Team Fortress 2

Team Fortress 2

Itemtest Unusual
40 Comments
Mbarthemuel Jollyiest II 25 Jun @ 11:53am 
It is, have already begun using it regularly

Its great
trx_pootis_roblox 25 Jun @ 7:19am 
ı hope ıts working
Mbarthemuel Jollyiest II 14 Jun @ 3:26pm 
Never mind

If you are also somebody reading this and need to access map through the console

Type - map 29

and it should pop up
Mbarthemuel Jollyiest II 13 Jun @ 3:18pm 
What is the map ID so that I can join using the console with map "Map_Name"
PLAZA 11 Apr @ 5:26pm 
does this still work?
gangster spongebob 19 Feb @ 3:43am 
The add weapon skin command doesnt work, can you fix this please?
Pelé 12 Sep, 2024 @ 5:09pm 
How is this better than the conventional item test room?

I just wanted to spawn more than 1 bot of the same class with different hats to compare unusual effects, etc, and help me decide what hat to buy. I also wanted to try unusual combos with misc + hats since the original room doesn’t allow multiple unusual effects or items at once.

I downloaded this expecting it to help, but there are too many addons that don't address any of my issues.

The command "!add weapon unusual 702" is only useful if you know what each number represents. Players will just input random numbers and leave. We need a list or a proper command format like "!add [effect name] [hat name]" (e.g., "!add burning flames airdog"). Otherwise, I’ll just use "itemtest" in the console. A list of number-effect correlations would help, but until then, I’m moving on and hoping future updates improve this.
William_The_Minecraft_Kid 29 Jul, 2024 @ 10:41pm 
map :luv:
scaypies 17 Feb, 2024 @ 10:04am 
ah, good to know it's intended behaviour, then!
Glebotron  [author] 17 Feb, 2024 @ 8:50am 
It's intended to be like this by the game. You can't see unusual effect on your character simply because these are not meant to be seen from first person perspective. If you spawn a bot with unusal hat right in front of mirror, effect will be shown.

If unusual effect was applied to stock weapon, after death dropped weapon will be treated as weapon without any effect on it. But it works fine with war paint and skins. I don't know why it happens, it's just how things work in tf2 nowadays.
scaypies 17 Feb, 2024 @ 7:06am 
There seems to be a strange bug with the mirror on this map: Unusual effects don't show up on it unless the player isn't in 1st person (i.e, if you taunt, killbind, use the thirdperson command, etc.). This includes unusual weapons sitting on the ground, too.
I'm unsure if this is even replicable on your end, as the only only mention of anything similar to this here seems to have magically fixed itself, but I still wanted to mention it.
Zeugziumy 29 Dec, 2023 @ 6:14am 
:steamthumbsup:
Glebotron  [author] 29 Dec, 2023 @ 6:10am 
I see, there are high chances that sourcemod could make it, I believe you can find an answer. Thanks and good luck with this
Zeugziumy 29 Dec, 2023 @ 2:19am 
(1/2)
Sorry, but what I meant is a script that would paint the taunt in the same way the game paints cosmetics (and weapons in case that was ever a thing). What I wanted to mention is that the script shouldn't specifically look for the taunt_prop file path, and instead work exactly how cosmetics are painted.

I'm not sure if the game looks specifically for the model_path in the case of cosmetics and weapons, however. Basically, if taunts showed up by pressing "F" on someone, it would have a paint_splatter icon and would say the name of the paint can, like it does with cosmetics.
Zeugziumy 29 Dec, 2023 @ 2:19am 
(2/2)
I've been into servers that lets you paint cosmetics, and even weapons before. And to their credit, they work just like if you managed to paint weapons in-game (there's a workaround to paint weapons in the original itemtest). But, I've never been into one that actually allowed painting taunts too. A sourcemod plugin should work in theory, since those servers I mentioned would paint things you had equipped. I know some people who works with sourcemods, so maybe I could talk with them.

Thanks anyway. Your map's pretty cool, I should test it sometime.
Glebotron  [author] 28 Dec, 2023 @ 7:24pm 
I don't get it. Why would you want to "paint" a taunt if it shouldn't affect prop items? (as I understood your message)

And, probably, I can't get an access to player's taunts using VScript, sadly. I might be wrong, you should definitely ask someone who has more experience at VScript coding.
Zeugziumy 28 Dec, 2023 @ 6:53pm 
I've been wondering for a while if it would be possible to "paint" taunts that you have equipped. I am not sure if this would be possible via a sourcemod plugin or VScript. I would love to know if in case you painted the "Most Wanted", it would actually affect the paint.

There's a couple taunt props with unused paintability, but I haven't made paint variants for them on the Wiki due that there's no real way to know if it actually would show up in game. We know that paintable weapons work due to the glitched Cow Manglers, but that's it.

The command / script should be like this:

It just paints the taunt index you have equipped. It should NOT specifically paint the taunt prop by looking at the schema's "custom_taunt_prop_per_class". The idea is to paint just like a cosmetic would be painted.

I don't know if this would be enough as a proof to start making them on the Wiki, but it would be interesting nonetheless to know whether or not that would work in-game.
Glebotron  [author] 17 Nov, 2023 @ 6:01pm 
There's an existent attribute parameter for weapons called "paintkit_proto_def_index" (index 834) that gives weapon a war paint/decorated look. I tried so many times to make it work, but game just doesn't allow me to do this. You can go read more about this attribute on forums or documentation lists, because it could be just me and my lack of knowledge.
[SPHGT] Dr Bread 17 Nov, 2023 @ 5:41pm 
has a method to add skins been found in any variant of either the console or on here for in-game inspection?

figured asking you would be a much better option than reading the items_game.txt all the way through, since you know more about it than i do
Glebotron  [author] 11 Nov, 2023 @ 12:42pm 
My pleasure :steamthumbsup:
Bonkers 11 Nov, 2023 @ 12:37pm 
Thanks for this. Really useful when testing out killstreakers and weapon spells.
Charli XCX 7 Nov, 2023 @ 9:29am 
i just noticed it's a vscript map, i don't know how to use it anyways, thank you !
Glebotron  [author] 7 Nov, 2023 @ 9:21am 
You can find it in local server's map list, I guess it's called "itemtest_unusual_alpha1" there.
Or you could simply write "map workshop/2969053782" in console.
Charli XCX 7 Nov, 2023 @ 9:06am 
i don't find the map...
Glebotron  [author] 4 Nov, 2023 @ 4:23am 
You're welcome :steamthumbsup:
Hazzard 3 Nov, 2023 @ 7:27pm 
Ooh! This'll come in handy. Cheers! :demoticon:
Glebotron  [author] 4 Sep, 2023 @ 8:46am 
True and real
Busted_Skip 4 Sep, 2023 @ 8:40am 
"What the hell is this???" - Glebotron
Glebotron  [author] 30 Jun, 2023 @ 12:36am 
Yeah, it's a bit buggy sometimes, I'm glad you fixed it
funny bunny 29 Jun, 2023 @ 4:08pm 
I made it work, but idk how
funny bunny 29 Jun, 2023 @ 3:30pm 
I'm trying to use this but the unusual effects only show up on my character's portrait. Not visible when taunting, on the mirror or in bots. Is this supposed to work client-side with the map command? Or should I run it on a server?
Das Psycho 9 Jun, 2023 @ 9:22am 
Great improvement over default itemtest. Allows for multiple cosmetics and effects, helped me compare my existing loadout with potential future combinations.
Glebotron  [author] 7 May, 2023 @ 3:57pm 
These suggestions are on point :steamthis:
Donut Pyro 6 May, 2023 @ 6:17pm 
suggestionies to add to this map:
-make a skybox room somewhere?
- fix this visual bug thats been there ever since original itemtest

also not really a "addition to the map" thing, but please elaborate on how to use the built-in commands, for instance, you can explain what each subcommand and parameter do, make more examples on how to do certain actions like getting medic to wield the AWP, etc.
Glebotron  [author] 4 May, 2023 @ 1:33pm 
You're welcome :steamthumbsup:
Rocket Launcher GOD 4 May, 2023 @ 1:28pm 
Thanks for made this
Glebotron  [author] 3 May, 2023 @ 11:23am 
I forgive you, but ZUN does not ᗜˬᗜ
Peridoxide 3 May, 2023 @ 10:17am 
effort, inspired, and fun for the whole family nanoka
will you ever find it in your heart to forgive me?
Glebotron  [author] 3 May, 2023 @ 2:36am 
Okay, Rumia
Peridoxide 2 May, 2023 @ 5:46pm 
lazy uninspired and bored