Crusader Kings III

Crusader Kings III

Union of Elves and Men
172 Comments
Hammer & Sickle 3 Aug @ 12:38pm 
It's not entirely clear how this mod works. In terms of what actions are needed in the game itself? How do I find a future elf wife?
El Jefe Generalisimo 22 Jun @ 9:19am 
i dont know how to code good enough for this
Commander Kieling 22 Jun @ 8:53am 
do it yourself
El Jefe Generalisimo 1 Jun @ 6:46am 
can someone take this mod and update it ?
BenT 30 May @ 6:11pm 
I'm not the author, but considering the fact it has not been updated in almost a year I would say probably not
El Jefe Generalisimo 30 May @ 5:49pm 
Is the mod being updated or not ?
Crux 28 May @ 2:31am 
Will anything actually happen to my save game if i add half way through a save? Is it a precaution or flat out NO lol?
The_Forestverse 13 May @ 5:49pm 
If you guys don't mind Debug mode, you can type effect Ueam and click tab to bring up the events, 0002 is the way pregnancy occurs.
El Jefe Generalisimo 29 Apr @ 3:13am 
why isnt this updated ?
343DarkWolf 26 Apr @ 8:51am 
This mod still going?
BenT 25 Apr @ 2:18pm 
It'll be in your workshop folder, "SteamLibrary\steamapps\workshop\content\1158310\2291024373" or something like that, check the descriptor.mod file with notepad to make sure its the correct mod
Epi_019 24 Apr @ 5:24pm 
Im in the files for ck3 to input the script but i cant find the file for the LOTR mod to add the script. help?
Funny Purple Suit Man 15 Apr @ 7:53pm 
How are you doing on the update? If you don't mind me asking
lilbeemer302 3 Apr @ 12:46am 
is this mod dead?
Addjoft 19 Mar @ 10:15am 
@MrChromka

it's in Lotr realm in exile mod file, inside "common\culture\pillars" "00_heritage"
MrChromka 19 Mar @ 7:42am 
@Addjoft cant find the file to input your script
Addjoft 14 Mar @ 8:17am 
my full script :

heritage_quendi = {
type = heritage
parameters = {
heritage_group_elven = yes
is_elven_heritage = yes
is_human_heritage = yes
}
character_modifier = {
life_expectancy = 28000
fertility = -0.10
years_of_fertility = 7000
attraction_opinion = 20
negate_health_penalty_add = 10
health = 10
epidemic_resistance = 100
stress_gain_mult = -0.5
diplomatic_range_mult = 0.5
levy_size = -0.5
monthly_lifestyle_xp_gain_mult = -0.75
monthly_prestige_gain_mult = -0.3
monthly_piety_gain_mult = -0.3
faith_creation_piety_cost_mult = 0.5
prowess = 3
levy_reinforcement_rate = -0.5
cultural_head_fascination_mult = -0.5
rf_forcesofevil_opinion = -500
halls_advantage = -10
levy_attack = 10
levy_toughness = 10
}
culture_modifier = {
mercenary_count_mult = -10
}
is_shown = {
heritage_is_shown_trigger = {
HERITAGE = heritage_quendi
}
}
audio_parameter = european
}
Addjoft 14 Mar @ 8:13am 
@123 > lotr mod
> 00_heritage.txt

modify all the elven group, there is 4 (quendi, calaquendi, lomiquendi and moriquendi)

heritage_quendi = {
type = heritage
parameters = {
heritage_group_elven = yes
is_elven_heritage = yes
}

Add "is_human_heritage = yes" inside "parameters = {"

should look like this :

parameters = {
heritage_group_elven = yes
is_elven_heritage = yes
is_human_heritage = yes
}


If you want to marry every elf no matter how old they are, add "years_of_fertility =" otherwise you can't marry elves above 120 years (default max age)
if "years_of_fertility = 6000" you can marry elves up to 6000 years old

If you want to have children with them, modify "fertility = -10" (-10 = - 1000% fertility)

exemple :

character_modifier = {
life_expectancy = 28000
fertility = 0.10
years_of_fertility = 7000


con is that now all elves can and will have childs, even the oldest ones
Addjoft 13 Mar @ 5:38am 
if you want to marry older characters you have to put the "years_of_fertility =" above their age, but it also mean all the older elves can get pregnant, i've seen Galadriel and the elves in Valinor having many new childs

And don't forget to make new games when modifying txt files or scripts you might get crashes otherwise
BenT 12 Mar @ 8:14pm 
Okay, I see. The vanilla age limit for marriage confused me. I was originally testing with 6,000 year old characters and it wasn't working, thanks
Addjoft 12 Mar @ 7:59pm 
heritage_quendi = {
type = heritage
parameters = {
heritage_group_elven = yes
is_elven_heritage = yes
is_human_heritage = yes
}

re tested it and it's all good, can marry and have childs with elves, no issues with elven settlements and you don't need to modify the government.txt file either, I think it was the fertility limit that was the problem since most of the elves are more than 120 years (vanilla age limit) the game stop you from marrying them
BenT 12 Mar @ 7:39pm 
Gotcha, I must've done something wrong while testing it out
Addjoft 12 Mar @ 7:36pm 
Having both elven and human heritage work fine for me, i can marry elves, the thing is that if i remove the elven heritage, even if elves lives up to 28000 years, they still gonna start balding and having beards like human, it looks weird
BenT 12 Mar @ 7:18pm 
If you need help setting it up you can add me and I'll give you directions
BenT 12 Mar @ 7:15pm 
the child should take the culture of their father, like it works in normal ck3 marriages
BenT 12 Mar @ 7:13pm 
It's unfortunate because I would see things like Arwen marry some random lowborn Gondorian during testing. I'm not a ck3 modder and my knowledge only goes so far, I would assume you would have to put something in place that made elven-men marriages rare. Maybe something with their culture that made them reluctant to marry outside their faith would work, but idk
BenT 12 Mar @ 7:04pm 
Yes if you modify the acutal RiE files you will be able to marry elves without any mods. The Union of Elves and Men mod is out of date and can't be used with the most recent RiE release. Also yes the AI men will marry elves
BenT 12 Mar @ 3:56pm 
@123 This will only work if you modify the files for the Realms in Exile mod. Addjoft is right, these changes won't fix this submod and it needs to be updated by the author.
BenT 12 Mar @ 3:51pm 
@Addjoft I also tried to accomplish the workaround by just adding the "is_human_heritage = yes" to the parameters and I couldn't marry an elf. I assume that some system in the mod prevents marriage once the "is_elven_heritage = yes" flag is set.
BenT 12 Mar @ 3:45pm 
@Addjoft You can change the amount of time the elves are fertile in the 00_heritage.txt file. You can add the line "years_of_fertility = 28000" to the character modifier section for the heritage group. It should keep them fertile for their entire life, considering their life expectancy in the file is 28000 years.
Addjoft 12 Mar @ 10:52am 
this mod rules and scripts are broken thats why
Addjoft 12 Mar @ 9:06am 
You can just add "is_human_heritage = yes" along side
"heritage_group_elven = yes" and
"is_elven_heritage = yes"

heritage_quendi = {
type = heritage
parameters = {
heritage_group_elven = yes
is_elven_heritage = yes
is_human_heritage = yes
}


it also work, the only downside is that elves who are too old can't have childs
BenT 11 Mar @ 10:23pm 
heritage_moriquendi = {
type = heritage
parameters = {
heritage_group_elven = yes
is_human_heritage = yes
}
BenT 11 Mar @ 10:23pm 
elven_government = {
government_rules = {
create_cadet_branches = yes
religious = no
court_generate_spouses = yes
council = yes
rulers_should_have_dynasty = yes
regiments_prestige_as_gold = no
dynasty_named_realms = no
royal_court = yes
legitimacy = yes
administrative = no
landless_playable = no
use_as_base_on_landed = no
use_as_base_on_rank_up = no
conditional_maa_refill = no
mercenary = no
use_title_tier_modifiers = yes
}

always_use_patronym = no
supply_limit_mult_for_others = -0.5 # Elven lands should not be easily taken by non-elves

primary_holding = elven_holding
required_county_holdings = { elven_holding }
valid_holdings = { elven_holding settlement_holding ruined_holding }

can_get_government = {
heritage_group_elven = yes
}
BenT 11 Mar @ 10:22pm 
To fix the issue with the disabled holdings, you need to keep "is_elven_heritage = yes" line of code when changing the parameters for the heritage group. Then you need to edit the lotr_goverment_types.txt file in the governments folder. The line of code "is_elf = yes" needs to be changed to "is_elven_heritage = yes".
BenT 11 Mar @ 9:58pm 
You need to do this for all the elven heritage types. You can use whatever value you want for fertility, it just needs to be positive so that the elves can procreate.
BenT 11 Mar @ 4:14pm 
You would change the parameters for the heritage group, for example if I were to edit the Calaquendi I would remove "heritage_group_elven = yes" and "is_elven_heritage = yes" and replace it with "is_human_heritage = yes". For the fertility you would change "fertility = -10" to "fertility = 0.10". If you cannot find these lines of code in the file you can ctrl-f it.
Addjoft 11 Mar @ 8:56am 
@123 I think that If you change elven to men lineage, elves will stop being immortal and lose their elven settlements and constructions type
BenT 10 Mar @ 9:33pm 
If anyone is looking for a temporary workaround while this is getting updated you can change the 00_heritage.txt file, it's in the pillars folder for the realms in exile mod. You just have to change the heritage group for the elves so that the game considers them men, additionally you'll need to change the fertility for the elves. Not a perfect fix, but it'll work.
Alfred Atheling 7 Mar @ 8:56pm 
I think bro forgot his password
tilarium 6 Mar @ 10:57am 
Patiently? Really?
Commander Kieling 6 Mar @ 9:39am 
We´re all patiently waiting
redmazino29 4 Mar @ 7:15pm 
plz update
⬷๏⦕Ω⦖๏⤐ 4 Mar @ 9:13am 
please update
LordTango 28 Feb @ 6:55pm 
Updaaaaaaate
lilbeemer302 27 Feb @ 4:57pm 
plz update i will pay if i have to.
3000 years have passed, and the update still hasn't happened...
tilarium 18 Feb @ 9:26am 
Sometime between now and 12 April, 2092
BackbonedAlex 18 Feb @ 8:53am 
Elfussy when?
UltramarineMD 15 Feb @ 3:50am 
ETA on update? Long weekend and want to know if I should hold off on starting a new run :)