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Commands.M1A2SendAll.Rotate = function(args)
local vehicle = getVehicleById(args.vehicleId)
vehicle:getModData().newBearingServer = args.currentBearing
end
Please check for nil vehicle and end it there
Please fix this, it's sooo useless now.
the 50 cal should be 308 due to position being inside of the tank because the gun inside of the tank is actually a M240B.
the turning should be Faster.
the main cannon needs to be more destructive.
the shells should be Craft able with Rockets from Brita's or if not should be Found in the storage compartment or in containers in military areas,
make the upgrade pieces obtainable or Craftable.
the accuracy should be higher recoil lower since its in a fixed position.
these are some issues i noticed when messing around with this hopefully these will be fixed in the future.
Even if you remove all mods, they do not apply.
Are additional mods needed?
- Only found locked Abrams with no keys in sight, so had to use cheatmod to unlock.
- Can't plow through zombie hordes at all and gets stuck on road signs, fences and stuff. Doesn't break objects in its path.
- Couldn't figure out how to load the damn ammo, it says something about pressing X when entering the vehicle before being able to fire, nothing. Tried R it says no ammo despite 120mm ammo in my own inventory and the tank's inventory.
- 'Press G to launch' while in turret... not a damn clue what that's supposed to mean, didn't do anything.
In short: Needs a better description and a short tutorial on how to use it. Needs keys available somehow, maybe military zombies spawning next to it which have them. Needs to be able to plow through zombie hordes, like a real tank and break minor obstacles, like a real tank. Without any of this it's nothing more than a neat little prop for the game world as it's quite useless.
It has been about two months since I installed this mod, and I have encountered countless frustrations these days.
I visited many towns and found more than 7 M1A2 tanks, but none of them had a key.
I also have this MOD for The Tiger Tank installed, but it's the exact opposite of this M1A2 tank MOD.
Although ~ will encounter situations where there is no key to open at all, but ~
This kind of situation where there is no key to open is very rare. The range of the map area visited is the same, and the number of vehicles found is similar, but~
There are only 2 or 3 vehicles without keys, unlike the M1A2 tank MOD, which has a very high rarity, but all 7 vehicles found do not have keys to use.
Is this normal situation??