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For the most part there are a lot of aspects of these buffs here that I like, but there are a few that I would prefer to disable. The diplomacy malus in particular. When combined with mods that massively slow down the game, it basically makes establishing any positive relationship tedious.
Hopefully, I did it justice. Thank you for your work.
For example this mod - when I look at it from workshop or collection page it shows only few first sentences of its description - which means nothing to me as a potential subscriber, cause it's a lore text. Just something to think about, thanks
We'll be seeing if its save compatible now.
Not had the best of luck even having MCT work with majority of mods. So I wish you luck in this regard. Its usually why some simply choose to modulate their mods. Its a great tool to have. But hopefully they fix some issues with. Cause having multiplayer games with it has thusfar been impossible for me and my friends.
Regardless, I wish you the best of luck with MCT. Cause it will fight you, and it will likely hurt.
So I wanted to ask if it would be possible to make modular mods or something of some degree to only have the Ai with the other buffs but without those other nerfs. We have other mods that also add onto the AI getting pretty stupid as time goes on and even during the early game. Which is normally fine, but the negative relations and public order really do just compound a bit too much. Especially for certain factions, currently, like the dwarfs.
Its been pretty hard to find good mods for making the AI fun to fight without needing to deal with other side effects like public order and relation nerfs. Love the mod though, but am just wondering if you would be able to separate those effects.
BTW im sure that folks on modding den would help you out if you have questions about MCT and the implementation
Changed it to -4 from -8 - will see how it goes.
For stuff like this MCT could be nice but i can understand you not wanting to implement it