:44am 
isnt that basically what r56 has?
Archangel  [author] 6 May, 2023 @ 9:36am 
It should work with technically anything, the mods that I've ran this with are Road to 56 as well as The Sandbox mod and even larger conversion mods such as World Ablaze
Director_A 6 May, 2023 @ 9:20am 
Is this intended to work with any mods? If so link them.
Archangel  [author] 6 May, 2023 @ 8:53am 
@Hipper Yeah they do, most of the idea's have AI definition's set. Same thing with National levels and the research decisions.
Hipper 6 May, 2023 @ 8:41am 
Do the AI also get these?
Archangel  [author] 6 May, 2023 @ 1:55am 
@nvht04111998 Would collapsing the categories not serve the same purpose here? You can click on the categories to hide all the decisions under them.
nvht04111998 5 May, 2023 @ 9:27pm 
please also add an option to disable research bonus in decision tabs like national levels as it is too cluttered in my opinion
Fat Bazinga 5 May, 2023 @ 12:26pm 
Thank you !!!
Archangel  [author] 5 May, 2023 @ 3:55am 
@Fat Bazinga The new update should fix those issues for tanks and aircraft, enjoy ;)
Bambinobob 4 May, 2023 @ 6:49pm 
very happy to see something like this as a standalone mod, thank you!!
Kabutops880 4 May, 2023 @ 3:49pm 
Thanks for the reply, good work for the future of the mod !
Archangel  [author] 4 May, 2023 @ 6:11am 
@ErSolitoSkipperDeTurno I wasn't actually aware that another developer had based their mod off of Additional Effects, but it seems there's a few differences here and there.. They seem to implement some kind of market in which we don't, we have national levels which they don't and their mod seems to not like being bundled with other mods (Road to 56) which ours is fine with due to us not overriding any position where the idea's are placed.
Kabutops880 4 May, 2023 @ 4:44am 
What are the differences between this mod and Hearts Of Iron PPI ???
Archangel  [author] 3 May, 2023 @ 10:12pm 
@El.bar.de.los.muchachos Should work just fine with the Sandbox mod, if there's aspects not working let me know.
Archangel  [author] 3 May, 2023 @ 10:11pm 
Yes, sadly for By Blood Alone the less production cost doesn't work and this is not something that can be changed as far as I know. This is probably also the reason you don't see any less production cost on planes anymore in vanilla as it's either broke by Paradox and they're unwilling to fix it or there's something else going on.

For the tanks (NSB) I can still modify this across all designs, and I'll probably see if I can make it so that if you have NSB enabled that you're able to use that one instead.
Fat Bazinga 3 May, 2023 @ 3:37pm 
Most of the buffs dont work, especially those for the planes.
El.bar.de.los.muchachos 3 May, 2023 @ 3:16pm 
absolutely love it!
can you make it compatible with sandbox mode or would that require making a separate mod for it?
Urgedcrayon 3 May, 2023 @ 11:34am 
This looks like a really cool mod can't wait to play with it!
matix 30 Apr, 2023 @ 1:44am 
Oh I've missed this one! Thank you!