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I made it simple. i just turn off the start thruster completely when the AI thrusters take over!
Hi, I've already had the problem and sometimes it works, sometimes it bug. I still haven't understood why it's buggy. Maybe it comes from the AI block.
I will try your setup because I always have problems with either event controllers (but know I try not to use them), but main problem is still using multiple missiles. I also use groups to trigger missile timers, but then I gets fucked up.
So your version works to launch let’s say 10 missiles at the same time?
I will check!
I have the same bug with my own missile design. Tanks don’t fill up. My solution is to have a timer to disconnect and connect the connector every few seconds, that makes the tank to work. Should work here too if it is the same problem.
I actually adding 2 (reconfigured sliding door version) into my old capture Salvage Station’s grinding pit. Fits like a glove & was able to create a service pathway through it as a bonus! Lol
But in creative, you can modify my blueprint of the sub-grid and adapt it to be able to print it.
I tested it's possible to print the whole system in survival (I never said it's easy to do).