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Rapporter et oversættelsesproblem
Any chance you could make a way to know the zombie state? like, the character metioning that the zombies now act a different way?
So does it mean that I as the user should NOT mess with the settings like "Strength Ratio", "Toughness Ratio" (and maybe the fog/rain/snow intensity settings too?) as this will NOT be utilized when Reactive Zombies detects RANDOM ZOMBIES and similar?
Right now I'm using Random Zombies Day And Night + The Darkness (with darkness's zombie lore module deactivated, so it's purely RZ doing the work, and it works great).
On a side note, is it possible for the Rally group changes (zombie behaviour) to have a full toggle? as it stands, without being able to set Maximum Rally Group Size to 0 as well like Minimum, the author of Wandering Zombies says it won't work together. So CORE gets disabled with RZ+TD, ZB doesn't work with WZ, but Mod Mechanics should be okay.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2861841643
function: makeSmarter -- file: ReactiveZombies.lua line # 530 | MOD: Reactive Zombies
function: checkZombieStats -- file: ReactiveZombies.lua line # 759 | MOD: Reactive Zombies
function: onEveryDays -- file: ReactiveZombies.lua line # 989 | MOD: Reactive Zombies
java.lang.RuntimeException: __lt not defined for operand
This is the first time I've gotten an error, this occurred during "The Darkness Incoming" event is happening though it happened a bit late during the event. Not sure what happened so I'll paste the code message here.
I want to apologize for my inactivity in updating my mods, but I am pleased to inform you that I'm back! (finally), I will be available again to fix issues and keep developing my mods. I appreciate your patience and support, and I look forward to receiving your feedback and suggestions to improve!
@Mc Roidaaar hey! can you provide me the mod ID? or the full mod name.
@separat.mn, some mod is causing big fps drops in my modlist, but this mod shouldn't be the reason. And yes, you can add and remove this mod anytime
I'm gonna take this little challenge list I have gathered and roll a super broken character and try to survive in Raven Creek. Let the struggle begin!
Random Zombies
Night Sprinters [41.60+]
The Darkness Comes
Reactive Zombies
Don't feed the zombies
Tripping Zombies
!!!! Zombies Fear The Sun
haha I feel you, thank you for letting me know its not compatible for now. I just prefer to use that one because you can customize everything about zombies during the Day, Night & one other custom "Special" condition (understandably if that level of customization is not required, RZombies + NSprinters is enough).
The "special" zombies could be like...if you want 99% crawlers when the weather is foggy/ rainy/ snowy for example.
@Epicurus, yeah the solar panels mod isn't as stable as it once was. Hopefully it gets updated
@yO, zombie updates are the problem in MP. Also, features like Last Resort or Player Playstyle aren't built with MP in mind. Basically I have to re-build the entire code xd. Possible bugs? Not many, just that Zombie updates will happen not only server-side, but also client-side, meaning you're wasting resources on doing something the server should do, and possibly causing the zombies to be idle for a couple of seconds (which can break immersion). Other than that, it will work as long as SaveWorldEveryMinute in server.ini isn't 0.
Many things of my mods collide with it. I could make it compatible, but it hasn't been updated for a year and a half or so. I'm not making my mod compatible with something that could be broken at this point. Sorry!