Total War: WARHAMMER III

Total War: WARHAMMER III

Map Replacer Framework (With Extra Assets)
116 Comments
OHM 20 Jun @ 3:01pm 
Ok thanks. It's just others scroll smoother so you can when you go up or down.
Frodo45127  [author] 20 Jun @ 7:35am 
That's how MCT works. Nothing I can do about it.
OHM 20 Jun @ 3:24am 
Mr Frodo ser, could you make your sliders...slide more smoother please. If you will. Scrolling skips too much with all the maps I've got, even when dragging the scroll bar.
Frodo45127  [author] 19 Jun @ 10:20am 
The mod has been compressed to reduce its size. This means it only works in 6.2. If you want it in 6.15, you'll have to open it in RPFM, and decompress it.
Trust in Trance 19 Jun @ 7:44am 
After the 6.2 update, i rolled back to 6.1.5 to continue my campaign. I get crash always when getting to the ambush battle that my save is at, it looks like the game isnt loading the map correctly since the map preview isnt an ambush. Is there previous version of this mod available?
Frodo45127  [author] 1 Jun @ 7:57am 
@豺狼医生 Define "fail after reloading". Don't know about trade any settlement, but I've checked the fort invasion one and I don't see anything that may interfere, at least after a quick view of the scripts. The only thing I'm sure is muranji seems to have misunderstood how this mod works. It doesn't "change the keys of the region". It just injects maps under certain conditions.

Try enabling the script logs (there's a mod in the workshop for that) and check if when that happens, there's an error in the logs. That may tell you what's the reason for the mods not working.
豺狼医生 31 May @ 8:01am 
I used Murranji's Empire Fort Invasions Mod and Trade Any Settlement Mod, and found that using this framework mod would cause these two mods to fail after reloading. Can you please take a look at the situation
ZAKKENA [BE] 24 May @ 12:40pm 
I think this mod makes my game crash after 5 minutes in a siege battle, 100% of tyhe time, anyone else has this issue ?
Dragon32 24 May @ 2:25am 
@Thuynder
They do completely different things
Thuynder 23 May @ 9:51pm 
Does this work fully with the "Restore chokepoint battles" mod? :)
Frodo45127  [author] 19 May @ 2:28am 
This mod pretty much never needs an update. If the game is crashing, 99% of the time it's a problem with the map mod you're using, not this.
REITERPALLASCH 18 May @ 5:52pm 
Does this need an update? Some people are saying yes others no. What say the mod author?
KidouKenshi22 1 May @ 5:19am 
please update. Almost all GCCM maps crashing now on mp campaign during loading screen
The Black Kaiser 21 Apr @ 6:31pm 
That's what I thought. Idk I went to load up a save and it kept saying this mod was missing. So I moved the data around and it cleared the error. Maybe a steam issue.
Frodo45127  [author] 20 Apr @ 8:00pm 
@The Black Kaiser In modern total war games (since rome 2 I believe) mods are not copied to data. The launcher loads them from the folder where steam downloads them.
The Black Kaiser 20 Apr @ 4:54pm 
Not sure if anyone experiencing this, I sub to this mod but it doesn't add the .pak to the WH3 data folder. I sub, unsub, reload steam, sub and still wouldn't add it's data but said it was subbed. I had to manually go into the steam workshop dl folder and find the mod data and copy it to the wh3 data folder. Not sure if it's a steam error or mod.
随风而逝的波函数 31 Mar @ 2:40pm 
too many bugs
Smigi 26 Mar @ 12:09pm 
Update ?
随风而逝的波函数 20 Feb @ 9:34pm 
OK it is form GCCG
Frodo45127  [author] 20 Feb @ 8:57pm 
Those lines don't look neither generated by this mod, nor an error.
随风而逝的波函数 20 Feb @ 8:21pm 
Here is the log
Executing Mods

map_replacer_agrul() not found, continuing
map_replacer_aquitanie() not found, continuing
map_replacer_bearded() not found, continuing
map_replacer_bordelaux() not found, continuing
map_replacer_carcassonne() not found, continuing
map_replacer_castledrakenhof() not found, continuing
map_replacer_deffgorge() not found, continuing
map_replacer_elistor() not found, continuing
map_replacer_findol() not found, continuing
map_replacer_galbaraz() not found, continuing
map_replacer_grimhold() not found, continuing
map_replacer_karakangazhar() not found, continuing
map_replacer_karakazul() not found, continuing
map_replacer_karakhirn() not found, continuing
Frodo45127  [author] 20 Feb @ 9:55am 
I don't think you're understanding correctly what the log says. A log entry is just information, not a bug. Unless it's clearly marked with a "ERROR" message, it's not a bug.
随风而逝的波函数 20 Feb @ 9:31am 
hello my friend。this MOD need update 。I test it and log show too many bug 。the XXmap is not found
Frodo45127  [author] 1 Feb @ 3:26am 
@Solree Not sure if it's possible. I already investigated this about two years ago, following some bug reports about unfortified maps not loading, and for what I remember, the way the game replaces unfortified settlement maps with land maps bypasses the tables used in this mod and forces specific maps to load. No idea where it pulls the maps from.
Solree 1 Feb @ 2:21am 
Hey. I've a feature request. Don't know how feasible it is or if you would want to bother with it but anyway. From what I gather every field settlement battle has a pre-determined map assigned to it and since this game is basically settlement hopping it's very rare to see a modded in field battle map (say from Waka's pack). Would it be possible to randomize all field settlement maps at the start of a campaign (based on rthe egion and whatnot) to just shake things up a bit? As an addition to this to have a seed value for the randomizer in MCT if some consistency is desirable. Thanks for your work regardless.
Frodo45127  [author] 12 Jan @ 7:29am 
I don't play mp, but the code is public. If someone has mp fixes, feel free to contribute them. Otherwise... I doubt it.
Mix 11 Jan @ 5:44am 
any chance one day this will work in MP again?
Dragon32 3 Jan @ 2:45am 
I guess this mod's author needs to have a word with the author of Runcher. Wait a minute...
Белый Пес 3 Jan @ 1:54am 
This can't be saved to a Runcher profile anymore. When loading the game, the save manager shows it as missing even if I checked it in Runcher. Then it, obviously, crashes when trying to load a save. And then Runcher doesn't show the mod in a list yet again. It certainly worked fine beforehands, I did enjoy a custom Karaz-a-Karak siege map as Skarsnik, before going on a hiatus in December.
Moodi! 30 Dec, 2024 @ 4:32am 
Seems like every single map pack, I tried quite a few different ones (which obviously requires this) makes MP campaigns unplayable as soon as it loads in. Is there a solution I'm unaware?
Finlay 15 Nov, 2024 @ 3:13pm 
this still works
Coolisron 14 Nov, 2024 @ 7:20pm 
I think this may need an update or the GCCM mod since the script log for my most recent campaign keeps crashing whenever the game tries to replace a map
mikelangelo70 14 Nov, 2024 @ 3:39am 
update please
KARL FRANZ HOLSWIG-SCHLIESTEIN 25 Aug, 2024 @ 2:01pm 
confirming that unsubscribing from map mods and subscribing again fixed the crashing on certain settlements :steamhappy:
Frodo45127  [author] 5 Aug, 2024 @ 12:48am 
If anyone still have crashes after the map mods are fixed, unsubscribe and resubscribe to them to make sure steam downloads the updated copy, and make sure you don't have local copies in /data or a secondary folder that may overwrite the workshop one.
Frodo45127  [author] 5 Aug, 2024 @ 12:46am 
@Bishamonten because what it needs to be updated is the table that says "if X and Y faction have to fight a battle of Z type in L location, replace the map with a custom one". And that table has to be provided by the map maker, not this mod.
Bishamonten 4 Aug, 2024 @ 1:06pm 
Just confirmed that disabling GCCM fixes the crashing! That mod is still broken despite it being "updated". Avoid it (for now)!
Bishamonten 4 Aug, 2024 @ 12:58pm 
Could someone please explain me why all my map mods except for this one have been updated, but this mod is somehow not the reason my game is crashing upon besieging certain settlements?
LaidBackGamer 28 Jul, 2024 @ 5:08pm 
i only have this, FSF's map pack, and mct enabled
LaidBackGamer 28 Jul, 2024 @ 5:03pm 
Works for me for the most part. however i am unable to disable to map Hanyu Port. Don't know if its on your end or FSF Rangers end. it does seem to be different in the map list and appears as a line of code instead of the map name
TorquevonThorne 28 Jul, 2024 @ 11:40am 
Could you please update? :)
melta 27 Jul, 2024 @ 12:09am 
Whatever caused map mods to break is still broken. Guy below is wrong.
RippersGlory 24 Jul, 2024 @ 3:26am 
@solitas123 @Don Jon The latest update for WH3 has fixed the crashing issue. So i'm guessing it wasn't the mod that was causing the problem, but a script or code in the actual game that was configured wrong.
RippersGlory 24 Jul, 2024 @ 2:59am 
Thanks for the quick reply Frodo.
Frodo45127  [author] 24 Jul, 2024 @ 1:22am 
The mod doesn't need an update. If you got crashes with map mods, the bug is in those map mods, so either complain to them or wait for them to update their mods.
Don Jon 23 Jul, 2024 @ 6:24pm 
Update please
RippersGlory 23 Jul, 2024 @ 10:43am 
Sorry i forgot to mention it's only causing crashes when it's map sieges related to GCCM maps like marienberg.
RippersGlory 23 Jul, 2024 @ 10:41am 
This is causing crashes on sieges every time I'm attacked by AI and they initiate a siege on my settlement. Please fix this good sir.
solitas123 23 Jul, 2024 @ 10:37am 
Crashes on desktop at initiating a siege after the new "hotfix"
GCCM and custom siege pack affected
Jyria 16 Jul, 2024 @ 10:39am 
Seems like this mod breaks mulitplayer now ever since 5.1.x. It does not crash but as soon as you load into a campain everyone loses connection to the game with this mod enabled. I'd assume there is something with the script messing up on campain start on multiplayer? In 5.0.x it did work I think and it definiteley worked on 4.x.x. Not sure what changed mod wise