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- localization added for French, Spanish and German languages
- In some cases it is also possible to merge the names of 2 greater houses for the new bastard cadet, if both of the parents are coming from bigger houses. Eg: Dawnfyre (Targaryen bastard with Dayne blood), Ravensun (Martell bastard with Blackwood blood) and more.
- Compatible with CK3 1.11.5 / CK3AGOT 0.2.1
- Bastard Cadet house names are now also generated with this mod
- Bastard Cadet house names for bigger dynasties (eg Baratheon, Stark, Lannister etc) are currently not thematized (like house Whitewolf for Starks, Goldstag for Baratheons, etc), but it is a plan for the future.
- Added name generation for all new cultures.
Just for clearity, it works only for the following cases:
- Raise to Nobility character interaction
- Giving feudal land to a lowborn
- And for most of the event spawned characters
- raise to nobility name generation fix
- added thousands more name generation options
- added more valyrian specific dynasty/house names
- characters generated via events (e.g. during travels or random events) now also using my dynasty/house name generator (there might be still vanilla naming in some cases)
@horarioginasio2015 not that I know of. It needs only the AGOT mod.
I noticed the character remains dynasty of "Essos" if the AI controls it (player receives an event to chose origins after the war is won), but it does even without this mod, so I assume of the dynasty remains "Essos" it's a base mod glitch.
if a character already has a dynasty name and has no parents (for example invited as a knight or start the game with land). In these cases the character will get a new dynasty name, but it happens only once, so that character won't receive new names again and again. I'll try to fix it on this week.
In general, try to follow this load order logic:
1. everything that is unrelated to AGOT
2. below these mods add AGOT
3. below AGOT everything that is dependent on AGOT