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For changing the owner, that can be done. As for the mod, I can look into it, might be a fun side project.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=974263626
I liked playing nZombies unlimited. I can look into making another version capable of playing it. “This addon is a bot base.” Although, I have been very busy lately so this may not happen for a while.
I’m afraid the bots don’t have support for that Gamemode, although I can.
Among us gamemode, hmm....it is possible since the bots are based off of the Player Class in the Engine, but I would need to make sure the bot acts realistic without being total idiots. This probably wouldn't be possible until I create a better text chat system for the bots, but I will reiterate THIS IS POSSIBLE.
As for NextBot run, that wouldn't be too hard to do actually. Although, It may be in another addon that requires this one. If you could go onto the addon's GitHub https://github.com/T-Rizzle12/Custom-Gmod-Bot and create issues regarding these additions, that would help me remember to add them in the future.
Go in the chat and enter bots wait, the will hold their current position until you tell them to follow you again with bots follow
@Cereal
These are PLAYER bots they run on the same things TF2 and L4D2. As for text chat, that could be added. As for voice, that would take a lot of hack, but it also possible! Bot profiles are planned you can check its status on the GitHub. I don't think random owner-less bots map wide spawning is something I want to add. Although I am working on bots for other GMod gamemode which I have one that will be releasing soon.
@Clyde Anderson
If you could create a video and issue request on the Github, that would help me fix the issue!
Only if you set the bot’s owner to NULL or nil. There is no console command to change the bot’s owner. I could add one though….
Use the TRizzleBotCreateMenu in the game’s console.
im new to the mod sir
I responded to your message in the Issues thread!
I can't make them npc's because they would no longer be considered players by the engine which defeats the purpose of this addon.
@Nate
You can add support for any weapon players can use yourself. Here is a link to a guide that explains just how to do so: https://github.com/T-Rizzle12/Custom-Gmod-Bot/wiki/Registering-Weapons
Thanks, it took a bit and some rewriting of the code! One thing I changed that really made the bots faster was their think rate. The bots used to think every other tick, I changed it to be every 7 ticks and it runs much faster than before. I did optimize the code as much as I know how to as well.
I almost forgot that if you want to remove a weapon from the bots preferred weapon list just use this command:
TBotRemovePreferredWeapon targetbot weapon
If you would like, I can update the client side vgui to not automatically close after creating a bot and when you register a weapon if that would help.
You can still use console commands to register and give weapons to bots:
TBotAddPreferredWeapon targetbot weapon
TBotRegisterWeapon targetbot weapon weaponType hasScope hasSecondaryAttack secondaryAttackCooldown maxStoredAmmo ignoreAutomaticRange reloadsSingly
Odd, since it worked when you registered every weapon it you not be putting the correct weapon class-name for the weapon your are trying to add into the register weapon command. I will update the register weapon vgui to also show the weapon's Fancy Name so it helps with narrowing weapons down. Although you will have to wait until the next update which should be soon!
You need to register the weapon before the bot can use it!
Here is a link to I guide I made on how to register weapons: https://github.com/T-Rizzle12/Custom-Gmod-Bot/wiki/Registering-Weapons