Total War: WARHAMMER III

Total War: WARHAMMER III

Singe's Skills for Astragoth Ironhand, High Priest of Hashut
10 Comments
Matt, Introducer of Mountains 25 Nov, 2023 @ 9:02am 
Fair enough, I can understand it a bit more from that perspective.
Singemeister  [author] 25 Nov, 2023 @ 8:07am 
Part of my general mission statement with these mods is to try and encourage variance in army comps per LL. Infernal Guard are more Drazhoath's bag, so I took some focus off of them for Astragoth.
Matt, Introducer of Mountains 25 Nov, 2023 @ 6:51am 
Huh, okay. Seems odd to have it only apply to early game units.
Singemeister  [author] 25 Nov, 2023 @ 6:39am 
@Matt, the Marijuana Monarch
Yes - the tooltip could more accurately be "Chaos Dwarf Warrior units".
Matt, Introducer of Mountains 25 Nov, 2023 @ 6:05am 
"Experimental Armor Frames" only gives bonuses to Chaos Dwarf Warriors, not Infernal Guard or Ironsworn. Is that intentional?
Singemeister  [author] 15 May, 2023 @ 11:22am 
Means of Production now affect Labourers factionwide, so it should be more useful
HardWorkingLoner 4 May, 2023 @ 8:48am 
do the red bulls skill (3rd one) affect Demonshmit mounts ?
Dr Charko 30 Apr, 2023 @ 4:06pm 
Hmmm I don't see labourers as something specific to Astragoth.
moster8604 30 Apr, 2023 @ 12:15pm 
The wheelchair buff! That would be great!
moster8604 30 Apr, 2023 @ 12:13pm 
Never had any labourers in his army, any chance to give him something different?

What about deffensive stat improvments for blunderbushes? +5 MD or the same buffs just to hobgoblins? (Still rarely used as a half stack bull centaur is a doonstack)

Or maybe the steam realase or the turbo skill for his wheelchair? That would be fun and fitting ;)