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I use the Vanilla Expanded Framework for map generation and my dungeon is simply a building that is placed on the map. Sometimes it can happen that mountains overlap.
https://imgur.com/a/DvCaaIE
I think the entrance should have been the hallway top right since there was a rock slab door but as you can see it was lost in the middle of the mountain.
this is my modlist:
https://rentry.co/spowp
I am glad you like it
I've switched modlists and removed my saves so I can't check back, but please assume it was my mistake and I didn't notice the pedestal haha
You should be able to build a large bookshelf (treasure hunters archive), when selecting the treasure map table. At least for now, this might Change in the Future. This bookshelf can be connected 6 times to the treasure map table. Furthermore you can link the pedestal once, as well as the orb.
To unlock the next hideout, you have to have 4 linkables in total. So for example 3 bookshelfs and one pedestal.
please note, that you have to link the "ancient pedestal", which can be found in the ruins... and not the pedestal, that comes with MO
Every hideout contains a guaranteed schematic. Sometimes they are lying around, but most of the time they are hidden. Be it in between rooms or in hidden caves.
I don't think I have MO:Royalty and I know I don't have MO:Toggleable Stuff. If you suggest I download them and change some settings I will.
Thanks.
A fix has already been included in MO:Royalty and MO:Toggleable Stuff. I may include a fix in this mod as well... But having one of the other mods I mentioned will also get rid of the problem.
https://postlmg.cc/sMS7SG42
I found all the promised loot (pedestal + bookshelf + a single book which i assume have to clean first with that MO bench?) and some miscellaneous loot like food, uranium and even a single ruby
Also unrelated to my bug report, i am surprised at the sheer size of this small hide out!
Now i quite curious about the medium and large ones!
Still have to trigger a single MO ruin quest or meet a book caravan after +1,5 in game years, so i am glad i checked on all possible add on and sister mods before starting this save since i feel like this mod will be super valuable with my usual luck
Anyway, my lead researcher just finished their first scan and i think the base half way failed to generate?
https://postlmg.cc/9rGphT5h
Not a single special item which a small hideout should have was present and also that strange area with the two granite knight statues seems off to me too and never mind only having a wall to the south
In the future, I think you will need them as "fuel" for the workbench... So you look for ruins on these notes.
But unfortunately I don't have enough time at the moment to make this adjustment. So you can safely ignore them for the moment.
I've been having a problem though: I can't do anything - or at least couldn't figure out - with the crumpled notes. In the info tab it says that one should be able to combine crumpled notes in the cleaning bench, but I can't find any bills on it or no way to interact with the notes.
If so, that might be the reason. If that's the case, i will renamed them in the future, so that ppl know, what they are for.
So i can see if there are any initial Errors, and also check the Mod (Order) you are using.
The cape was intentionally not assigned to a category because, on the one hand, I don't want other Pawns to wear the capes except those of the Dungeons and, secondly, because you shouldn't be able to make the capes.
However, I will think about something for the final release. Soon I will take the mod offline and make 2 new mods out of it. A core module that other modders can access to make use of the mechanics and the MO extension.
The schematics only become interesting in the mid-game. By that time, I'm sure everyone already has good Scientist... So i guess, i can easily double the time.
My research specialist has 20 INT and Research Command, so he found the camp in like 2 days. The table said 629% speed I think?
Thanks!
One quick note, my recipe for the Treasure Hunter table is requiring regular components, but I assume it's supposed to be Basic components?
One idea would be for them to be dropped by the "inhabitants" of the ruin, for example.