Space Engineers

Space Engineers

JS-Printer-ANLv3
27 Comments
BoomrGamr 13 Oct, 2023 @ 12:52pm 
Ok, thanks.
JejeServeur  [author] 12 Oct, 2023 @ 11:02pm 
Hi @BoomrGamr, Yes, you must have hydrogen tanks to fill your missiles (hydrogen powered) ^^, but they must be connected to the large conveyor.
BoomrGamr 12 Oct, 2023 @ 3:29pm 
Do I also need to have hydrogen tanks connected to the missiles?
BoomrGamr 12 Oct, 2023 @ 9:37am 
Cool, thanks.
JejeServeur  [author] 11 Oct, 2023 @ 11:02pm 
Hi @BoomrGamr, you have an exemple for the cockpit launch with my "ANL_v3_Launcher_Salvo" ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2971731660 ) and components required in "ANL_v3" ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2971737283 )
BoomrGamr 9 Oct, 2023 @ 5:17pm 
Is there some way you can fire the missiles from a cockpit? Also can someone tell me what exactly you need to make each missile?
Atomhirsch 26 Sep, 2023 @ 2:15pm 
Ok i see, i was talking about the launch sequence. i think your solution could work, with all block as a group. i try....
I made it simple. i just turn off the start thruster completely when the AI thrusters take over!
JejeServeur  [author] 26 Sep, 2023 @ 1:50pm 
The bug I'm talking about is that certain missiles in a salvo may not activate the AI Offensive block or may not lower the thruster correctly (sorry a use Google Translate)
Atomhirsch 26 Sep, 2023 @ 1:46pm 
I see your have EVERY block in a group, i was hoping that is the solution. But now you say its buggy. Im sad :)
JejeServeur  [author] 26 Sep, 2023 @ 1:41pm 
@Atomhirsch
Hi, I've already had the problem and sometimes it works, sometimes it bug. I still haven't understood why it's buggy. Maybe it comes from the AI block.
Atomhirsch 26 Sep, 2023 @ 2:28am 
@ JejeServeur
I will try your setup because I always have problems with either event controllers (but know I try not to use them), but main problem is still using multiple missiles. I also use groups to trigger missile timers, but then I gets fucked up.
So your version works to launch let’s say 10 missiles at the same time?
I will check!
Atomhirsch 26 Sep, 2023 @ 1:50am 
@ ashtonpalmer93
I have the same bug with my own missile design. Tanks don’t fill up. My solution is to have a timer to disconnect and connect the connector every few seconds, that makes the tank to work. Should work here too if it is the same problem.
JejeServeur  [author] 29 Jul, 2023 @ 2:51pm 
@walker2zero look at this one https://www.youtube.com/watch?v=5L0hx66ZcyU
Walker2zero 29 Jul, 2023 @ 11:38am 
Is there a how to use this tutorial as I have never used AI weapons before.
JejeServeur  [author] 4 Jul, 2023 @ 1:12pm 
Hi @ashtonpalmer93, yes it's survival ready, check if the tank is not turned off or switch it off then on then off (that's an old bug of the tanks), or your conveyor's system is not connected correctly.
Hugh Mann from Cyberstan 4 Jul, 2023 @ 11:40am 
Have you tested in survival? I can't get the hydrogen tanks to fill
JejeServeur  [author] 30 Jun, 2023 @ 7:01am 
@inSpectre, the event must be off, Timer2 put it on to reduce the thruster
In[Spectre] 27 Jun, 2023 @ 3:12am 
I discovered the event block was turned off after the initial launch. Could this perhaps interfered with the commands?
JejeServeur  [author] 26 Jun, 2023 @ 1:33pm 
Hi inSpectre, the event block doesn't reduce the thrust completely, that's why it doesn't go fast, to fix it you just have to reduce the max thrust of the thruster by 5 or 10% before launching it, this often solves the problem issue.
In[Spectre] 26 Jun, 2023 @ 12:57am 
Hi Jeje, what do you mean by "not reduced thrusters properly"? If so, what could be done to correct this? Nonetheless a wonderful 1x1 big grid block missile! :steamthumbsup:
JejeServeur  [author] 25 Jun, 2023 @ 12:14pm 
Hi inSpectre, if the missile is flying slowly, the event block has not reduced the thrust of the thruster properly, it happens sometimes.
JejeServeur  [author] 25 Jun, 2023 @ 12:11pm 
Hi Salvatore Ganacci, I just added a projector behind the adapter block, grind the hinge head, create a blueprint, put a hinge with a small head, weld the adapter and the projector, project the blueprint and weld (with a big welder)
In[Spectre] 25 Jun, 2023 @ 10:03am 
Sorry I didn’t clarify what I was saying. I was wondering about the small grid speed as it seem a little slow. And I moved the sliding door to where the projection is (after firing the small grid) thus making the overall big grid smaller.

I actually adding 2 (reconfigured sliding door version) into my old capture Salvage Station’s grinding pit. Fits like a glove & was able to create a service pathway through it as a bonus! Lol :steamthumbsup:
Salvatore Ganacci 25 Jun, 2023 @ 6:36am 
Thank you for the reply, can you tell me if you just removed the large blocks (sub grid items) and left it like that in your testing, Or did you replace them somehow?
In[Spectre] 25 Jun, 2023 @ 6:26am 
Hi Jeje, very nice design! May I ask if the missile flies a little slow? Is it on 1 forward thruster? I have managed to squeeze the size down further by firing the missile, leaving only the projection on & place the door over it. Saves lots of space ;)
JejeServeur  [author] 23 Jun, 2023 @ 5:16am 
Hi Salvatore Ganacci, this is not possible because the projectors do not manage subgrids (hinge/piston/rotor).
But in creative, you can modify my blueprint of the sub-grid and adapt it to be able to print it.
I tested it's possible to print the whole system in survival (I never said it's easy to do).
Salvatore Ganacci 21 Jun, 2023 @ 4:19pm 
can we build this with a projector setup??