RimWorld

RimWorld

Kraltech Industries LITE
114 Comments
silverskene 4 Jun, 2024 @ 2:03am 
Will the updated/revamped version for 1.5 be compatible with Ferris' Continued version?
Big thanks to Ferris, btw, looking forward to enabling his version if everything will be carried over.
FerrisCG 21 May, 2024 @ 3:15am 
Will be doing a port of this to 1.5 sometime today (with permission from original author) so :soonTM:
SOGGY DOGGY 16 May, 2024 @ 5:14am 
can you add microwave sound to extreme heat wave
Em26 13 Apr, 2024 @ 9:05pm 
Hope this one gets updated to 1.5
silverskene 10 Apr, 2024 @ 9:08am 
Awesome mod. I totally love it. Any chance that it might get updated soon to 1.5?
Farbott 25 Mar, 2024 @ 11:20am 
i like how this is said to be the lite but just like the first it turns out its a lie with apparently just a new title on it
angus_jo 17 Mar, 2024 @ 12:18pm 
I love this mod too. I especially enjoy fighting V.O.I.D. with it. Unfortunately, I haven't been able to find another worthy opponent yet. I mixed it with Warhammer and fought against the absurdly strong Gene-Seed Biotype Space Marines. However, they were totally destroyed by me. Because their equipment wasn't good enough. All with the Lite version, by the way. Still nothing as love for this mod and its developer.
Winetoo 17 Mar, 2024 @ 3:41am 
I love this mod. I love the new armors and apparel, i love the new weapons. I love the new bionics.
I love the new mechanoids.
But. This mod is way too op. It trivializes everything else in the game. There is no point in using any other weapon, or any other armor, if you can just buy or craft something from this mod. I wish it was more on par with mods like Beyond the Ambition of the Cosmic, where endgame armors (similar or weaker to enforcer here) is almost impossible to get or craft, but you can still play without it.
I dont mean this mod is hard, its amazing and beautiful, but it almost feels like it "steals" or overtakes everything else, in the endgame.
angus_jo 7 Feb, 2024 @ 6:00pm 
Can you swap the versions in the mid-game?
Foxtrot39 21 Jan, 2024 @ 6:28am 
Is there a way to increase the temp difference for extreme heat/cold event and turn off the nullifying nanite system? Thing take nearly a in game year to heal from and the pills micromanagement is really annoying as it doesn't give immunity for the full duration
Cookie 16 Dec, 2023 @ 8:19am 
My 7 colonists base just got attacked by 300+ militors mk2...
Usually i had like 15-20 tribals max with bows x)
Coldzero 1 Dec, 2023 @ 12:01pm 
@BlackMarket420

Could you add a patch either to this or "The Army Of Fetid Corpses" for implants to give resistance to the Necrotion fallout?
Either that or I could upload a patch for it, possibly with balance changes
The battles with the MKIIs can be fun sometimes, but not all the time
meep34524 10 Nov, 2023 @ 11:38am 
anyone know how to prevent these mechs from spawning normally without disabling them entirely? i want to only fight them when spawning the bosses manually, and eventually want to build some of my own.
brandonmoran1999 6 Nov, 2023 @ 1:33am 
Realest nooblet twf dude you come off like one those creepy narcicists who allways try control others on how to do their job when u have zero factors that make u even remotely qoulified to give such advise

Its a mod its free content don't like it go somewhere else stop pushing your self on others its creepy and narcicistic
The Realest Nooblet 17 Oct, 2023 @ 10:43pm 
I'm tired of this. You've chosen to neglect the positive and constructive feedback people have provided for you, to make your mods better. So, I'm gonna tell you something no one has probably ever told you before little buddy. The mods you make have great art, thoughtful mechanics behind it, and a somewhat good backstory. However, you limit your own mod's potential by making it absurdly OP. This hinders the visibility and traction your mods can have, and you do yourself a disservice by ignoring feedback from the community. Your mods can be so much bigger, and shine brighter if you take the time to scale the power of your units effectively, but you don't. This will be the one thing that'll permanently hold you back as a creator, until you choose to get off your stubborn ass and do something about it. I guarantee you, if you scale your units and items more appropriately, you'd have 100x more people subscribed to your content overall.
ProfileName 25 Sep, 2023 @ 5:49am 
I'd like to ask if this mod actually REDUCES the stuns of mechanoids like Militor MK II, also known as "PLEASE STOP THE STUN SPAM WE GET THAT YOU THINK YOU'RE FUNNY."
And you know, the spawn rate of these Kraltech mechanoids, because I tried to visit a relic spot guarded by mechanoids.
FIFTEEN MILITOR MK II'S.
אַבְרָהָם 19 Sep, 2023 @ 4:56am 
> Lite
What a funny euphemism for "Infinity -1"
Alphagatro 12 Sep, 2023 @ 1:25pm 
wheres the nerf of the nerf also nerf bionics big guy thank you
Wurstmeister 6 Sep, 2023 @ 9:41am 
Is there a nerfed version of this nerfed version of a mod?
ProfileName 3 Sep, 2023 @ 6:22am 
By the comments' criticisms, yeah, I'm gonna have to say this is what happens when you let VOID find out that Yayo is actually Cocaine, and they somehow got interested in summoning Slaanesh using just that. The non-Lite version is when they try to also have Slaanesh summon Slaanesh.

Oh, and to the people who aren't using Incident Disabler: Yeah, I think this guy should also use this thing called MOD OPTIONS
Foxtrot39 2 Sep, 2023 @ 5:19pm 
I doubt its not VVE/VF compatible it doesn't even touch/add anything related to vehicles

Are implants nerfed too?

I just saw an executive from the base mod visiting boasting a stupidly high 3000% stats on EVERYTHING and my first reaction was "Damn this is VOID on crack if it had taken steroids beforehand"
silverskene 26 Aug, 2023 @ 12:00pm 
Lots of criticism by those who didn't even contribute anything to this mod...

Did everyone read that the extreme weather incidents can be disabled?

I just have one question: is this compatible with the VE Vehicles mods that were released recently? I'm having some errors that I believe are connected to this mod.

Thank you for making it. It really adds a whole new level of challenge to the game.
Plinio Martin 24 Aug, 2023 @ 6:20pm 
I'm using the mod and it can't be traded with the Kralctech faction, I tried uninstalling all my mods to check if the error was compatibility and it still doesn't work (No extra mods). whether it is an ally or a neutral it does not work :TiredArisa:
Planetace 16 Aug, 2023 @ 9:12am 
@Drovage I like OP mods, I really do, but if the mod punishes you for playing with bullshit events that kill the entire map and are difficult to fight without being properly entrenched.
The Realest Nooblet 15 Aug, 2023 @ 5:32am 
No @ Drovage, this man clearly needs to be set straight. Alot of you are laying down and TAKING IT. When this mod clearly can be ALOT better with the right guidance. Adjust the values like everyone said
Drovage 15 Aug, 2023 @ 5:19am 
A lot of people coming here demanding things, it his mod, and he can do whatever he wants with it however he dreams to do it.
Complain enough and this will either start getting troll adjustments or straight up deleted.
If you have a problem accepting something without starting demands, go make a mod that changes thing to your liking.
The Realest Nooblet 15 Aug, 2023 @ 2:19am 
I've downloaded this version trying to get something less OP than the norm. You clearly don't know how to BALANCE things correctly. Stop playing. Follow VOID's rules if you want a strong faction that is still capable of being beat. This is ridiculous i'm using a legendary Saiyan and he still can't damage these guys despite being maxed out and having multiple enhancements his-self. RE-BALANCE THIS MOD CORRECTLY, or accept some advice on it.
Mcsqizzy 7 Aug, 2023 @ 5:41pm 
temperature resistance pills are giving x-70000 minimum comfort will flip and cause instant hypothermia if the pawn has negative minimum resistance from other sources

And both anti organic fallouts/diseases work on mechanoids
挽墨 1 Aug, 2023 @ 7:44am 
Please balance the equipment and weapons in the game,The equipment and weapons you made are too powerful,This makes me have some indigestion,Please listen to me. Your module is done very well, But it's too powerful,Strongly suggest making a change
:steamfacepalm:
挽墨 30 Jul, 2023 @ 9:54am 
I hope you can provide a reasonable pricing for weapons and equipment. Some things are still too cheap,There are some precious weapons made of materials in the game, which are still too abnormal, I personally like your module, but it still needs further improvement and improvement,The machinery is done very well, but the human weapons and equipment are too abnormal,It gives people a very uncomfortable feeling. Too easy to get and too perverted
Re2345 30 Jul, 2023 @ 8:23am 
This mod requires one more reduction, weapon damage and armor, number of mech attacks and extreme weather.
Rektsmarshal 30 Jul, 2023 @ 6:42am 
I agree with @kevinpk28. Mod's great, but that 999 damage... Too OP even for me.
Damon_Vi 21 Jul, 2023 @ 10:14am 
on a side note, am i able to swap this version of the mod in with the full version mid save?
Damon_Vi 20 Jul, 2023 @ 10:36am 
@monochrome or vanilla event expanded. better UI, easier to find the incidents you want to disable.
Monochrome 14 Jul, 2023 @ 7:23pm 
Cherry picker is a better recommendation for removing the weather events imo, just saying. Just tell people to use that to remove anything they specifically don't like.
The Golden Skull 13 Jul, 2023 @ 5:00pm 
@Ryuuji
no the mechs from this mod plow through V.O.I.D. I pit one alpha centipiede agaisnt 7 void agents and a bunch of undead and within 2 minutes it slaughtered them all and only had minimum damage.
Ry 9 Jul, 2023 @ 4:42am 
I agree with @kevinpk28
The art style is absolutely SS+ tier amazing, love it but I can't use this mod on a regular play-through, blows every other mod out of the water. The only play-through I'd find this balanced for is going up against V.O.I.D and as kevinpk28 said, nothing wrong with being OP but I think this would put the majority of people off using the mod on a regular basis which is a real shame because again, the art style.. the aesthetic and premise are amazing.

I think bringing the stats down in line with something like vanilla or vanilla extended would be a good alternative.
The Realest Nooblet 3 Jul, 2023 @ 1:06pm 
WHAT ARE THE NAME OF THE EVENTS SO I CAN REMOVE THEM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
kevinpk28 2 Jul, 2023 @ 6:34pm 
1)
Kraltech is an ingenious mod with great theme and art. I really like the idea of a new ultratech faction with cool gears, and really love the idea of the additional mechs with an extra oomph. This clearly had a lot of time and effort put into it. I really appreciate it.

I just can't play with it. Everything is just too OP.
Being OP is totally fine IMO, there are people that want that.
Except that there are times when you want to use other mods with other cool features.

When I played with Kraltech, I found that the equipments are so overpowered that they are at a different dimension compared to equipments from other mods. And there was no purpose in getting gears from other mods, even for the highest-tier spacer tech gears that need considerable investment. The current high cost of Kraltech gears were not enough of a deterrant, due to the incredible power it brings.
And I found myself not using stuff from the other mods, even though I liked those mods quite much.
kevinpk28 2 Jul, 2023 @ 6:34pm 
2)
So I came to the LITE version, but it was not enough of a nerf. If only the LITE version had downgraded everything so that the gears and mechs were only 30% stronger, or even up to only 50% stronger compared to those from other mods (and much more expensive), I think it would have matched the theme of an ultra-tech ultra-expensive faction, without deprecating everything else into a kid's toy.

And I am giving up Kraltech for the rest of my mods.

Even with all said, I really like Kraltech and think it is a great mod, and the mod maker is doing something that I can't.
I am just throwing out something that I think other people are also thinking.
TheRedPriest 28 Jun, 2023 @ 2:00pm 
Yea, Mk2 seem to cost the same point wise as normal Militors, so they spawn nearly exclusively instead of the vanilla versions.
AM 21 Jun, 2023 @ 4:50pm 
mech raids are fucked, sometimes i get a 400+ Militor mk 2 raid with a 4000pt cap on raids
ZAX 20 Jun, 2023 @ 7:43am 
I wonder if the work skills of Militor MK2 can be updated? its sad to have them only have level 10 skills.
Neonivek 14 Jun, 2023 @ 4:09am 
Unfortunately as much as you did a good job there is just more things that need nerfing. The Ultima Plate might as well be indestructible (and I have fought enemies with them) AND the disasters the mod comes with not only do not count as disasters but they can hit you one after the other (and some... like the Rage virus... work TOO fast).
Spark7979 4 Jun, 2023 @ 9:07am 
Wait, you can just sell the gear documents back to kraltech when you've researched them, so really you barely spend anything. You can sell all your expensive equipment to pruchase the documents, then sell the documents back to kraltech and buy back your stuff.
The Golden Skull 30 May, 2023 @ 6:32pm 
I am admitting here and now that I am indeed a little bitch and am downloading the LITE version.
BlackMarket420  [author] 24 May, 2023 @ 3:50am 
LoL, the militor mk 2 are weak to blunt damage, and just ambushing them will be enough to kill them. You should strategize a little bit @NeroEyes
NeroEyes 23 May, 2023 @ 7:45pm 
Your mod is very great but this LITE version still too strong to play with vanilla like only 1 militor mk2 can destroyed my base, i hope you can balance them soon.
Takkik 19 May, 2023 @ 6:51am 
thx!