Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Shields Cooldown
11 Comments
Blitz 14 Jun, 2023 @ 4:21pm 
I've uploaded a fixed version that I'll remove at the author's request or when this version gets fixed:
Shields Cooldown [FIXED]
This also supports Galactic Allegiance's Core Shield.
Blitz 14 Jun, 2023 @ 12:58pm 
"IgnoreIfNotExisting = true" is only on the first Action for each shield from that mod. So it crashes because it refuses to just ignore the call for those files from the rest of the patch attempts.
Blitz 14 Jun, 2023 @ 12:52pm 
Er, if you don't have that mod installed.
Blitz 14 Jun, 2023 @ 12:49pm 
It's a patch for [Beta] Modular+++ Shields v0.62a that crashes the game if you don't have that mod enabled.
Mr Nunya 2 Jun, 2023 @ 11:53pm 
this mod will crash game on launch whether you have any other mods enabled or not
Stephan 27 May, 2023 @ 3:21am 
This mod crashes the game for me as well. Even if Cable Age and Shields Cooldown are the only enabled mods.
Tian Huan 13 May, 2023 @ 7:08pm 
Will compatibility be added for the GA Core Shield? Would love to have that also be affected because it's a pretty good shield.
Zackaboy437 11 May, 2023 @ 8:29am 
idk if its just me. but this mod crashes my game when i try to start it.
BrutaTralb 2 May, 2023 @ 6:28am 
You can easily do it with threashold triggers
Dazz Aephiex  [author] 2 May, 2023 @ 4:13am 
May consider after feature toggle is supported.
BrutaTralb 1 May, 2023 @ 7:27am 
Im not sure why this mod could be more useful instead of making ships for career with and for MMCT or Cable age
Also consider starting cooldown on depletion