Total War: WARHAMMER III

Total War: WARHAMMER III

Singe's Skills for Drazhoath the Ashen
15 Comments
Singemeister  [author] 5 May, 2023 @ 4:03am 
@[FS] Kapitan Wolfgang
I’ll probably drop Journey’s End down to where Deathblow is - not going to use Undying Will since that is a special thing for the RoR, and it also has a vigour regen on it. The Ironsworn can instead get an altered copy of the Ascendant Fury ability I gave to Slayers with Ungrim Ironfist.
[FS] Kapitan Wolfgang 1 May, 2023 @ 3:11pm 
First off: awesome skills as always.

For "Only In Death..."
@grz34998 is right, the Karak Kadrin landmark gives "Deathblow" to both Infernal Guard and Ironsworn units, so maybe another passive would work better, perhaps "Berserk"? Not really certain what would be a better passive.

For "Advanced Infernal Mechanics"
The "Dig in!" passive that the Granite Guard RoR and Infernal Castellan get would work wonders for Fireglaives and really fit, see https://totalwarwarhammer.fandom.com/wiki/Dig_in! . This way you could remove the +20% range, as this passive gives range when Entreched, making it situational instead of an always on range increase.

For "The Strongest Wills"
Wouldn't it make more sense to give the Infernal Ironsworn the "Undying Will" passive of the Immortals RoR that does the same thing as "Journey's End", but has better flavour text?
ConsiderableFlux 1 May, 2023 @ 5:17am 
Excellent! :) Thanks for the help! :)
Singemeister  [author] 30 Apr, 2023 @ 10:10pm 
Yes
ConsiderableFlux 30 Apr, 2023 @ 8:24pm 
Right - so two lines with range_mod for example, both having singe_skill_drazhoath_mechanics_range as the effect, and then one line for each Unit Set
Singemeister  [author] 30 Apr, 2023 @ 4:41pm 
It’s a new line for each unit_set entry, but you can keep them all under the same effect
ConsiderableFlux 30 Apr, 2023 @ 4:26pm 
Ah! That worked! :) The key I needed was mp_cap_unit_chd_inf_chaos_dwarf_blunderbusses_ror - inserting that under Unit Set for the two Fireglaive abilities under db/effect_bonus_value_ids_unit_sets_tables did the trick :) Can I add several unit_set id's in one line, separated by , or ; perhaps? Or will I need to create new lines to have the abilities work for both Fireglaives and the Blunderbuss RoR unit? :)
Singemeister  [author] 30 Apr, 2023 @ 4:10pm 
@ConsiderableFlux
You’ll want to look in unit_sets_to_unit_junctions to find the unit_sets. As it stands, you’re definitely copying a unit ID straight into a unit_set table, which will cause problems.

@grz34998
No idea, haven’t checked. I damn well hope it doesn’t.
ConsiderableFlux 30 Apr, 2023 @ 3:55pm 
I copied the wh3_dlc23_chd_inf_chaos_dwarf_blunderbusses_ror into Unit Set, under db/effect_bonus_value_ids_unit_sets_tables, if that's what you're asking. That didn't work :/
grz34998 30 Apr, 2023 @ 3:44pm 
Doesn't the Kadrin Landmark already give Chaos dwarf units Deathblow?
ConsiderableFlux 30 Apr, 2023 @ 3:43pm 
@Singemeister - that is very possible :) I'm pretty new to editing and making mods. Where do I find a list of unit_set keys which I can use here? And can I add multiple units using a ; or , in between each unit_set key? So the effect is added to both Fireglaives and the Blunderbuss RoR units
Singemeister  [author] 30 Apr, 2023 @ 3:13pm 
@ConsiderableFlux
Are you using the unit_id instead of the unit_set?
ConsiderableFlux 30 Apr, 2023 @ 3:06pm 
Hey :) I'm trying to edit the mod to also make the range and damage buff work for the blunderbuss ror unit. I imagine that what I have to change or amend is under db/effect_bonus_value_ids_unit_sets_tables - but when I try to copy in the wh3_dlc23_chd_inf_chaos_dwarf_blunderbusses_ror unit id, I get an error when I try to boot the game. What am I missing? :) Is it not simply exchangeable like that?
Singemeister  [author] 30 Apr, 2023 @ 11:51am 
@moster8604
Yuppp
moster8604 30 Apr, 2023 @ 11:46am 
Yes yes, i was waiting for your mods ;) is it will be invluded in the all in package?