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By national spirits you meant national advisers? Which ones are you having the most trouble with?
For research bonuses I have a few ideas planned.
But wow that national spirit decision(s) is probably the most overpowered and broken feature I’ve seen in a mod that’s not a cheat mod. It needs heavy balancing or the axe. (AKA turn it off if you’re playing this mod).
For the research bonuses, I think Voyager (guy below me) is on the right track for using relevant force XP and political power/command power to get the bonuses. You would be using the XP gained in the field to “improve your equipment in the lab.”
Love this mod and will have it permanently in my mod list.
We've been intending to rework these decisions for sometime, however we're not quite sure where to go with these at the moment.. Might be possible that these just become disabled by default in the future, not entirely sure on that yet as they can be too powerful too quickly with little PP requirement or too useless with a high PP requirement but with a meager research boost.
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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if you go to:
C:\Program Files (x86)\Steam\steamapps\workshop\content\394360\2968868383\common
and delete the decisions folder, the decisions will be gone. The first number the address is Hoi4's Steam Workshop code, and the second number is the individual mod's Steam Workshop code. Usually it's just easier to to see if you're editing the right mod file by checking the thumbnails of said mod, at least that's what I do.
It'd be a better mod without those political decisions imo. Just stick to the effects, no need to clutter my political decisions tab with 4238947 trees that got 39847238954 decisions. It's very excessive.
Thank you!
For the tanks (NSB) I can still modify this across all designs, and I'll probably see if I can make it so that if you have NSB enabled that you're able to use that one instead.
can you make it compatible with sandbox mode or would that require making a separate mod for it?